Specter911
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Suggestions: Rare Items, Customisation and an Immersive HUD.
Specter911 replied to adamtheheretic's topic in DayZ Mod Suggestions
Rare Items Section For Weapons suggestion I believe this will come naturally as in the beginning the only weapon available was guns. But now that they are able to jury rig up melee weapons, after they fix zombie's pathing/bleeding on first hit/ broken bone on first hit then they could move forward on moving toward making guns actually rare rather then the abundance it is now. For Tools suggestion I believe some tools should take no space, and some should take more slots I.E A watch goes on your wrist, doubt that would take a slot on your person. Compass,Flashlight,GPS, Hunting Knife,Map, and Matches would take one slot. While Entrenching Tool, Axe and Toolbox obviously take more. An example number could be 6 max slots, while the 3 last tools taking 2 slots each, you can not hold everything, unless you skip one of the more useful items. However in the future there may be a melee slot added, so axe wouldn't have to be held in the tool slot, but rather on your back or side or of the such. For your "Other" suggestion I believe alone this would be a good suggestion, but instead of making surviving harder, i say make the surroundings harder. I.E The more people that are online on a server, the more zombies that spawn per person in said area then if there was less people online. So you spawning 10 zombies in an area now, would turn into an upward of say 30 if enough players are on said server. This with an altered version of your idea, as in indeed making food and water rarer, but being able to last longer without food or water. Or one or the other alone is fine, but there may be a combination of the two that can make a greater effect. Customization Section I can't say much on as I have not yet wandered in that area, or rather more pressing issues, but nearing the end it will surely be noted more strongly. Immersive HUD Section I believe personally as using your diary to keep track of a few of the current statistics already on the debug monitor, but not all, perhaps 2-3 to keep in memory while not keeping track of others, but you get to choose which ones. As for the rest of status effects, I believe opening the diary should be your character writing a statement that contain different variables. I.E It is currently dawn/day/dusk/night, body temperature lowering/(say nothing if normal) and I have lost a bit of/decent amount/large amount of blood./(say nothing if minimal blood loss) Had a meal recently/Still have not found any food yet/I have searched but have not found anything yet and/but found a drink recently./still searching for a drink./haven't found a drink either. For sound and sight being shown, there isn't really a need to show it as its based on your character's stance as well as speed, and ground texture to figure it out, but should be like you said up to the server host to disable or enable. -
I disagree and what the above people saying "why not post in one of the other threads" without providing an example, fuck you. Suggestion forum is used for making thoughtful posts not some place to get your post count up. I disagree because they still are able to keep their items, as well with a system like this, it seems it would reduce the penalty as time passes without disconnecting often(as it would be ridiculous without it being lowered in a specific time, as some people do genuinely d/c from time to time) which would allow the cheap to d/c at least once every set time period. I believe in having your body linger 30 seconds after you have logged out with any zombies chasing you able to hit you, but any zombies not aware of you, remain unable to be aware of you incase you do d/c near zombies. I can't recall where I originally heard of this idea however. So I can't link to it, but instead I have stated it to you, so you know what other ideas have been tossed out there instead of having to look for the best one out of all the threads.
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With that I agree, I forget to mention generally when I suggest things its when the mod is done, by then there should be more things you could do, or work toward by then. When it gets to that point I think an index to keep track would be appropriate. For now I am unsure as I believe rocket wants to stray away from more UI things, but if it takes awhile to get to the finished mod soon, then why not add some more statistics to make things interesting eh?
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If you double hit left Ctrl you will lower your weapon, when you hit fire you will raise your weapon, then you can fire. This is essentially safety, it does indeed show your character lowering his/her weapon.
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I don't like you, but I like you because of your avatar so I am conflicted. Anyway your logic is flawed. Why answer something with another question? Why would you not have an incentive to not kill another player? As it stands now everyone KoS each other. Who does that help? Only Bandits. Survivors gain no benefit from the current direction the mod is heading, yet whenever someone suggests something people defend the bandits way, when the survivor's way is already at stake. So tell me again, what reason could you potentially pull out of your ass that tells me the amount of KoS going on is okay while looking at bandits and survivors as equals? As for your Idea I suggest it only apply-able if you have 0 murders as well as your character lasting at least half an hour. With the said above, people can't abuse the system to get free weapons easily, it would be more easy for people who know the game to go out and find a gun on their own, while this set up will help new players out.
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I will be honest, if you are able to aim your piss I will say yes. This is more of a fun mechanic to add in when everything else if fixed, so it may not really gain attention now, but in the future when other top priority things are fixed, it may get attention though for now here is my suggestions. The 1-10 limit should be changed slightly, with any negative effects from holding it in appearing at 9. As well as piss only having a chance at 10 piss to piss yourself every couple seconds till you eventually piss. For shitting yourself on 10 I agree. If you mean for pissing blood when you are naturally losing blood from dehydration then I agree again. Though I don't believe you should die from eating or drinking another person's shit or blood piss. As for diseases I agree but only for shit as you are eating it off the ground, but the diseases should be more explained. As for wiping, I don't believe they should give you a disease, just makes you more detectable by zombies if you don't wipe, as well you are able to gather leaves to wipe.
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I will say no to your idea, but yes if it was implemented a different way. Right now I believe rocket said he didn't want much of a UI for the game, and if anything wants to remove more stats rather then add more. Instead why not have a lootable item to be found that is like an index. When you pick up said index, from there on out your character would keep track of certain statistics. I.E Player's killed Zombies Killed Rounded distance traveled And any other statistic of importance. But perhaps limit your character to only choosing 2 or 3 of said statistic out of the list when first opening the index to keeping track of.
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Still sense that negativity in ya, anyway your words hold no merit still. If you want your words to have merit, use logic, why is this idea bad? Because this is a hardcore game. Not only that but I believe rocket even called it that. Use that reason next time someone suggests to make the game easier.
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Different population-proportions for Villages and Cities
Specter911 replied to thebrinker72's topic in DayZ Mod Suggestions
I'm down with any idea of making the zombie force stronger, though if I may add. Say if you are a low population server, you specifically spawn 10 zombies by your own. But if you hop onto a higher population server, you will spawn more zombies relative to the amount on the server, to possibly even 30 zombies. The point is though, the higher the player population, the higher the amount of zombies players will spawn. May make players work together if this idea and the idea of making guns more rare come together. -
No its your fault for always talking in a negative attitude. Some people don't want to know where all the loot are when they start the game. When I started it took me around 3 hours to find my first gun, I lived all those hours searching and learning the area, as well killing with an axe. But not all players are as quick to adapt, point is, it took me awhile with no knowledge to find a gun, except for the enfield. But I knew about the enfield beforehand from one of the videos, so I knew not to take. Just no need to be so hostile to new players.
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Some feature's that would make DAYZ more interesting
Specter911 replied to si-co_cid@hotmail.co.uk's topic in DayZ Mod Suggestions