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MiZTiiX

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About MiZTiiX

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  1. MiZTiiX

    economy in Day-Z?

    and what if you were in a situation where you didn't have any bullets or you need all of your bullets? everything in your inventory YOU need to survive, what do you trade then? money can serve as that filler
  2. MiZTiiX

    economy in Day-Z?

    with the game becomign stand alone, hackers will be much more rare
  3. MiZTiiX

    economy in Day-Z?

    it doesn't need any government, all it needs is players that see money as a valuable option to trade with without having to actually give away one of their items that they may need
  4. MiZTiiX

    economy in Day-Z?

    yh.. this probably will be solved when day z finally goes stand alone though... much less hackers
  5. MiZTiiX

    economy in Day-Z?

    yh but you don't know that, some people might make it out to be valuable and actually accept it for one of their items
  6. MiZTiiX

    economy in Day-Z?

    yh but what if someone has no items to give and would rather give money, it would be more convenient. Some may accept that money, take it and try to buy something with it, it depends on the community wether they accept cash and turn it into something valuable based on the amount of people that accept cash when trading and not just trading items
  7. MiZTiiX

    economy in Day-Z?

    What if the developers of Day Z add currency in the game? How would players react? In a world without NPC's will money be valuable? Would there be a risk in selling something for lots of cash and then realise people do not accept money? Would currency in a post apocalyptic world be worthess? It would be an intresting experiment to see how the community will deal and react to there being money in the game. The way it would work is you would find money just like any items you scavange for. It would be really intresting to see if players would trade stuff with money or not accept it and how much money items on the game will be sold for and how the community would decide good pricing for them. Maybe some players may accept cash and some wouldn't which will affect the worth of currency. Some servers may have an economy and some may not. There may be incidents of hyper inflation on some servers which would be intresting to see how players deal with this kind of situation. In a post-apocalyptic world ask yourself, would money be worthless or would there be a place for it?
  8. MiZTiiX

    Suggestion: Make Zombies Zombies.

    people fail to understand that these "zombies" are not undeas, they are infected, they are just as agile if not more agile than humans, making them slower will make it less scary
  9. This isn't a solution, this probably causes more problems than the other humanity system where you have a bandit skin if killing someone. 1) This is a post-apocolyptic envoirmonet, and a sand box game, people should not have exclusive outfits just for their playstyle, they should be able to latch onto any clothing they get just like you would do in a desperate situation like this. 2) A bandit being able to choose wether he wants to look like a bandit or not for one 99% of bandits will not choose to do so, this will go back to the same problem we had in the first place where there was no way to tell a bandit apart and there are no consquences for their actions. Peoplewill start to get more weary of people in normal outfits. Also you cannot lock people intoan outfit like the old system so we need to move away from oufits that show your playstyle completley, they don't work
  10. MiZTiiX

    Alcohol and bad habbits

    depression would cause you to not give a shit anymore, if you are trying to run for your life and you're depressed and like "what does it matter if i live anymore" then you woulden't be as willing to run away as if you weren't depressed. Smoking isn't neccessary but its fun and it could work the other way, people who don't want to smoke can finally smoke in an unharmful way XD.
  11. I was thinking about how alchohol could be implemented. Maybe your character will become depressed from not finding/interacting with other players for a long time. You're motivation will go down decreasing your run speed, increasing reload times, increasing the time to swing your melee weapons etc. If you find alcohol and drink it, you will be cured from depression at the cost of being drunk and a small amount of heat loss for a couple of minutes. Your screen will get blurey but gradually go back to normal as time goes by, your character will move like a drunk and your aiming will be more well, crap. This side effect will only last a couple of minutes however it can be cured by sleeping for a short period of time. SMOKING: you should be able to find cigarrettes. You will need a lighter that will be limited and you will need to face away from the wind to light up. I think it would be cool to be able to actually see yourself smoking in first person and third (hopefully as time passes there will be proper animations for all actions) Now what would be the purpose of smoking you may ask? just little things such as decreasing hunger by abit until you find food, decreasing depression by a tiny bit until you find alcohol etc and also if there is fuel then you could throw the cigarrete and shits gonna get real without needing to neccesarily go throught the process of cutting down wood to start a fire (if this feature was to be implemented). There will be various "no-smoking" signs in the world, if you smoke in these areas you may cause an explosion.
  12. MiZTiiX

    Melee Weapon Suggestion

    i agree
  13. MiZTiiX

    Add a sexual anxiety meter

    umm.....no
  14. MiZTiiX

    SKILL ADVANCEMENT

    there needs to be absolutley no advanment ina game like day z. Its a perma death game, you dont want to advance and then die and lose everything.
  15. MiZTiiX

    Suggestion for player vs player

    other than a mounted machine gun, grouping system and survelliance i dont see this being a bad idea. mounted machine guns would be too powerful and requires ALOT of ammo. Survelliance would just be too much, i don't see that being availiable in a post-appocoliptic enviroment and a grouping system should never be implemented. This is a survival game, losing your friends and having to communicate to "group" back up and throw down flares is a huge part of the gameplay. There are no friends in a world like this, friends can turn into enemies simpley over a can of coke
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