LukeMurawski
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Now that I consider, there's not much to mod anyway. It's alright, it was only a friendly suggestion/idea that would make this mod potentially more famous. There's no need for everyone to jump on the wagon and start harping at the idea. Anyway, go back to dayz and enjoy the game :D
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Alright, alright, sorry for the suggestion. God, just let it go. Peace. Yes, it was a terrible idea indeed. Now can you let this go? It's turning into a flame war. It was only a friendly suggestion. Some of you guys took it personally.
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I'm a Valve fan I guess :rolleyes: From what I've learned about mod development, modding must be incorporated during the ALPHA or BETA stages. Not after it's completed, so this is the valid time. And relax. Why do you keep reviving this thread if you don't like the idea? Let the thread die. Please please let this die. Someone close it.
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Well, this thread is quickly turning into a flame war. Getting back on subject, all I am saying is mods tend to make games famous. This has been seen time and again. DayZ is such an epic mod, and if it's built with moddable intentions, maybe in the future DayZ could have a separate hive for modded servers. The fun would never end even after development is completed because other programmers would continue adding stuff. > Which has nothing to do with your argument. Argument was about modding making companies huge... because there would be someone always there to add on extra stuff. That statistic was simply proof to that argument to why DayZ should support modding in the future (by starting now) so it can grow as large as well. EDIT: just don't even reply anymore. Stop reviving this.
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That statistical piece of information reinforced the previous argument about valve being a gaming giant. It revolutionized many things early on in the gaming world, but not everything. I'll be here as long as you guys keep reviving this thread lol. Just let it die already.
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Well, at least I tried. :dodgy: Btw, I never said Valve revolutionized everything. 80% of all PC gamers have used Steam (a Valve product), and they have the largest gaming community on the planet. Obviously, they know what they are doing. Idk how DayZ was modded, but most mods (if they were to support future mods) need to be designed with planned modding support. You can't magically easily integrate a modding platform into a finished product. An alpha or beta stage is essentially when this process should occur, but it's pretty obvious it's not gonna happen. Hey, but I tried. Hehe, about the hacking thing, that's the point... A mod of a game is essentially a hack (a change of gameplay mechanics). Mods generally tend to make the game better (depending on the mod/genre). EDIT: So you guys think DayZ might be an official mode for Arma III? I saw a YT video where the interviewer said it probably won't happen since Arma is strictly military based.
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Alright. We'll see what happens. When that day comes, I will come back here and revive this thread. Consider this closed, and goodbye. You call me an idiot, but I'm getting all of my information from the big giant of the gaming world (Valve). Who are you to question their talent? You're the idiot here, not Valve, not DayZ dev.
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Not to sound like an ass, but that's technically only one option ; ) I wonder if I should go about and make my own game.
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In plain English: Please remove the ropes off of server admins' necks and build the mod with future modding support. Currently, the mod is heading away from future modding probability from the looks of it. For those of you that fail to understand: https://developer.valvesoftware.com/wiki/Building_Mods_with_Valve_Technology DayZ is an ArmA II mod, obviously, just like Orange Box games (CSS, Team Fortress 2, etc) are HL2 mods. All Valve games (e.g. TF2) support mods. The mods of those mods are basically mods of a HL2 mod. They were built with modding support and server administration freedom from the start, and now these games made Valve billions of dollars. Can DayZ do that if it were to go standalone? Nope, because they have a rope around every admin's neck, and it's not being built with modding in mind. EDIT: I understand DayZ is built a little differently due to character persistence across servers. However, why don't you guys allow modded private DB servers? They only make this mod even more famous. Anyway, screw it. I tried. Someone lock this thread.
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Admin spawning vehicles player Favoritism
LukeMurawski replied to syruss20's topic in Mod Servers & Private Hives
You tell me, smart one. What is the intimate point of this very heinous thread? -
Game Engine -> Game Engine Mod -> Stand-Alone game -> Game mods Just forget it. This thread was directed at the developers, as none of you seem to understand. What made Valve so huge was that its content was always rich thanks to other people who kept the game alive long after Valve stopped work on it. A modding framework needs to be built concurrently with the mod if the mod were to ever go stand-alone. That's all my message was-- a friendly reminder of what other companies did to make them a success. Currently, DayZ strips every kind of power from the very server admins who pay money to keep DayZ alive (with free servers). That's a very wrong thing to do. Hell, at least Valve realized that.
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You guys misunderstood. DayZ currently is being developed with heavy administrator control. That's the wrong way to go about it, and I'm not the one who found that out-- Valve (the multibillion dollar company) did. Modding support needs to be developed concurrently with the mod itself (which doesn't look like it's happening after reading the server admin rules list). Modding is essential to any game's framework, and since DayZ has such a high chance of becoming standalone, it needs to be developed in a way that has some form of SDK or COM support.
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Mods = $. Simple as that. HL2's mods made HL2 much more famous, just as Arma 2's mods (e.g. DayZ) made Arma 2 much more famous. There can be mods of mods, and that'll only accelerate DayZ's growth. FYI, many modern games like Portal 2, L4D2, Counter Strike: Source, etc are all Half Life 2 mods. These mods in their final stages of development turned into separate fully functional games that used the HL2 engine. Common sense dictates that this mod is heading in the same direction. One day, DayZ might be its own game from what started out as a mod. Supporting modding as Valve had done with their games will accelerate this mod's potential. Counter Strike, Left 4 dead, etc all have mods of their own. That makes them mods of mods. Therefore, my original post makes sense.
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Yeah, but it would be awesome if they let other programmers mod DayZ, just as Arma II was modded to make DayZ. They'll make so much more money. Unfortunately they don't realize that.
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This was actually from another post of mine, but I'll go ahead and create a thread for it. To the DayZ dev team: https://developer.valvesoftware.com/wiki/Main_Page You see that? That is Valve's Developer wiki. Valve gives you the complete source code to HL2 including a dedicated modding wiki and freedom to customize. They don't choke server administrators with silly rules. Maybe if you gave the admins who spend money to host your mod some more freedom (like Valve does), your mod would become more successful. Valve realized that and became a multibillion dollar company, yet you people fail to realize something so simple. DayZ itself is an example. As an Arma II mod, DayZ brought the game nearly 10-fold more $$$. Uniqueness and creativity keep players coming. If the rule-makers can't realize such a simple thing, that's a financial fail. Give your admins more freedom, and don't blacklist amazing and fun servers. Learn from Valve. Also, your forum has image issues. From the looks of the source code, it looks like you are using the php/mysql forum software called MyBB. Fix the postbit_image issue. Thanks :)