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corbon_hydrashock

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Everything posted by corbon_hydrashock

  1. corbon_hydrashock

    Would They Do It Again?

    The majority have seemingly given up. When I log in and search the servers, usually only two out of all of them are near, or at, capacity. The rest have 1 to 5 people in them. If any were like I was, I 'donated' the funds for the time I spent in the mod, and for hopefully a little fun in the stand-alone. By and large it's a waste of time, and everything 'researched' and implemented in the standalone could have been run in the devs' offices and tested out. If they continue on with the trickle of added content to the existing engine, we can all be rest-assured they are stringing us along to live off of the proceeds. I don't want to see added content, and I don't want to see vehicles. All I, and many others, want is a step toward an actual platform that supports the things we do have, and is worthy of writing code within to grow around. This whole Arma engine is a joke.
  2. corbon_hydrashock

    Is DayZ really set in fictional Ukraine?

    I just Google mapped it and zoomed in on Ústí nad Labem-Neštěmice - train tracks are in the same place, and some buildings seem to match. This is really cool. ------------- One way or another, DayZ can either keep using this map or not - but until the developers leave the Arma coding for stuff as simple as tall grass disappearing at distances (and, thus, not providing any camo when the total opposite would be true), this game is frustration galore. I really believe that the devs are simply living off of the proceeds we all paid to play... there is no attempt to make the 'game' better, and they string us along forever with minor fixes in a gaming engine that just isn't right.
  3. You seem to not know the history of DayZ. It wasn't meant to be a 'fun' game, but more of a tool to show people what attempting to live through a desperate situation is like. I suggest some of you go back and read what the creator had to say about this.
  4. corbon_hydrashock

    How to Install Fallujah - Video Guide

    Well, hours into it I'm pretty sure this Fallujah map has convinced me to give up DayZ playing altogether. Boring map of ultra-rare common-loot spawning, so many buildings have nothing... That I can see, there are only two areas of interest - a Grocery store that spawned crap, and the airfield which had everything. Literally hours of checking the city's buildings and outskirts for ... another other than hatchets and car parts... and no maps or compasses to speak of to help. Heli wrecks had nothing. That was two servers' worth of playing, and both just as boring ... until a hacker brought some excitement to the second by spawning in aircraft and crashing it. Thanks, but Cherno was already hours of running around with at least minor rewards of common loot. This map just sucked.
  5. corbon_hydrashock

    My Hand Shakes

    Stop trolling the kid.
  6. corbon_hydrashock

    My Hand Shakes

    Like I wrote earlier - with time, just like getting used to a specific amount of coffee, cocaine, etc, - your bodies will get used to the dump of adrenaline your adrenal glands release into your system. It has its up sides (being better able to cope in real life to a once-in-a-lifetime situation) and down sides (body or brain gets used to that level of adrenaline...so things become boring and one needs to step it up a bit to get the same excitement). Those merely calling it "getting excited" obviously aren't the brightest, but on its most basic level that's what instigates the adrenaline. Those suggesting anyone needs to be seen by a doctor by such an obvious cause... have no business writing anything on forums.
  7. corbon_hydrashock

    Gotta love stairs.

    This happens to me far too often on stairs. Normally it's fire house towers - then I'm higher than 10 feet, for sure. Once in a while I fall out to the adjoining roof, but sometimes its all the way out. Part of the glitch, there, may be the windows... for the life of me I can't get myself through a fire tower window if I want to, but coming down the tower I can run right through one sometimes.
  8. corbon_hydrashock

