The reason this mod has succeeded and indeed flourished beyond any expectations is that it is persistent, and more importantly, persistently brutal. As soon as you remove the threat of death "anywhere anytime anyway" you lose the essence of this game and will instantly lose its feel. To allow private servers or servers where clans can exercise overwhelming power would undoubtedly ruin the game. If a game is to be persistent, and persistently dangerous, you can't have a situation where groups of players can reduce their exposure through technological exploitation you lose the feeling of universal player base. If players gain an advantage by playing well and acting together thats one thing, to provide you and your friends an advantage messes with the fundamental game dynamic and irreversibly alters the feel of the game. I years ago played runescape, and remember well how the PVP elements of the game were fundamentally changed when the company made some major alterations. The basis of DayZ as a concept is that you are in a virtual hellhole where death can appear at any moment, the thing that makes it so special is that the AI threat is increased tenfold by the fluctuating dynamic created by a living player base. This can only work when the game world and competitive environment is the same or similar across different servers. If a portion of the base would rather 'safe' and 'hoard' they're missing the point of the game. They can group and work together, but to hae the advantage of biased or significantly safer servers undermines the basis of this mod's success. All major problems in life have no perfect solution that suits everyone. Improvements can and should be made but we must accept that universal perfection is fundamentally impossible. If you want a threatening, frightening and alien world to struggle through on your own or with friends to enjoy a human driven gaming experience, then support the dev team in their efforts to preserve the fragile essence of this mod. Small changes made quickly or in response to ill-formed opinion can and do cause major irreversible changes to MMORPG games, which this is. This is not a continuous BF3. This applies to any and every form of server safety, from safe introductions to clan tactics, to places to learn the map. This game must ALWAYS be dangerous, that's its MO. This is my first post on this site.