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Plunkett

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About Plunkett

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    On the Coast
  1. After playing the game for a bit I have fallen in love with it. That said, my time spent has gone from the zombie survial game to the bandit survival game. It takes a lot away from the game when the only time you die is from a sniper you never saw that was camping a spot for the whole day. This isn't about surviving the collapse of the world. Its about dodging the people that only take joy out of bringing others misery. I suppose if I didn't have a job, and could spend 10 hours a day playing the game it would be different, but my time is precious to me, and when I only die to bandits in a zombie survival game it seems there needs to be some tweaking. Randomly falling over dead in a field after having the rush of navigating through the town filled with horror makes the experience bitter. Eventually, everyone that plays the game kills on sight. This isn't "our story" this is playing until you find yourselves in the crosshairs of a bandit. Make the game meaningful for both parties, have cities that are PvP enabled with high risk loot rewards, but leave other parts PvE. Bandits could then still lure the unsuspecting to the PvP areas to turn on them, and add more player interaction to the game. I know some people only get joy out of PvP so I don't want to totally take that option away from them, but a large percent of the community want's a zombie survival experience, not a 30 min run until you meat a bandit...or rather meet his long range weapon.
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