    My Hand Shakes

    LOL, now that it's happening after the fact... that's the first signs you're getting used to it. Keep training / killing, young Jedi.
  9. Two maps that have me mystified are spawn locations in Lingor and Takistan maps. Not for killing noobs, but to have some idea of the areas I could spawn into when I don't have a compass or map. The Cherno map is kind of easy - we spawn at the coast (99.9% of the time), and it's just a choice of left or right to eventually find some hint as to where one is at. I haven't been able to find any post or youttube vid that even tries to answer this 'beginner' question for Lingor, and I think it would help some of us wrap our heads around it better.
  10. I think I spawned in the central-north of the map once, still not sure. And every other time I've just been lost. Even anecdotal spawn points would be helpful, like yours, here if we have no real clue where the typical spawns are. ------ Thanks for moving this thread - I had no idea Lingor, as popular as it is, is still all private-hive.
  11. I fully see the advantages of a second character - a teammate had one loaded on his wife's computer. Technically it was her account, but he used that second character for saving items, duping, and saving his first character when he needed it. Still, like others have said - I've played the game long enough (two months?) to know it is a serious waste of cash considering how buggy and hacked the main servers are. If you play on a vigilant private-hive then OK, I guess it may be worth it... but... Still, even with a second computer at your disposal, I suggest that you take a little more time to contemplate just what the mod is about, what its limitations are, and consider that you may be a little off-aim in grasping just what there is to enjoy about it. For example, granted, for a while it was pretty frustrating to die and lose all my gear, but then I realized I took more chances, had more interesting interactions, and got more kills when I had to little to lose and was gearing up in a major city. I wrote a story or two to that end here: http://dayzmod.com/forum/index.php?/topic/85903-why-i-hate-dying-why-i-like-dying/ Where I originally wanted a second account to make life easier, I now feel pretty bad for most people who meet me in a major city when I get 'sent back' via getting killed or dying. And it's that totally new life, new experience, and new gear load-out that is the DayZ purpose - to make it in this post-apocalyptic world or not. The advantages to a second account running at the same time are huge, and I used to do just that in Eve Online... but I just don't really see it being worth it now with DayZ... certainly not for $30.
  12. corbon_hydrashock

    Your incompetent team mates :D

    I couldn't play with someone so dumb that they'd accept the invitation to fly, and wreck, our team's helicopter knowing full well they hadn't ever practiced it on a Arma II training mission. Somewhat similarly, I handed over a tractor to a newer guy in our group once I used it to bring repair parts for a four wheeler... this guy proceeds to think he can mow down trees. I was about 300 yards away on the four-wheeler when I saw the explosion, and for some reason was nice enough to give him a blood bag instead of letting him die, respawn, and have to spend that whole run back to his corpse thinking about his mistake. --------- Anyway, way early in playing together our team was starting to try to gather vehicles. A first-vehicle is a boon to any team as it can carry and find loads of parts to fix other vehicles. By this time we had a pickup truck and a UAZ... and just found a yellow car. This would be my first in-game car in DayZ, and while it looked like crap, drove too slowly off-road, and needed repaired up a lot more, we got it moving down the roads with just tires and fuel. A few minutes later we stopped at a factory area to better fix up my car, and to get reserve parts for other vehicles. I was last in the convoy, and was pulling up to park it while the other guys had already got out of the trucks and spawned zombies. A tard teammate who had a full machine gun (m240 or m249, something like that) was just blasting away at all the Zeds ... and in any direction... meaning he hit my car from the front and blew it up - with me inside - with only one or two hits. A quick blood-bag from a quicker-thinking teammate and I was sorta OK, but ... my first car was toast. I think I only really had it for five minutes.
  13. corbon_hydrashock

