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seifeler

DayZ Supporter
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Everything posted by seifeler

  1. Chauz: I would play on on the server if it is monitored. What do you mean by "monitored"? Do you mean monitored by active admins? Yes that's part of the plan (see the OP). Or by an independent entity that takes care that our gamemasters and admins do not abuse their power? That'd be great. I am absolutly positive with that. At the moment I wouldn't join your staff, but this could change when private hives hit the market. If you like, visit the FB-page in my signature to stay in contact with us. I am not checking DayZ-Forums as often as the FB-page. Random ingame events that aren't announced for example. That's a good point. My opinion is, that it'll depend on the features available to our gamemasters. If we get features like the ones I talked about in a post above we can run every event without announcing it. It will just be "in-flow" with everybody playing the game the way they like to do. But if we have to run the server like they are now, the map is too big for large events to go unannounced. Also, it will make random encounters a lot more difficult. Let's say I put two actors with a nice open story to Zelenogorsk. They may sit their asses of for hours when nobody is close to the city. And their time and ability is wasted. Of course there are the usual places like Cherno where one could always set a little event in. I would help pay for a server, but only if it has a clan pay feature like. Could you elaborate on that? What's a clan pay feature? King of kong: As long as these "Surviving military" people are wearing TTsKo (It's the closest to Chernarussian Camo) I won't disrupt your server by butchering ye When I read your post I thought: "If that guy is a troll, he is a bad one." And then I saw what was written under your user name.
  2. Colin, I understand your point that features like the one's I mentioned won't be implemented in the code. But I still believe there will be possibilities for us to be able to run the server efficiently.
  3. Maybe, at one point in the future, they will implement the ability to rent a private hive, hosted on their own database. One may apply for certain features (like the ones I mentioned) with a solid written concept and paying for the time they (BI) have to review the application. I am sure a lot of serious server owners will be interested and willing to go through this process. Also, there already is an "abuse-report-system" in place that seems to be working fine.
  4. Colin, thanks for staying civil and thanks for the heads up on the PBO-Files as well as clearing up what you meant with the different private hives. EDIT: I don't have a problem with the server being on a blacklist. We won't have problems getting this server full nonetheless. Please let us not further discuss admin features, because it will only lead to anger and misunderstanding. To clarify a feature: There'll be no missions on -= Elysium =-. There'll be encounters with real players and actors who may eventually ask you for certain items (i.e. when wounded, they ask you for a bandage or when hungry, they ask you for food) or they may ask you to do something for them (lone girl wants player to bring her to her parent's house). There'll be a reason for them to ask you. Everything special will be the result of human interaction where anything is possible. This is not to be misunderstood as missions like in DayZ Epoch. There shouldn't be an on screen prompt telling you to go somewhere or do something. I'd like to discuss something with you: You said that our idea goes completely against what Rocket or DayZ stands for. My opinion is the complete opposite. Please read the OP and tell me again if you think that this breaks the DayZ idea. Currently DayZ SA -> ALPHA <- is a First/3rd Person Shooter where everyone just Kills On Sight. I think it'll be a lot closer to what I understand to be the DayZ idea when people will interact a lot. I'd very much like to hear your opinion on that.
  5. Colin, I very much understand your arguments. Releasing those features without securing that they won't be abused is a grave danger for the whole game. But as far as people told me, those features are already in the code and available via dirty hacks/scripts. I can't confirm that, cause that's not a road I want to walk down. As stated in my last post we will wait for Private Hives to appear. We will see what admin features are available with the release of Private hives. If we can run the server with these features, we will open the server to the public after finishing our rehearsal period. If not, we will try to convince the devs as well as the public that the reward is worth the risk by inviting streamers and (of course) the developers to try the server out.
  6. Hi Colin! Do you have any source for your statement? I know it is a hot topic to discuss admin features and I will refrain from doing so, cause it will only end up in a flame war. In the end, it's up to the developers to decide if they want to implement it or not. We can only show what possibilities and scenarios open up when they implement them. I stated why I need those features for and justified their use. If those features are not implemented we have to scrap our server-idea or heavily transform it. But I haven't seen any official statement about that. If you got more info, please share it with us.
