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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

Brains (DayZ)

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Everything posted by Brains (DayZ)

  1. Brains (DayZ)

    Trading for SVD/M24 , M9 SD + Possible others

    I don't play on night servers a whole lot, I just prefer the M24 - really though I'm looking for an SVD.
  2. Brains (DayZ)

    Need Medical Assistance? We can help.

    I'd like to thank Moktor for the great help I got in Solnichniy last night.
  3. Brains (DayZ)

    Need Medical Assistance? We can help.

    Still in Solnichniy, have skype and everything to guide help in! Steam: hyby484 Skype: bails89
  4. Brains (DayZ)

    Need Medical Assistance? We can help.

    I'm stuck bleeding in a house in the Northwestern part of Sonlichniy, got a good 8000+ blood but no bandage! Got some meat and a couple blood packs I can offer.
  5. Brains (DayZ)

    Darwin List: Banned Users

    It occurs to me that the phrases "post is a fantastic and valid point" and "you're a fucking idiot." are mutually exclusive. Perhaps the reason I 'spouted' tht phrase several times is that I find these people incredibly frustrating and hence I wanted to be quite damning. I am not "a fucking idiot" and your haste to label me as such suggests that conversely it is you who is the idiot and flaming.
  6. Brains (DayZ)

    Darwin List: Banned Users

    Can't believe the manic drivel spouted by the 12 year old hordes here. So much utter bullshit. You 'lost your £20?' no you didn't, you bought a game from an accountable developer then downloaded an independent free mod produced by a totally free individual; your £20 is connected directly with arma2 and arma2 OA, *it has absolutely zero connection with DayZ*. Any argument against this is factually redundant and there is zero work around. The reason the dev team isn't prioritising answering 12 year olds is because making a mod requires an enormous number of *freely donated* man hours. Most mods don't even make it to completion and no one here has any right to make demands of the creators of this one. If you want to influence the direction of this mod then please do so, it is actively encouraged, just do so in a calm, reasoned manner and don't sit here and whine, 'rocket this' 'rocket that' - you're just being the immature little 12 year olds that you are and highlighting how desperately irresponsible parents are in allowing their 12 year olds free reign on the Internet. 12 year olds like you ruin games such as runescape, or company of heroes, or CSS or indeed DayZ because you lack the basic cognitive facilities developers require from their players in order to produce a compelling game for the actual target audience. Mark twain said that censorship (and this can be applied here) is like banning steak because kids cant chew it. If you cant hold your tongue and behave now, then please shut the **** up til you're mature enough to conduct yourselves with composure and dignity.
  7. Brains (DayZ)

    Kicking of Players for Clan members

    I have had people come up behind me with loaded AKs and say 'friendly' knowing I had a gun too but hadn't seen them. They've become my long term in game buddies. I've also had people taking shots at me, out of fear, as bandits, - that's the game. To make it easy to display your allegiance risks removing the unpredictability of this environment. To make the game more rpg and less PVP would change it completely and ultimately spoil it. People are as unpleaset in game as they are in real life, often worse. That's how it should be, counter it by playing differently or working with friends but accept that there are people out there who just want to get you. That's the game this is. There are others that are different so people should stop trying to change this to suit their own wishes.
  8. Brains (DayZ)

    Kicking of Players for Clan members

    " I can see it being abused by PK clans, but clans like mine who enjoy the betterment of RP/RPG the game can come quite more enjoyable when I don't have to worry about some kid killing me cause he doesn't really care what people work hard for." You're in the wrong game. This is a persistent, dangerous world where players are uncomfortable. This must apply across all servers. If you're here to build up the perfect character and protect your pixels that's fine, but you're going to be killed before you get there. That's the whole premise of this game. If you want safety, you want banks, you want guarantees, play a different game. There are plenty out there. If you dont enjoy the threat, the unpredictability, again, you need a different game. People are coming to this game, enjoying the early game, then creating clans, some of who seem to want the game dynamic to alter their own interests. This is against the free sandbox, human world that is creating such a unique and fun gaming environment.
  9. Brains (DayZ)

    Kicking of Players for Clan members

    The reason this mod has succeeded and indeed flourished beyond any expectations is that it is persistent, and more importantly, persistently brutal. As soon as you remove the threat of death "anywhere anytime anyway" you lose the essence of this game and will instantly lose its feel. To allow private servers or servers where clans can exercise overwhelming power would undoubtedly ruin the game. If a game is to be persistent, and persistently dangerous, you can't have a situation where groups of players can reduce their exposure through technological exploitation you lose the feeling of universal player base. If players gain an advantage by playing well and acting together thats one thing, to provide you and your friends an advantage messes with the fundamental game dynamic and irreversibly alters the feel of the game. I years ago played runescape, and remember well how the PVP elements of the game were fundamentally changed when the company made some major alterations. The basis of DayZ as a concept is that you are in a virtual hellhole where death can appear at any moment, the thing that makes it so special is that the AI threat is increased tenfold by the fluctuating dynamic created by a living player base. This can only work when the game world and competitive environment is the same or similar across different servers. If a portion of the base would rather 'safe' and 'hoard' they're missing the point of the game. They can group and work together, but to hae the advantage of biased or significantly safer servers undermines the basis of this mod's success. All major problems in life have no perfect solution that suits everyone. Improvements can and should be made but we must accept that universal perfection is fundamentally impossible. If you want a threatening, frightening and alien world to struggle through on your own or with friends to enjoy a human driven gaming experience, then support the dev team in their efforts to preserve the fragile essence of this mod. Small changes made quickly or in response to ill-formed opinion can and do cause major irreversible changes to MMORPG games, which this is. This is not a continuous BF3. This applies to any and every form of server safety, from safe introductions to clan tactics, to places to learn the map. This game must ALWAYS be dangerous, that's its MO. This is my first post on this site.
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