    My Hand Shakes

    That is most definitely an adrenaline dump. Welcome to higher-stakes gaming - where it's real enough that losing all your stuff, or killing someone else, seems to matter a little more. I, and my teammates, have experienced the very same with Eve Online when particularly heavy battles amongst real players ensue. Through years of that game, and through studying the phenomenon for both real-life fire fights (I was a body guard in real life for a while, and carry a weapon most days as it is) and just in general, I can tell you that there are two things that help: 1.) Study the effects of adrenaline yourself - it helps to know what will happen, to expect them, and to attempt to counter them. (having coffee or not really doesn't seem to matter - adrenaline is a whole other drug) 2.) Put yourself in such situations more and more often - you will develop an ability to work through it. The hand shakes will become less, though the whole feeling is still there. And when you fall out of practice, or go away from the environment (i.e. game) for a while, then come back - it is just about as bad as it was when you weren't used to it. The good thing is that, since you trained yourself prior the 'vacation,' you get over the worst of the effects faster with subsequent immersions into similar situations. There is at least one more way to counter it, but I don't yet see how we could apply it to a game - and that is practice, practice, practice the basic and advanced skills you expect to need in a situation that may cause an adrenaline dump. I know that as a former paramedic that helped me when I was more shocked that I ever had been... I just fell back to the skills I had mastered through training. That which isn't mastered gets forgotten or unused when adrenaline is flowing hard, so we're not talking about cursory practice here... Best I could advise with that, for DayZ, would be to team up with a friend (when new spawns) with easy-to-get weapons, then meet on opposite sides of an agreed-upon house, and have at each other. If you carry blood bags, bandages, morphine and have voice comms you may prevent deaths and be able to try a few more times (so maybe Makarovs would be the weapon of choice - low damage). That would be the best practice I could think of - shooting computer-generated opponents is never really practice for true PvP.
  14. I logged into a different public server to re-gear up and such after having a great time shooting each other on another server where only basic weapons were being found (shotguns, Lee's, pistols and 1866's) (not sure why the previous server was like that, but the fire stations weren't spawning guns), and took the 6 minutes or so to run straight into Elektro. This server was night, but that didn't bother me since I was defenseless and would rather not be easily seen. Now after all the firefights, killing and getting shot on the last server, all I wanted was a good weapon to start out with - so while I was running south then west, toward Elektro, I bypassed the grocery and church to head straight toward the inner-city fire station. Apparently this was lucky on my part, and not so lucky for a guy, or group, who were fixing up the Elektro-spawn bus since we didn't see each other on that pass-by. Up the firehouse I go, and find myself an AKS-74 Kobra. Good enough, so now it's time to go to the grocery store. As I get into the garage section of the fire station I hear the hydraulic door sound of the bus. At this point I think someone's just making noise to lure some noob over to get him sniped or ambushed... that, or they're just getting into the bus to check the bus's inventory, then leave. I tried to take a cursory look out the back door of the fire station garage, but didn't see anything except the shadowy zombies... I went back into the garage, but then heard the hydraulics again. I ran back out the rear door and against the shack in the back to shield myself, but to try to take a better look, or to try to ambush whoever was fooling around and would most likely run into the fire station for one last check of weapon spawns. But to my surprise the lights on the front of the bus lit up, and in short order they are pointed pretty much right at my location. Wow... the jig is up - I was being lit-up (or the shack is - I'm hiding behind it)... do they know I'm here?! Then, to further my amazement, I hear the bus engine. The driver made an initial move, then stopped, then started moving again (I'm assuming straightening the bus out from its position at the church?), so I ran over to against the chain-link fence (from the inside of it, still at the fire station), aimed my Kobra reticule - still in the dark, but I had the driver's side headlight shining at me as a reference, so I aimed above it, and unloaded on it. Wow, the damned AK74-SU Kobra is blinding to shoot in the dark. The