Lapua Lupo
Members-
Content Count
21 -
Joined
-
Last visited
Community Reputation
0 NeutralAbout Lapua Lupo
-
Rank
Scavenger
-
GamersGoneWild Epoch. DZAI, Missions, Traders dont sell high-end weapons
Lapua Lupo replied to Lapua Lupo's topic in Mod Servers & Private Hives
Edited OP. -
GamersGoneWild Epoch. DZAI, Missions, Traders dont sell high-end weapons
Lapua Lupo posted a topic in Mod Servers & Private Hives
IP: 198.101.14.77:2302 Local military forces have moved into the area of Chernarus. In an attempt to slow the spread of the epidemic in surrounding areas, they are killing all life in the area that may possible be infected. THIS MEANS YOU! Most cities and towns have at least a small military presence. Military forces are launching operations all throughout the region. Survivors are maintaining a foothold in some areas, but even relative safety is very limited. Band together with your fellow survivors, or take advantage of the chaos to seize the best loot for your own survival. Current Mods: Dami Trader Safe Zones DZAI Static AI Spawns (all using military skins) DZMS Mission System by Vampire (Using DZAI, scripts modified for vs military theme) Server Rules: 1) Don't be a douche. 2) Don't cheat (see rule #1) 3) Survive Other info: -Over 20 missions -Missions have randomized loot, with a large array of possible gear available. -Missions may spawn AI with anti-vehicle sniper rifles. -One active AI helicopter patrol -Normal traders don't sell military weapons, but will buy them -Bandit and Hero traders sell a few mil weapons but do not sell Armed Helicopters (will buy them). -Server can spawn up to 200 vehicles, though many may be out of gas or completely destroyed. -No plot pole needed to build -Building Maintenance required every 60 days. -Normal day night cycles with night time beginning around Midnight Eastern (GMT -9) -Server restarts 4 times daily (6 and 12) -Players start with a machete -
[GGW] Gamers Gone Wild Epoch Server. Traders don't sell high-end mil weapons.
Lapua Lupo replied to Lapua Lupo's topic in Mod Servers & Private Hives
Edited OP -
[GGW] Gamers Gone Wild Epoch Server. Traders don't sell high-end mil weapons.
Lapua Lupo replied to Lapua Lupo's topic in Mod Servers & Private Hives
Edited OP -
Issue with door locks on my server?
Lapua Lupo replied to Lapua Lupo's topic in Mod Servers & Private Hives
Ok i've got the fix for my case. My server host had the wrong version of server_swapObject.sqf on my server. I downloaded the official 1.0.3.1 server files and ran a differential between the server_swapObject.sqf on my server and the one that comes in the default server files, and they were very different. I confirmed that the server_swapObject.sqf file in my server PBO didn't have anything custom script related in it, then replaced it with the one from the default server PBO and confirmed that it fixed the issue. The file is located in dayz_server > compile -
DayZ Epoch Help (Can't put lock on door)
Lapua Lupo replied to ocelot07's topic in New Player Discussion
I believe this is related to an issue i'm seeing on my server that we're looking heavily into. http://forums.dayzgame.com/index.php?/topic/163482-issue-with-door-locks-on-my-server/ -
Issue with door locks on my server?
Lapua Lupo replied to Lapua Lupo's topic in Mod Servers & Private Hives
Ok, we've confirmed conclusively that if we build the door and put the lock on it BEFORE placing it, while everything is still in our inventory, the door works properly. If we upgrade a door into a locked door while it's already placed in the world, it does not work. The lock can't be unlocked and disappears on restart. This is apparently because the database isn't being updated from "Item" to "ItemLocked' once the object has already been placed...but why? Edit: Looking around the interwebs, this looks like a variation of an issue other people have seen where objects say "Not Setup Yet" or can be upgraded but downgrade themselves on a server restart if they upgrade it after it was already placed. I see a few posts on this problem but not solution. Also, i've just recalled an incident where I had a wall downgrade itself after restart after I had upgraded it to a wall w/ window. It's likely a symptom of the same problem. -
Issue with door locks on my server?