  7. Thanks for the replies. I will keep you guys informed on what happens in preparation of the server and when you can apply for the server as staff or players. At the moment we are working on: • Finding volunteers to help me as administrators, moderators and event actors/extras. • Re-design of the current facebook-page, with new screenshots and new text • Planning and writing the background story for the server and "actor's" characters, as well as writing short storys for random encounters In the next few days we will be "filming" two in-game teaser trailers to show you guys what playing on Elysium will be like. I will post them here as well as on the Facebook page as soon as their are ready. When Private Hives (with the abitlity to whitelist) are implemented by the DayZ-Devs we will rent the server and our staff will have access to it. There will be fixed rehearsal times where we will try out random encounters, events and everything that comes with it. In their "free time" the staff will be able to play on the server if they like to do so. There are two milestones we have to reach to open the server to the public: The first milestone is the completion of our rehearsal period. I want things to run smoothly when players join. They should have fun from their first login on. Compare it to real world theater: the public only gets to see a "finished production", not a work in progress.The second milestone is the fact, that we need a few admin tools to effectively run the server. We are depending on the devs to implement those features and grant them to our server or gamemasters. We need at least the ability for gamemasters (GMs) to see an admin map, as well as being able to teleport actors. Without the map we are unable to find you in game and without teleport we cannot bring actors to a location near you. Chenarus is too big to run the server without those two features (otherwise there won't be much interaction with the actors, most of the time they will be running from location A to B, not knowing if they find anyone to interact there).Also it would be great to be able to spawn items like clothes, food and drink but that would be the cherry on top of the cake. Please note that gamemasters are not "playing" on the server at PRIME TIME, they are "directing" in game interactions. Only GMs will have have access to those admin features. No character you meet ingame will have those powers. GM's only use those powers on event actors and extras so you have a great experience and a lot of fun in game. I will monitor the GMs myself to make sure those powers are not abused and GMs will be chosen from the most mature and trustworthy people from the staff.There is no ETA on Private Hives, there is no ETA on the admin features. So I can't tell you right now when the server will be available. But this gives us time to think, plan, write and develop the financial plan. As stated, I will keep everyone informed about any updates. EDIT: One clarification for Hells High: We are planning on having admins and mods online 12/7, not 24/7. I don't think there will be a lot of players online at 6 in the morning, so you don't need an admin online all the time. I am thinking about admins online from 3pm to 3am (15:00 - 03:00). Maybe it's even enough for them to be online from 4pm-2am. But we need to find that out when the server is live.
  8. Thanks to all former -=[ Elysium ]=- inhabitants for the nice replies. Merrick, this thread was moved by a mod to "Servers" yesterday, today it has been put back into this forum. Don't know why, but it's not my right to question what the mods do. I hope for this thread to stay in "General" so it get's a little more attention, cause I'd very much like to discuss the features, events and scenarios that are possible in DayZ at the moment and in the future. Gandolaf, it is not decided if we will ask for a backstory again. On the old server it was a good way to tell if players are really interested in the server. As I said, it's not about making money for me, I am sure in the end it'll be the opposite and cost me a lot of money (again). As stated, this server will be free in the beginning. It's not a monetization idea but an experiment to explore the possibilities of direct-dynamic storytelling, including skills from the old arts like writing, acting, improvisation and directing in a computer game. I want to do all that in high quality and that is not available for free. iRazgriz. Do you want to join as staff or player?
  9. Nauticus: Same thing happend with my reply in this thread. I dont know which button I pressed but I was suddenly on a different page and my text was gone. I know how that feels. Now, about your questions: What level of Roleplaying requirements are we talking about? Compared to lsrp (GTA SAMP)? I don't know what "lsrp (GTA SAMP)" means, sorry. But I can say, if someone doesn't like to communicate, this server is not his kind of thing. I don't want to enforce roleplaying, I'd like to encourage it. For me, meeting other players always was the most exciting part of the game. And yes, it's fun to play a role in those interactions. But if you just like to play yourself in a zombie apocalypse, go ahead. Just react how you would react if it all were real. With the further encouragement by acting professionals and volunteers I am sure players will experience the fun in personal interactions. And they will start making/treating their own encounters special. Excluding Age, what requirements are you going to request for someone to join the server? You have to have a working microphone and you have to be willing and able to speak English. Like on the old server we'd like to have an international, diverse community. Your English doesn't have to be good. Mine isn't good. Also we try to have a decent ratio between heroes and bandits. Everything else will be decided soon. There may be kind of an application to seperate the dedicated players from those who don't really care about the server. Do you think a donation-plan would be sufficient enough to manage the servers? That'd be great. I really, really hope so. We are working on different models of how to make this kind of server survive. At the end, only time will tell... Perhaps let donators be in charge of events