muzzle flash just completely over-lit the Kobra site, so all I could do was to keep the trigger on (because now my night vision would be really diminished if I let off to try to re-aim). All I could see was that the bus seemed to have stopped - which meant (to me) that its inhabitants had got out and were coming for me. But then another explanation went through my head... what if the bus driver is actually dead? I really couldn't see because my night vision was gone from the firing, and zombies were more active over there now, but I decided to run out of the fenced-in area and over to the bus, reloading on the way, to fight them head-on if need be. Instead I got the whole way to the bus without an incident, but in the dark every zombie running my way and around the bus looked like a player/survivor running at me... so I'm a bit tense and trying to enter the driver's seat from the outside of the bus... but that isn't working at all for some reason. I had to run to the other side of the bus, and the only option it would give me was to get in as a passenger. It was only then that I saw what looked like a survivor lying on the road on the front-passenger side of the bus. Fine, I decided to get in, then see if I could move up to the driver's seat - which it did finally allow me. And I was off. Within seconds more gunfire erupted my way (I'm guessing the driver had at least one accomplice that wasn't on the bus yet? Fixing up the bus, alone, in Elektro is pretty time consuming and dangerous to do alone). I don't know who Mantis Toboggan is, but since there were so few on the server (like, four, including me), he may have been the guy in Elektro shooting at me as I left... I'm not sure if I ran him over or if zombies got him. I'd like to think either... but then he could be just a random death. But once I got out of Cherno I accidentally hit a road-block I didn't see in the dark ( by this time I had shut off the lights the original owner had turned on), so my route was cut short early. So what to do now? Well, I was really curious about who I stole the bus from and, moreover, if his good loot was still on his body... So I ran the 5500 meters back to the scene of the crime. The whole time I was thinking that they say a criminal nearly always returns to the scene of the crime... and here I was doing it. Chances were that in that amount of time the survivor I killed had re-spawned and made it back to loot his own stuff, or that his accomplice would get to it... but then with only about 4, and now 3, people on a night server... there was always the chance I could get there and loot it myself. Back at the scene, No such luck... the good stuff had been taken off of the corpse save for the Ghillie suit, but then I didn't have an extra change of clothes. I tried to search for Haggis immediately here on these forums to tell him where his bus was (minus two tires, but in other wise great condition... and I left the lights on to help the next guy find it), but to no avail - apparently Haggis doesn't post under that name, or at all, here in the DayZ forums. Sorry pal - that just wasn't your lucky night. Nothing you could have done about it since none of us knew each other was in the area until it was too late.
  15. First, in riding a motorcycle around the map and in owning a few myself, the motorcycle represented in the game seems, at best, a 250cc or 350cc four-stroke ( and seemingly probably something even more underpowered, like a 125cc or 175cc) . It should easily go three times as far, per tank, as it does. Second, and I ran this past a friend I was gaming with last night - and I agree that this is out in left field, but once I said it he thought it was something he'd like, too, so... individual serial numbers on weapons. Why? Because we could then read posts about how they were used (if we picked them up later) or look in our inventory and find ones that we had a known history with. I actually have a few cherished weapons with multiple kills on them stored away in their own tents. To me, they are just 'lucky' weapons that I've had a good time with. If someone else found them, they might like to know the history of said weapon. Moreover, for the future stand alone, actual serial numbers would be a server tracking ability of individual weapons to ensure illegal copies weren't being used (if it wouldn't take too much extra computing power, each shot that hits a live target would be registered as coming from a specific, and legal, weapon... those that weren't registered as serial-numbered weapons with the server would do no damage, perhaps thus avoiding hacked-in weapons). If a server were to go this route with tracking, the info could be available to look up, perhaps out of game, as a stat to anyone who picked up a weapon - they could then look to see how many kills it had, how long it's been in use, etc.
  16. corbon_hydrashock

