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Everything posted by roykingtree
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Retexturing models and testing them in game
roykingtree replied to sausagekingofchicago's topic in DayZ Mod General Discussion
Did you create a separate partition (O:\) for your BI tools? If so, how large did you make the partition? -
DayZ Alpha won't launch until launched !
roykingtree replied to willey.erd@oundleschool.org.uk's topic in Mod Announcements & Info
I'm okay with this, gives me time to save up for the kickstarter tiers :). -
Retexturing models and testing them in game
roykingtree replied to sausagekingofchicago's topic in DayZ Mod General Discussion
When I try starting the buldozer viewer (viewers > buldozer > start/restart) to look at my "can" I get??: -
DayZ Developer Blog 8th March
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
C'mon Rockettttt, show us your tits already!!! -
DayZ Developer Blog 8th March
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
I can't wait for today's devblog :). -
Melee Weapons Ideas (Megathread) Post your ideas
roykingtree replied to Robert Shannon's topic in DayZ Mod Suggestions
I would say anything that can be held should be considered a melee weapon: -bottles -cans -books -forks -dead-fish -raw-meat -dildos (maybe not dildos) -paper-weights -trophies -
Character Reset for DayZ's Offical Hive
roykingtree replied to ergo46's topic in DayZ Mod Suggestions
What do you mean? Can't you just re-log? -
DayZ Developer Blog 8th March
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
I'm not too worried about the SimCity and Diablo III issues for DayZ because those games [correct me if I'm wrong] didn't have an alpha release. Meaning people assumed everything to be polished and trouble-free when they purchased it. Whereas if the servers suck for DayZ in the beginning, I don't think too many people will care, well, the dedicated fans won't. Anyone remember when it used to take 45 min to get in a server for DayZ mod? lol -
I really hope the endgame is not focused on scripted events that will allow players to get "special items" and shit. Rather I hope the endgame is all survival work and preparedness. For example, after securing a suitable location for a camp you would start tilling land and planting crops. You would have to take-care of these crops as well. Sorry this thread is kinda short, but I won't play DayZ if there are recycled C-130 crashed "Events"/NPC raids as brought up in the devblog Q&A.
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On game design, "progression through equipment", and a system of micro-skills
roykingtree replied to GodOfGrain's topic in DayZ Mod Suggestions
What about sort of incorporating Minecrafts way of survival experience. By surviving X days, you are able to do more? -
DayZ Developer Blog 8th March
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
I sorta talked about this in the suggestion for gardening. -
DayZ Developer Blog 8th March
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
This. -
DayZ Developer Blog 8th March
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
Congratulations, you jumped on the band-wagon. EDIT: As profit Chaboswki said: nerf = to limit the effectiviness. Lets use substition to help you understand. "And that's precisely what I mean by indirectly [limiting the effectiviness] of PVP." Limiting the effectiviness = nerf, nerf = limiting the effectiviness. Honestly, are we still on about this? -
DayZ Developer Blog 8th March
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
And that's precisely what I mean by indirectly nerfing PVP. -
DayZ Developer Blog 8th March
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
I don't understand what you're trying to prove? Will the "survival plans" not indirectly nerf PVP by making it "less of a first option for many players"? -
DayZ Developer Blog 8th March
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
According to you. -
DayZ Developer Blog 8th March
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
The only reason I PVP is because there is nothing interesting to do in the mod. It's boring lol. When SA comes out, I will finally be able to retreat to my cave and build myself a little place to survive the zeds. -
DayZ Developer Blog 8th March
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
Um, that is what I mean by nerfed. -
DayZ Developer Blog 8th March
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
Until PVP is somehow nerfed, all of Rockets survival plans will be for not. -
Niko Bellic easter egg
roykingtree replied to HashSlingingSlasher192's topic in DayZ Mod Suggestions
Ha, that's false. -
DayZ Developer Blog 8th March
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
lol the bottom line is a "tester" is a "tester", you don't need a degree to provide input. -
How can I clean my pc from hacks/malware?
roykingtree replied to Clore's topic in DayZ Mod Troubleshooting
yea should be, you can check your hardrives in "my computer" to make sure -
DayZ Developer Blog 8th March
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
Please, this isn't call of duty. -
DayZ Developer Blog 8th March
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
Not trying to stir anything up but the dev for the game Limit Theory literally posts everything he does (even if non programmers don't understand it). http://forums.ltheory.com/viewforum.php?f=12 -
DayZ Developer Blog 8th March
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
When you select the item off the hotbar, your character could go through the animation of going through his bag.