during prime time, or other kinds of rewards etc. There'll be no rewards like gear or shortcuts for aquiring loot. But if someone invests in the server I will make sure he get's his reward of it. Donators may have a higher chance of having random encounters. This will also depend on if and when we get certain admin features. If we don't have an admin map (yet), we can't find the donators in game and won't be able to set up special encounters/events/adventures for them in the beginning. I can imagine many kinds of scenarious created by players or admins that will enhance the experience for everyone. I think so too and would love to have players who like to make up their own roles, events and encounters. We are working on ideas and systems to integrate and support player-run events and scenarios, without creating unintended chaos. Maybe we'll don't even need a "system" for that, if we got 80 dedicated players playing their own roles on the server (aka how they like to play the game: bandit, hero, medic, lone wolf, groups - no rules and restrictions about that), plus 5-7 professional and 13-15 volunteer actors, the server will be very much alive and provide an exciting experience for everyone. Jezza93: Do you mean traders running small "wasteland shops"? I think there won't be NPCs in game, but I am sure players will fill that role. We had some trading posts run by players on our last server. I am sure, as soon as containers like tents are added to the game, players will start trading posts on their own. I hope the shops will be open on PRIME TIME at least. Also, random encounters will be equipped with a little stuff, so you'll always meet someone to trade a little food for some ammo or bandages. But this will require good interaction. As I stated the server cost will not be the only expense. I hope we'll get a lot of people willing to donate but in the beginning we will start by showing you in advance what you'll get. I am sure that if you like it a lot you'll be willing to contribute a little. Devildog: How do you handle character "death". As in me and you get into a firefight and I die, do I have to make a new "character"? No, you don't have to. I treat character "death" as getting seriously wounded. You have been shot and robbed, but you're still alive. The fact that you spawn at a new place is an abstract resemblance of you you waking up wounded, crouching to a safe location, healing yourself, getting well and starting all over.
  10. Great ideas OP! What about a mass murderer, which goes insane, sees his former prey, suddenly aiming at them from around the corner. Sounds good.
  11. Thanks KoS, for your statement. I think I was very clear about handouts, ingame shops and shortcuts. No, absolutly no! Not intended, never will be. I hate that too. I don't want to make money with this server. But server hosting is expensive (I payed about 600€ for my old server) and the server should provide the services mentioned above every day. And there won't be a lot of players involved. How many players will be the maximum in the future? 100? 120? So please think of it as sharing the costs. There should also be 100% transparency about the expenses. Players on the server should have a good time and with the current and future state of DayZ Standalone in mind, you need people being available as admins. Helping people getting stuck or teleported into an ocean. Helping out with fine tuning settings so game time is fun even for people with imperfect knowledge of their rigs. I know a lot of people who do admin-work without compensation, but when you want someone to man the 2-3 hour shift on a difficult day you need just a little compensation to make sure he's on board. Of course you don't need a lot of people being online all the time, but you should get a reply in your standard gaming time. Another thing is that (professional) event actors will need a little compensation. I have two professional actors who are willing to participate for the love of the game (aka for free). I think I will find a few more. Of course there can also be volunteer actors from the community. I hope that a lot of players want to participate for the love of the game. With all respect for their passion, skill and time invested, I can tell from experience that it's not the same as dealing with a professional actor. Please image for a moment what the atmosphere is like when interacting with a good actor (like Gary Oldman), who is playing a well-written-role, reacting on everything you say or do? It's like being in a movie or taking part in a television show. And what about actress? Do you want to meet a "Clementine" or any (real) girl in game? Then there's got to be an actress, better two or three. Envision what this adds to the game. DayZ already is an exiting and fantastic experience. It can get even better. Think of finding a person (or two) in need in the next town you come across. Just a random encounter. They speak to you. They come from somewhere and they are headed somewhere. They have (had) relationships, they have a story to tell. They have a reason to be there. Will you help them out with your precious medical supplies? Maybe they got nothing in return. You are a bandit? You rob them? You kill them? They won't combat-log for sure. They will play their role to the end. Maybe you even become the reason for the involvement of other players by taking them hostage or killing them and giving the nearby hero/s group/s a reason to hunt you down. Someone might have seen you do the things you do. I want to try out stuff like that. In the spirit of DayZ Standalone: If you want to do something, take your time and make it right. If you don't like or want to play on a server like this, I perfectly understand that. As stated before there will only be a few players involved in comparison to the sales of DayZ Standalone.
  12. seifeler