    Any 40 somethings play this game?

    41 here. I started playing with my World of Tanks clan members, a good many of whom were over 40, and sometimes over 55, but they were more into collecting good gear, collecting cars, making camps, etc., while I fond the game too limiting to try to build an empire around... so instead I went the crazed-killer route and am just as happy being in a city with just a hatchet or a AK-74 and chasing whomever I can find. Not much there to join with unless you like terrorizing cities (I was considering changing my name to "Elektro Terror," but then that would probably tell people on the server where I hang out).
  17. I imagine the types of gamers who only frequent low-number-of-player servers would be most turned off by bandits, but then those types of players really aren't who DayZ Mod is for (they could, after all, just keep playing Arma II with groups of people against computer-generated enemies). Case in point - I entered a server with only three or four people on it tonight just to re-gear up and escape Elektro. Instead I end up being in exactly the right place, and at the right time, to ambush some guy's, or team's, possibly hours-long work in getting the bus in Elektro running. The driver probably had the thing running and sort of moving for a total of 20 seconds when I popped out and blasted him out of the bus (dead). So then now I had a bus, and the guy who built it logged off (hopefully only for the night). I had zero zombie kills, next to no real kit at all save for two guns I found, yet I had a bus with no real work of my own.
  18. corbon_hydrashock

    Close call on Lingor turns to nice loot.

    Nice! Were you able to take those shots with the Enfield or the revolver? Sounds like you fired quickly ... and that Enfield isn't really quick. ?
  19. corbon_hydrashock

    Oaks Clan - Brand new server on Vilayer's Hive!

    I just searched for this server (using "oaks") through the "multiplayer" search in Armra II... it isn't showing it.
  20. corbon_hydrashock

