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lemmi

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About lemmi

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    On the Coast
  1. I would like to add onto this explanation by talking a little more about programming. You see, programming is a little like building a house, in the sense that 90% of the work is building up the foundations; establishing a rock solid base to expand upon, so that when the product is finished, it won't come crashing down because the foundations were too weak or haphazardly put together. Granted, maybe this is a weak analogue, but it's pretty much what we're seeing here. The DayZ team is doing very much work behind the scenes, with stuff like rebuilding the server architecture, AI system, physics system. Everything's currently in the "invisible scaffolding building" part of development, the part that you as a normal player won't see the results of until much later. Be assured though that when they finally release the new systems, you'll be happy that they spent this much time doing it the right and proper way, because else you'll get shitty bugs and bad performance that will plague the game for years to come. If anyone here is familiar with Path of Exile, their famous desync problem is probably a result of this sort of thing. Once upon a time when they were still building the game, they designed their network system poorly, and when the game was finished, the flawed system was so deeply embedded with everything else that it's near impossible to rework it without breaking everything else. Thus you get awful desync that you pretty much can't fix. We don't want this to happen to DayZ.
  2. Okay, so I just want to point out that I am very much aware of the fact that they spawn randomly, and the only reason I've done this mapping is to confirm what places are valid spawn spots. There ARE some places where you will never see heli spawns (coastline, western/northern edges of the world, anywhere west of the mainroad at the west part of the world etc.). That said, good to see that someone found it useful. I also want to add that a lot more helicopters have started showing up at and around Novy Lug (by Gvozdno). I think they did some rebalancing when they released the patch that split heli crash sites into two different types.
  3. Hi. A few weeks ago, me and my friend started farming helicopter crash sites, searching everywhere we thought there was a possibility of helicopters spawning (all big open fields). Now I'm putting all of my knowledge up here. I started out with another helicopter crash chart that I found here: http://southcoastbeanwars.com/day-z-maps/ And I added upon it. (The blue circles mark where we have found choppers, the red triangles are the original markers). Here: http://i.imgur.com/ZIJoc.jpg
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