Lapua Lupo replied to Lapua Lupo's topic in Mod Servers & Private Hives
I'm also investigating the possibility that the doors work if built all the way up inside the player's inventory, but are broken if upgraded to a locked door while already in the world. Still testing it. Has anyone seen either of these potential issues? -
Issue with door locks on my server?
Lapua Lupo replied to Lapua Lupo's topic in Mod Servers & Private Hives
Sorry, should have specified. Will edit OP. It's Epoch. -
I've got a relatively new Epoch server, and I have users reporting issues with door locks. Locks on regular wooden doors on small and large wooden walls definitely work. Locks on garage doors don't seem to work. I have a player that's been struggling with this. Right now, after a restart, his locks are gone off the door. In the database I can see that the door is assigned to his character Id. He'll put the lock on it and write down the code, but the code won't work. If I check the database i'll see that the door is now assigned to a character id of 0. I've also seen an issue with a cinderblock garage door where it won't allow me to upgrade it with a lock. The door is up in the world, I mouse wheel it and hit upgrade, and i get an error, which i had written down and appear to have lost. Everything else seems to be working. Guys are building the crap out of everything. Any ideas?
-
[GGW] Gamers Gone Wild Epoch Server. Traders don't sell high-end mil weapons.
Lapua Lupo replied to Lapua Lupo's topic in Mod Servers & Private Hives
Modified a few things in the OP. -
[GGW] Gamers Gone Wild Epoch Server. Traders don't sell high-end mil weapons.
Lapua Lupo posted a topic in Mod Servers & Private Hives
Greetings! Local military forces have moved into the area of Chernarus. In an attempt to slow the spread of the epidemic in surrounding areas, they are killing all life in the area that may possible be infected. THIS MEANS YOU! Most cities and towns have at least a small military presence. Military forces are launching operations all throughout the region. Survivors are maintaining a foothold in some areas, but even relative safety is very limited. Band together with your fellow survivors, or take advantage of the chaos to seize the best loot for your own survival. Current Mods: Trader Safe Zones DZAI Static AI Spawns (all using military skins) Dayz Chernarus AI Missions (Using DZAI, scripts modified for vs military theme) Server Rules: 1) Don't be a douche. 2) Don't cheat (see rule #1) 3) Survive Other info: -Over 20 missions -Missions have randomized loot, with a large array of possible gear available. -Missions may spawn AI with anti-vehicle sniper rifles. -Normal traders don't sell military weapons -Bandit and Hero traders sell a few mil weapons but do not sell Armed Helicopters -Server can spawn up to 185 vehicles, though many may be out of gas or completely destroyed. -No plot pole needed to build -No building maintenance required -Normal day night cycles with night time beginning around Midnight Eastern (GMT -9) -Server restarts every 6 hours. -
Oh I see, so from what I understand, you're saying that the effect of the raised bullet strike is more pronounced when using SD magazines? That makes sense. Like you said earlier, an SD round (Subsonic ammo) would decrease the effective range of the weapon. Therefore, to be zeroed at 300 meters, you'd be aimed even higher at shorter ranges than you would with normal ammo. I don't really know how realistic bullet drop is modeled in this game, and i'm not a ballistics ammo, but based on what general knowledge I have it makes sense at a glance to me. Also, I think something is wonky right now with zombies aggroing because of weapons being fired. My group ended up firing off an M4 with normal Stanag ammo, an FN Fal, and a Revolver all within 50-60 meters of a large group of zombies without aggroing everything. This was after one of those zombies saw me crouched, still, behind a tree, and ran over to say hi :/
-
Free protip that's relevant to this discussion: Make sure that when you log out you do it somewhere safe. Preferably hiding somewhere out of reach of where zombies typically spawn (like in a forest or something). When you load the game your character will appear before you can actually see or do anything, thus making you vulnerable to zombies and players that happen to be around you.
-
How Do You Initially Gear Up?
Lapua Lupo replied to Yeung-Jin's topic in DayZ Mod General Discussion
I've always run to Berezino during an off-peak time but I think next time I die i'm going to try to find a griefer to axe murder.