    1.7.3 - Lets Wipe the Hive

    There are at least two different mindsets going on here - one of them wrong. The correct one, for the enjoyment of game-play and for the all-around betterment of the game experience, is to wipe everything. And it would continue to be a game UNLIKE EVERY OTHER GAME (since that is what the DayZ project set out to do) if we had regular total wipes - as in once every two months. True DayZ game-play comes from the clashing, or meeting, of Survivors ... and those 'meets' are typically towards the coast and the area where people go to gear up. The other mindset, "Oh, my precious stuff! I want it!" is really typical of the gamer used to every other game out there. You and I both know that an AS50 owner who values his gear highly enough to vote "No, don't wipe" is the sort of person who logs or Alt+F4's when he is caught in a firefight under terms other than that which he set up. ------------- I've had good, or great, gear, and I've lost it. And you know what? I've done that enough that while I still have this "protect my awesome gear" mentality about me at times, I finally realized that there is no time that is more fun in DayZ than when I've just re-spawned, find minimal equipment and realize I don't have anything to lose by going into a major city and getting into a fight. So much so that I wrote a thread about just that very subject a few days ago: http://dayzmod.com/forum/index.php?/topic/85903-why-i-hate-dying-why-i-like-dying/
  21. Why I hate dying - I've finally found a box of matches, or a hatchet, that I've been looking for for two days to complete my kit. No, it's not the most uber-kit, but I have a very nice sniper rifle, a very acceptable assault rifle, a ghillie suit, an ALICE pack, and the gear I need to stay alive in the woods indefinitely... and that's when I get stupid an head back towards the population centers to 'have some fun' (meaning: snipe someone, or shoot someone). And it's after all those long hours of collecting all that gear, and after all that running to an honest twenty different tree stands, that I find myself just disheartened when I get caught by someone who I have no clue how they saw or found me, kill me and I lose all my stuff. For the first minutes after re-spawning at the shore (though sometimes it's honestly the first hours afterward) I'm just kicking myself for losing all that great gear, and for the work and time I've committed myself to, again, to build up a kit. But, really, this is the time the game is the most fun. It's always difficult to realize that before dying, or right after, but it's when I have such minimal gear to worry about losing that the game really has its moments. Once I realized this I was able to kill about seven survivors in short order when all I had was nothing but an AKS, AKM, revolver, or the like. Now just yesterday was when I lost that ghillie, SVD, AKS-Kobra, ALICE, and all the extra gear from what had to be about 12 hours of solid playing to acquire. So I spawned between Elektro and Cherno, and had to decide which way to go. I chose Elektro. On my way there I stopped by the barn on the western outskirts of Elektro, with nothing but my spawn-gear... and found nothing. :( Further into Elektro I'm hearing gun shots, but ... hey... I need gear and have nothing to lose. I get to the factory area with guns going off seemingly all over, but can only find a hatchet and ammo. I still had to at least try to head into the main area of Elektro to gear-up, and I chose to go out near the ocean to try to avoid whatever guns I've heard. Upon peeking out of a shack and onto the water-edge dockage to make sure no-one is there, I see a new-spawn survivor facing me ... and the chase is on. Neither one of us had much to lose, obviously (he had nothing in his hands) - except he had his life to lose - so we both spend the next few minutes running around the western side of Elektro, in full-upright runs, in a cat & mouse game. He was yelling back to me some comical things... like "I wouldn't kill you if I saw you as a new spawn" then "well, yeah, honestly I would" "Wow, you're closer than I thought you were!" Then, after a crazy amount of chasing and running, and with my microphone not working, he yelled back "This is Spooky!" (I guess it would be - being chased around by a crazed axe-murderer who refused to utter one word) and he said some other stuff I wish I had recorded. He runs into the heart of Elektro with me hot on his tail, and I just knew this was going to be bad for the both of us with all of that gunfire we had been hearing. But then what gunner expects two guys running at full-tilt to come past them? It's not like my prey was making it easy, either - he was taking surprise corners and trying to trick me off of his trail the entire time. Eventually he runs into Elektro's church, and I follow him in... Now I'm not sure if he was the first target, if he knew the guy that was in there, or what happened, but once I reached the center of the church there is just a shit-load of seemingly automatic gunfire, and in short order I'm being hit. Through my blurry being-shot-and-hit vision I make out two survivors... Now with my monitor it's tough to tell which had the gun, but the one closest to me seemed like he was aimed at me more than the other - so that's where I started swinging my hatchet. It was getting desperate as more and more bullets hit me, but I tried my best to stay focused, aim well and swing as much as possible. I came out of it alive, with the gunner below me, me at just over 3000 blood. My vision was going in and out, I was bleeding out, but I heard my original target - that unarmed survivor, say "whoah....." over his mic. I guess he was as stunned as I was that we both lived through that, and that the hatchet guy (me) got the gunner. I decided to ignore him and bandage myself (as he was still unarmed that I knew of) fast because that volley of gunfire attracted a zombie into the church, and he was both very near me, and coming right at me. If I had delayed bandaging for even a moment to move out of the way or fight I would have bled out too far to even fight. So I bandaged up as the zombie made his first hit, then took care of him with my hatchet. It was only then, upon checking the dead guy for his gear, that I saw a "1" next to my Bandit-kills score... so that was cool. By this time that original unarmed survivor was gone (he deserved to live), and I had a new set of gear... an MP5 with loads and loads of ammo, another ALICE pack, and other goodies to re-gear my new spawn back up with. Not quite enough gear to go out and hunt for steaks with to gain my health back, but at least I was armed and had enough to make my way with. None of that excitement, nor the interaction with the survivor (my mic wasn't working or I would have been answering him) would have ever happened had I continued to play it safe and stay alive. And quite honestly, it's been that way far, far more often than when I have been fully geared up and running either alone or sticking with friends. I have far more fun in this game in a status that I liken to being a deranged gunman here in America - typically they're not fully-geared-up assassins, but instead they're lightly armed and just willing to put themselves into the action. And I hate the game for that... because it makes me think that it just isn't right... Not many go into games with the desire to feel like a really crazed gunman (I know I never have), but that seems to be the only role that really works with this game. Actually taking the time to get the gear and placement to snipe far too often ends with a quick death, anyway, before one even gets a shot off. And we all know the fully-geared-up snipers are 99% all loggers, anyway - like the one I caught on top of a mountain today. Sure, he was happy as hell raining down bullets to everyone beneath him... but I take a few fair shots at him from just above him and he logged. So the only honest, fun and do-able role for a player who fights fair is the 'crazed gunman with nothing much to lose' role, and just about the only time I'm in that position is when I'm a new spawn fresh from the shore. :D
  22. corbon_hydrashock

