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Everything posted by roykingtree
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Use the search feature, I already had a topic that went into much more detail than this. And anyways Rocket already answered this in the PAX videos. It is not going to happen because the server would have a hard time keeping track of the zombies textures.
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DayZ Developer blog 26th April, Video from PAX and our latest "building"
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
I hope I'm still interested in DayZ when it is released. I just heard about the game Star Citizen, and it looks truly epic. I would like to say I am not a temperamental player and that I will enjoy DayZ SA no-matter the circumstances, but I honestly don't know anymore. It has been strung out for so long that I am almost worried that I will be dissapointed when SA is released because I will have expected something more/looking for features not there. I am fully aware this kind of attitude is selfish and unsympathetic, but that's how I feel. -
DayZ Developer blog 26th April, Video from PAX and our latest "building"
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
Stupid fucks disrespecting their sherpas. -
Players should develop Mental illness
roykingtree replied to TacticalTuna's topic in DayZ Mod Suggestions
What are you referring to? -
Would be cool for MOD but I'm not sure how it would fit in to SA lore.
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Players should develop Mental illness
roykingtree replied to TacticalTuna's topic in DayZ Mod Suggestions
OCD is a mental illness. -
I still think instanced bases is the worst thing you could do to Dayz.
roykingtree replied to scaramoosh's topic in DayZ Mod General Discussion
Some form of post apocalyptic civilization is crucial for team-play and DayZ. Are there any other workarounds/methods that would eliminate the structure and texture overload problem? If not then barricading already existing structures is the only way to go on this. Instanced bases would most likely result in an empty world as OP has stated; I used to play on a private hive that implemented "iron domes" (enemies could not enter) and that ruined my DayZ experience for a while as people just stayed in their bases because the risk was greater than the reward. Many casual players will likely vote for no-bases because it isn't necessary for their L33t gHillE AS50 bambi-sniping haX play-style :P, whereas RP players would greatly appreciate bases/barricaded structures because it adds another layer of immersion. But in the end it all depends on Rockets view as he will make the game that he wants to make (which btw I think is awesome). -
Players should develop Mental illness
roykingtree replied to TacticalTuna's topic in DayZ Mod Suggestions
You're unlikely to develop Schizophrenia if you are not originally predisposed to it (ie genetically). PTSD seems more realistic and a viable "option" for "mental illness". OP please do a search before posting a new topic in the suggestion forums. http://dayzmod.com/forum/index.php?/topic/89759-hunamity-group-play-and-mental-illness/page__hl__%2Bmental+%2Billness http://dayzmod.com/forum/index.php?/topic/84982-suggestion-about-having-delusions/page__hl__+mental%20+illness#entry801150 -
Maps or countries you would like to play in
roykingtree replied to ThaFatBuddha's topic in DayZ Mod Suggestions
I always enjoyed Takistan as a map. Nice desert wasteland feel. -
DayZ Developer blog 26th April, Video from PAX and our latest "building"
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
Sort of off topic but what is the logic/story behind all the foreign weapons in Chernarus? -
Replace M107/AS50 with less effective russian equivalent
roykingtree replied to Xianyu's topic in DayZ Mod Suggestions
It still confuses me why there would be a vast assortment of foreign weapons in Chernarus. -
DayZ Developer blog 26th April, Video from PAX and our latest "building"
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
Thanks a lot for the update and the interiors look beautiful on that ship! -
Oculus Rift support for stand alone DayZ
roykingtree replied to soapmak3r's topic in DayZ Mod Suggestions
Combined with a 3rd-Space gaming vest would be epic. And this: . -
[SA] - Books, Magazines and Reading Material
roykingtree replied to Draco122's topic in DayZ Mod Suggestions
We could get a google doc going of a collaboration of diarys. We would need to familiarize ourselves with Cherno history so that the storys corraborate each other though. -
[SA] - Books, Magazines and Reading Material
roykingtree replied to Draco122's topic in DayZ Mod Suggestions
I told my brother about this, he's submitting his Aesthesis classics journal. -
Character dies, becomes NPC Zombie
roykingtree replied to roykingtree's topic in DayZ Mod Suggestions
There's always a chance that Dean could change the lore, highly unlikely but there is that chance. -
[SA] - Books, Magazines and Reading Material
roykingtree replied to Draco122's topic in DayZ Mod Suggestions
tbh I would actually prefer they be in cyrillic, would be fun to learn -
Remove Starter Flashlight; Bring Back Flares
roykingtree replied to Powell (DayZ)'s topic in DayZ Mod Suggestions
fair enough -
Character dies, becomes NPC Zombie
roykingtree replied to roykingtree's topic in DayZ Mod Suggestions
Could you please tell me why you think it should be dead? What exactly do you not agree with? -
DayZ Developer Blog 15th April Highest one ever
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
Awesome update Dean, Matt, and the rest of the dev team! :) -
In-Game activities, adding immersion.
roykingtree replied to lachlan04@live.com.au's topic in DayZ Mod Suggestions
How about CD's and cassette tapes that you can play in your vehicle. I'd love to listen to some house music while driving my Lada Hippie. -
Not sure if you meant this suggestion for SA or for Mod, but Rocket has already stated that radios/communication are being completely re-worked. Souce: PAX East videos.
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Remove Starter Flashlight; Bring Back Flares
roykingtree replied to Powell (DayZ)'s topic in DayZ Mod Suggestions
Don't remove flashlights entirely, just reduce their effectiveness. IMO you're much more likely to find flashlights than flares in Chernarus residential districts. -
DAYZ Developer MINI Blog April 10th
roykingtree replied to OrLoK's topic in Mod Announcements & Info
This is my plan as well, I don't want to spoil my SA experience by becoming sick of DayZ Mod. There's only so many times you can feel enjoyment from getting fully geared and killing players :P. -
In an effort to make serious contributions to the game, I wrote a white paper detailing salient design issues.
roykingtree replied to Jsteiner's topic in DayZ Mod Suggestions
I now see what you mean with player creation and I do agree with you on that. One of the reasons the Wasteland MOD is so successful is it's ability to build and lock bases/items.