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Everything posted by roykingtree
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Stand Alone Suggestion: Secondary Infection, the invisible killer!
roykingtree replied to DayZoey's topic in DayZ Mod Suggestions
As oppoosed to what, running around and having PVP deathmatches? -
This hurts my eyes bro.
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Character dies, becomes NPC Zombie
roykingtree replied to roykingtree's topic in DayZ Mod Suggestions
Bumping this so it doesn't die -
God dammit, you're stealing my thread popularity.
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A huge wall of text of suggestions for the standalone[ophthalmologist advisory for reading a lot required] :p
roykingtree replied to Kitami's topic in DayZ Mod Suggestions
Really agree with weather. Although I believe that it should not be decided by server-side. Rather, the weather [imo] should come from a central database (like the Hive) that creates an artificial dynamic weather system that's REALTIME (ie..2 months of snow, is 2 months of snow). This is asking a lot, but the fact that servers can run full night-only or day-only is ridiculous. -
Character dies, becomes NPC Zombie
roykingtree replied to roykingtree's topic in DayZ Mod Suggestions
I see I see, sorry man, was just irritated by the guy before you and I didn't take time to decipher yours. Ironically/coincidentally I did the same thing to you that the other guy did to me *facepalm*. -
inb4 trollstorm
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Character dies, becomes NPC Zombie
roykingtree replied to roykingtree's topic in DayZ Mod Suggestions
FFS, this is exactly what the suggestion is?? -
Character dies, becomes NPC Zombie
roykingtree replied to roykingtree's topic in DayZ Mod Suggestions
Source please. -
Character dies, becomes NPC Zombie
roykingtree replied to roykingtree's topic in DayZ Mod Suggestions
LOL, you didn't read the post. What it is not: You die, you spawn as zombie [controlled by you] and run around infecting people. -
Character dies, becomes NPC Zombie
roykingtree replied to roykingtree's topic in DayZ Mod Suggestions
I'm glad to see the reception this suggestion is getting. Bottom line there are many ways you can go with this idea as long as you change the current zombie lore. And seeing how the DayZ backstory is still in its infancy, it rally shouldn't be a problem. I hope a dev sees this and mentions it to Rocket. -
Character dies, becomes NPC Zombie
roykingtree replied to roykingtree's topic in DayZ Mod Suggestions
Yea sterilizing water makes sense, but disinfecting someones clothes doesnt really make sense if you cant catch their disease. -
Character dies, becomes NPC Zombie
roykingtree replied to roykingtree's topic in DayZ Mod Suggestions
Also if players are immune to the disease, why do they have to disinfect everything? -
Suggestion: Eat food by dragging the item to your mouth instead of right clicking "eat".
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Would be fun seeing people try to figure out how to eat :P.
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Character dies, becomes NPC Zombie
roykingtree replied to roykingtree's topic in DayZ Mod Suggestions
Yea, I should change it to "before you die". -
Character dies, becomes NPC Zombie
roykingtree replied to roykingtree's topic in DayZ Mod Suggestions
"players are immune until they get really sick and/or are on the verge of death." Changed in edit. -
Character dies, becomes NPC Zombie
roykingtree replied to roykingtree's topic in DayZ Mod Suggestions
In real-life do you have infinite lives? No. My suggestion just brings another angle to the infection, it tries to balance out body looting by introducing a struggle for the player. Call it whatever you want, infected, dead, zombie, you can easily just say: right BEFORE a player dies their immune system is so weak they become infected. Yes of course you would have to change the backstory for this suggestion, I know full well what my suggestion encompasses. -
Character dies, becomes NPC Zombie
roykingtree replied to roykingtree's topic in DayZ Mod Suggestions
If zombies spawned with gear, it should be very minimal/trash loot or very rare to find a zombie with say a pistol. But a player zombie could easily have very good loot. -
Character dies, becomes NPC Zombie
roykingtree replied to roykingtree's topic in DayZ Mod Suggestions
I searched the forums, and I could only find one that resembled this. -
PAX East - March 2013 - Presenation/Q&A/Interviews/Articles
roykingtree replied to SmashT's topic in Mod Announcements & Info
I recall him mentioning Chivalry: Medieval Warfare. If anyone has played that game they know how wonderful the melee system is. I will be interested to know how close SA melee is to Chivalry. -
Retexturing models and testing them in game
roykingtree replied to sausagekingofchicago's topic in DayZ Mod General Discussion
It never created an ArmAWork folder in "my documents", it only created one in my (T:\) BIS Tools partition. Is that okay? -
DayZ Developer Blog 8th March
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
Very nice. -
DayZ Developer Blog 8th March
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
Really hoping for a devblog update today. -
Retexturing models and testing them in game
roykingtree replied to sausagekingofchicago's topic in DayZ Mod General Discussion
idk this doesnt make any fucking sense to me, after retrying I ended up with 2 [bIS TOOLS 2.5] partitions. One partition (T:) contains all the tools. The other partition (P:) references the folder [ArmAWork] that is located in my partition (T:) and NOT in "My Documents" as BI's terrain tutorial states. I'm losing my mind trying to figure this out.