    Why I hate dying... Why I like dying...

    To add to it... I died again :) This time I fell off of a ladder when zombies were coming up it ... leaving the biggest backpack and a GPS >:( just sitting there with my corpse, but the rest of the gear was crap. So, anyway, the server I was playing on seems to have a bias towards spawning in Kamenka or the far south-west end... Six intentional respawns later I'm back in Elektro, and that awesomeness of trying to live while re-gearing and "Escaping Elektro" (should be the title of a movie) begins. I would have preferred something far more North, as when I died I left a stocked and awesome-camo-colored UAZ about 300 meters from where I died... I needed to get back to it before someone else stole it. Surprisingly minimal-value gear was to be found... and by this time I've played enough to know when I'm probably following someone who is collecting the same areas I collect. Even the grocery store pretty much had just cans in it - the only thing I could find of use was a crossbow and two bolts to arm myself with. So I check out a low-value house or two there in Elektro just to see if he missed anything. I scored a Ghillie suit, so that's kinda cool, but the most he's left me - or that the server was spawning - was an honest hundred or more Markarov mags and the occasional Markarov pistol. Wow, I hate those things... but at some point I realize that it's all I'm going to get, so I pick up the next one I find with the one magazine beside it. I ran back into the Grocery store in the hopes that something else spawned - it didn't look like it, so I kept running to the west-end of the Grocery (so the back of the main front area) where I find a survivor ... who has an Enfield. :o And the chase begins... round and round we go around that rear-most shelve at the back of the store. He is in the lead, with me chasing, but every now and then he turns and tries to fire, or fires, so then I have to back up or risk that awesome one-shot death the Enfield can deliver. By now he may have seen that all I have is a crossbow (and I'm wondering to myself what the effect of a single crossbow bolt is on a Survivor since they can one-shot zombies?). On one of his pauses I got to take a shot - and missed. Holy crap, now I'm stuck reloading this crossbow with my only remaining bolt, and if he didn't know I had a crossbow to begin with, he knows now after the sound of that shot and me having to stop to reload... He acts on this just a second too late, though, popping around and shooting just as I was finished. We both got off shots - his hit me, but luckily it must have been a grazing shot - I was losing blood, but wasn't knocked out and my joint only showed it was shocked / sprained, not a broken bone (Whew! Enfields normally break a bone on their first shot), and my bolt hit him... breaking his bone. Now that was awesome... I ran to get behind the counter to bandage myself up, then ran out with my Makarov. I hurriedly emptied that entire clip into him ... or his way ... but that only seemed to make him madder, and now I was out of all ammo for both weapon systems I had. :| Well, I guess it's time to run since he most assuredly has more bullets in that Enfield. I ran to the bar across the street and found... what else? four Markaorv mags right at the entrance. Geared up as much as that server is allowing me that morning, I ran back over to the store to die or steal his stuff (yet, in the back of my head realizing that if all he had was an Enfield... he was in the same position I was, except I had a frightening-looking Ghillie suit and he didn't ... but at this point it was worth it because, if he won, there was still the chance that I'd respawn closer to my now unguarded and alone UAZ). By this time he realized he could kneel instead of lying prone with a broken leg. This, IMHO, is a more advantageous position to shoot his Enfield from. To add to that, he had moved himself to the rear-coner of the storefront that was against the glass, so he could see me coming in. I was lucky in that I learned to use speed and flanking to my advantage, so he didn't immediately get a bead on me. But... to make a Makarov effective I knew I'd have to run in on him from one side of that rear-most shelving unit or the other, and based on the position he was in he knew it too. I ran a fake-attack toward my left side, but then turned and came around from my right (his left) and fired that entire clip. He fired, too, but I got really lucky that he missed. It took seemingly forever, but eventually I heard the flies which, to me, is the only way I know a firefight is over in this game... close-combat firefights are so adrenalin-pumped and focused that, one, seeing a name at the bottom left corner of the screen is impossible. I have never seen "xxx" is killed for any of the survivors or bandits I have killed ... ever... (but then I'm not a poser sniper who has that kind of time since gunshots, when in the city, attract both zombies and other bandits). And, two, most servers don't have name tags on, so I never know the names of those I have killed. I wish I did. For all of my efforts I was now down to 8000 blood (not bad considering I was shot by an Enfield), and all he had that I would actually take was cans of food (Even with having no bolts, I still chose to keep the crossbow over that Enfield... only to realize that, by the power station's firehouse on that server that day, all that was being offered were Makarovs and Enfields ... kinda neat if the server was set up to do that). Thousands of kilometers later I found my body had been looted (lost that biggest backpack, my GPS and, worse yet, that box of matches I was counting on to re-heal myself with meat I took along the way...), but the guy probably ran right past my UAZ and never saw it. Again, had I not died and continued with the typical and inconsequential gear-finding 'mission,' the awesomeness of a firefight that put an Enfield wielder against a Crossbow/Makarov wielder would have never had happened. ------------------- Even more this seems to stress to me that regular total server-wipes (say, once every month or, at most, two months) would be a huge boon to the actual excitement in the game, and it would make all that gear-searching so many of us do actually worth it for rebuilding. :beans: This, IMHO, is the core of the game - the clashing of survivors at the city-level... not, as some seem to think, in just carrying around some of the best gear and occasionally setting up to snipe someone for usually no gain (sniping to gain a vehicle or gear, or to protect teammates - sure ... sniping from a hilltop because, in truth, the player is afraid to encounter, or bad at encountering, other players up close is for people who most likely aren't the intended types of player when DayZ goes prime-time).
  23. I guess I am looking for some guys to play with. I grouped with a bunch of guys from another clan i belong to for another game... but besides talking about being killers, duping gear, and just basically protecting their gear ... and collecting vehicles for seemingly no reason whatsoever (they never used them other than to pick up new spawns or go repair other vehicles), they really just weren't out killing. Now I'm NOT into spending inordinate amounts of time getting, duping, whatever for gear. In fact, I'm looking for pro bandits who feel themselves ready for fighting with just basic assault rifles, civilian clothing, etc. But I'm not talking about a lack of professionalism, nor maturity... but I see a huge divide between the talkers/loggers who dress & gear like snipers, tell you stories of how they'll shoot people between the eyes, etc., and real killers who, like me, are actually down there in the cities getting kills ... sometimes even if it's spraying and praying with a Makarov, or swinging a crow bar because you couldn't find a hatchet yet.
  24. corbon_hydrashock

    dont know how i pulled this off

    I'm jacked that you had the gall to write, and have me read (or attempt to read) the longest run-on sentence I've read since seventh grade. (and seventh grade was many, many years ago for me) Could a buy a few periods for a can of beans?
  25. corbon_hydrashock

    Cz 550?

    I like the CZ, too. What you really want is an ALICE pack to carry it in, and have it with you, while your main weapon for running around is some type of simple assault rifle (like an AKS or AKM). Keep the CZ for when you work your way over to a spot you wan to snipe from, but most certainly have a different main-line weapon to carry for going into cities or for just general running around.
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