    The only solution for DayZ: Simulation.

    Great ideas!!!
  13. seifeler

    Has anyone looted a speed loader yet?

    Found two in one military barrack. Playing Rick Grimes since then... plus it looks extra cool in the chest holster!
  14. Thread removed, it lead to too much misunderstanding.
  15. Thanks for this statement, Zogvarn! I think I started this tread the wrong way. I just wanted to discuss the possibilities of those powers and how to restrict them. I also think it will take at least a year to develop fully but why can't we start to discuss this now as the systems and mechanics are planned, programmed and implemented?
  16. Good questions! Thank you! 1) This one is maybe the most difficult of all questions asked. An idea might be that Bohemia sets up a committee, administered by someone from the Bohemia staff, consisting of unpaid volunteers. As I already stated, people should pay for their server application being processed (50-100$ ???), so the time the Bohemia staff invests is payed for. Those servers should also be a little more expensive (+50%) to pay for any trouble the Bohemia staff has to look into. This extra money should go directly to Bohemia. 2) The fact that the server may be taken away from them if the server gets reported for admin abuse (3-strike-rule?). You loose the money spent on the application, you loose the money you payed for the server in advance, you loose the right to apply for a server again. There is already a method in effect to report abusive server admins, and it seems to be running well: http://forums.dayzgame.com/index.php?/topic/158966-server-reporting/ I think this will prevent admins to abuse their rights. 3) First and foremost let me repeat that these rights should only be granted for servers who support a private hive, so no items from those servers can be brought into the public hive. Then it's up to the player which experience they want to make in DayZ Standalone. I hated those 400-vehicles-, military-gear-at-start-, high-level-gear-everywhere-servers. That's not the experience I want to make in the game. I also want players on my server to experience the "real-DayZ" (hardcore survival, finding all the loot yourself). I'd never give free stuff to players. I only need to spawn items to give them to my "event-actors". And I need them to teleport to the place they should play their role in the event. Let me say again that I am working with professional actors to play the main roles in the event. They know how to play, they follow the "dynamic-script" they don't abuse their roles. They even let themselves be killed if I decide it's good or necessary for the progress of the story. I promise you a lot of fun and excitement when you take part in my events. A lot of players who have already taken part in my events on the Elysium-server have stated, they haven't experienced something like that before in any other game. It was amazing.
  17. Captain, I respect that opinion. But ever thought if the makers of ARMA2 (Bohemia) had said "no mods, no people messing around, just let players play ARMA", there had never been a DayzMod and no standalone?
  18. Thanks for the post, frost-wolf. And yes, I truly understand understand your concerns. But I still think it is possible to grant such powers and at the same time, secure that they aren't abused. It doesn't even come to my mind to abuse admin powers because I treat DayZ like a piece of art (like Rocket is feeling about it). I am only thinking about how to expand the great experience DayZ already is, using methods from the "old" arts, like storytelling, acting, improvisation and directing. But I understand there are other people with other intentions out there. So... First and foremost things like these should only be possible in a private hive with a database seperated from the main DB. Rocket already stated he's working on that (see his post with upcoming features). This will secure that no one can take stuff from a private server to a public server. Second, servers with that powers should be clearly labeled, so no one accidently connects to it not knowing there are different rules on it. Third, people who want to rent those servers should apply for it with a written statement of at least a few pages, stating what they are planning to do and what they need those powers for. If powers are abused the server should be taken away from them immediatly (like the three strikes rule already in place when locking your private server). Do you have any further ideas how to grant those powers and make sure they are not abused?
  19. The standard of discussion in this forum leans heavily towards youtube comments. Most comments made in this thread are just plain stupid. No one is really reading the posts, no one is really making a point, no one is bringing new arguments. This topic may be closed. I understand I got what I deserved for trying to reason and discuss with 12 year olds (or adults which brains never developed beyond that age).
  20. I very much understand your concerns about granting so much power to a server admin. I presume you have experienced abusive admins and I can understand your anger about them. But you're punishing the wrong people. As I stated, it shouldn't be easy to rent such a server. One should apply for it with a detailed written concept of what you are planning to do on the server. This should separate the abusive people from those who know "with great power comes great responsibility". Also it should be common that admins who abuse those features will be stripped of their extra powers. With that in mind: Why don't you allow people to try it out and see (maybe after two month of testing), if the reward justifies the risk?
  21. I think the are a lot of honest admins out there, which put a lot of effort into their servers, maintain websites, communicating with players. Our Origins server wasn't big, but we had a whitelist of 100 people. Most of them had fun and it was their primary server. I don't care about loot in DayZ anymore, I have experienced close to every possible situation in the last 1,5 years of playing the game and the sub-mods alone, in small or large groups. I now care about the storytelling possibilites. And there are a lot of them I'd like to put into events. I think there are a lot of admins who are interested in doing that. This shouldn't be a regular admin feature. This should be features for moderated event servers. Maybe they need a special type of application to ensure they are rented by honest players. I think it shouldn't be a problem to provide some written info about your project and what you are planning to do. If you meet certain criteria you get the server. But you have to pay for processing your information (50-100$ or €), but the server costs the same as regular servers per month.
  22. Why the hate? Servers with these admin powers MUST be clearly labeled. They will have a private hive, meaning NO stuff goes to public servers. There will be a lot of public servers you can join. If you don't like those options, you will be neither touched nor harmed by them. Also, I don't demand this stuff now. I don't demand anything. I want to discuss this. It should come when it's ready.
  23. seifeler

    Game Breaking Bug

    There are like 5-6 reports about this in the bugtracker. I just closed mine because there are too many duplicates. No need to report it.
  24. seifeler

    Green mountain

    Been there a few moments ago. I found absolutly nothing there and it struck me the place lay in absolute silence, no birds, no animals, no sound...
  25. There are bugged servers which spawn you on the coast and which do not save your char. Go to one of those and your character is resetted.
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