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Everything posted by amudkipz
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Like I said, it would effect lower grade weapons, cz 550 etc. I'm talking about a very tiny flare, something small and barely noticeable but still existent.
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Don't blame the bandits, blame the victims.
amudkipz replied to Hendrix27's topic in DayZ Mod General Discussion
simple you become immune to zombies but not players, it wont help pve but it will help pvp -
So anyone here NOT shoot at first sight?
amudkipz replied to Reidlos's topic in DayZ Mod General Discussion
I dont shoot on site. One guy broke my legs in cherno, he didnt finish me so i threw a grenade while he looted the church. I missed because he was inside but he must have been scared as fuck by it. Also i wasn't going to let a prick like him have my grenade. -
Military zombies should be harder to kill considering they have armor on.
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We wouldnt want to make sniping noobs too hard would we?
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If you use an m4 carry 2 dmr mags in an alice pack, you can split each into 4 m4 mags. 2 mags silenced ammo if you can find it also. (you cant recombine m4 mags into dmr so be careful) 2 blood bags (only if in a group and only in backpack), 2 canteens, 2 morphine, 3 or 4 cooked meat, 2 or 3 bandages, sidearm ammo. If you see a pepsi or coke go ahead and drink it if your over 3/4ths thirsty. And any toolbelt items you can find.
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How much would you pay for a standalone?
amudkipz replied to Zexis's topic in DayZ Mod General Discussion
If theres an item shop, i wont even play if its free. DayZ is one of the few games that an item shop is not for. If they need more money they can release expansions (that are only able to run on servers with expansions) -
people dont kill for beans, just for fun. Dickheads.
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This is definantly no troll attempt.
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Night is easy as fuck so long as the moon is out.
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Dual boxing accounts step by step guide
amudkipz replied to Daddy'o (DayZ)'s topic in DayZ Mod General Discussion
You arent supposed to play like this. -
This story is amazing.
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1866 winchest, oneshots all zombies and has 15 rounds.
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20 words or less: Spawning without a weapon
amudkipz replied to rocket's topic in DayZ Mod General Discussion
I wouldn't be against people spawning with crowbars, they're only good for taking out one zombie at a time. It gets old being chased across the map at start because one zombie heard you step on gravel. -
-= News: Do not patch to 1.7.2.2 with Six Updater, also stay with 94700 Beta! =-
amudkipz replied to Mysticales's topic in DayZ Mod General Discussion
what does 94777 mean im on 94876, this mod almost isnt worth it, im gonna wait till beta when all this network stuff has better performance and consistancy to play DayZ to aany serious degree. -
I fired a lee enfield in cherno and lived, until some dickhead killed me.
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I had an m4, alice pack, morphine, 4 dmr mags ready to be split into a ton of m4 ammo, and ran to a tent next to an open field, didn't even get shot. When I have a makarov i will be more cautious.
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Zombie Children YAY or NAY
amudkipz replied to AfricanizedBees's topic in DayZ Mod General Discussion
No There would be no emotional conflict though, those who don't want to will dc, or just quit dayz. those who dont care will keep playing. One killable child would be an emotional conflict, having them everywhere removes that whole thing. Also who was first to get eaten by the zombies? -
Zombie Children YAY or NAY
amudkipz replied to AfricanizedBees's topic in DayZ Mod General Discussion
First of all, no there are already enough wierdos playing this game, secondly and on a more grim note, who do you think got eaten first? also this is why http://www.escapistmagazine.com/news/view/108065-Inside-the-Sick-Mind-of-a-School-Shooter-Mod -
Whatever actually loads.
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There is no better feeling than shooting off a Lee-enfield in apartments at elektro, and then living to tell the tale. I had maybe 5000 blood left.
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Don't be weak like they are.
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Romero zombies are slow and numerous and in general horde creatures, boyle zombies are more pack creatures, they tend to be confined to cities, but because there are fewer of them they are faster. Also romero zombies are unkillable if I remember correctly.
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You are supposed to play dayz the way you would act in real life. Not be a shithead shooting everyone on sight.
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How will people lose zombies when they become fast indoors?
amudkipz posted a topic in DayZ Mod General Discussion
I am aware the game is in alpha but it would be nice to know how rocket will address this issue. Keep in mind i dont want weak zombies, I want zombies that aren't insanely overpowered with dog hearing and eagle eyes. At the moment if you have no weapon your defense is to run through a building. How will weaponless players get away from zombies when they run full speed inside buildings? (Dont get detected is not at all a valid answer) Will zombies have stamina? Will they be made slower? Will most walk and there be the occasional runner? Edit: Aggroing a zombie without a weapon should not mean death, a zombie is a creature of instinct meaning it can be tricked and fooled easily, but in the game zombies are able to detect movement through walls and at insane distances. Edit 2: I don't think characters should spawn with a weapon, but aggroing a zombie should also include the possibility to lose aggro, it would also introduce a less aggressive playstyle, rather than use guns some people might chose to use space typically for magazines on food and drink. You shouldn't NEED a weapon if your smart, but in this game a weapon is a NEED. It should be harder without a weapon but it shouldnt be a need. Turning a corner twice in a row (make two rights or left) should maybe confuse zombies if they don't see it happen (they might continue running the wrong direction)