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Everything posted by roykingtree
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Ahh I knew that was a 3d rendering.
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[SA Discussion] Crash Sites/Wrecks and their Loot
roykingtree replied to Draco122's topic in DayZ Mod Suggestions
I hope the devs see this thread. Helicopter crashes should really be very rare. It's somewhat strange [the lore] that multiple military helicopters keep crashing every 6 hours (or however long restart is). IMHO a helicopter crash should only happen once every month at most. That would make high powered weapons even more valuable. -
DayZ Double Developer Blog 14th May 2013
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
We're almost in the 20's guys :D ! -
Everyday this bugs me and everyday I forget to bring it up, but finally the day of reckoning has come. Is it just me or has the average lifespan [1 hour and 9 minutes] on the homepage been exactly the same for the last 6+ months?
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Shouldn't be too hard to implement. Would be nice if they had like 5 animations for slow reload and 5 animations for fast reload to change it up a little.
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DayZ Double Developer Blog 14th May 2013
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
Yea my friend has this, he wears an arm band to protect it or something. -
I remember watching these vids, they are really cool.
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DayZ Double Developer Blog 14th May 2013
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
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DayZRP - The Search For The Kidnappers Feat. Lirik (Ep 4)
roykingtree replied to walshy690's topic in DayZ Mod Gallery
I like it, but I can't beleive the opening scene where that survivor is able to shoot at you while you unload an entire PDW clip into his chest from 5 feet away. -
Would be nice.
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DayZ Developer blog 26th April, Video from PAX and our latest "building"
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
Somebody get him an Epi-Pen stat! -
DayZ Developer blog 26th April, Video from PAX and our latest "building"
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
I like what you've done with your hair. -
-Me and colekern decided I should create my own thread for my suggestion to get more feedback. -Here is colekern's suggestion thread and his take on this suggestion: http://dayzmod.com/f...n-has-pictures/ Here is my suggestion: Reddit link mirror: I think Rocket wants to have minimal UI icons that directly tell you what is wrong with your character. I beleive he wants us to connect with our character and use our actual problem solving skills to determine what may be wrong with our character (ie..sick, broken leg, etc..). The following [crude] images are an example of what I think could possibly be done with the Inventory System to ensure what I previously said. How to diagnose your character: Healthy..... Sick... How to indicate/represent "Blood Loss": Minor blood loss: Medium blood loss: Major blood loss: *Note, The blood elements are dynamic and gradual, meaning there aren't just 3 stages (min,med,maj), the amount of blood that "drips" on to your UI is dependent upon how much blood you have lost.*
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DayZ Developer blog 26th April, Video from PAX and our latest "building"
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
Anyone who thinks they will be playing SA in June should seriously reconsider. The only thing I expect for June is the completed server architecture, some other cool stuff produced by the art department, and possibly a release date the 2nd week of June. Although I could be wrong and maybe tomorrow Rocket will release DayZ SA from atop Mt. Everest with every feature implemented including a masturbation simulator [to replace the heat pack]. -
[SA] Inventory/Character Condition
roykingtree replied to roykingtree's topic in DayZ Mod Suggestions
There will be a UI whether you like it or not, that is not the question. The question is how can we represent certain things without graduated meters, numbers, 3-stage icons, etc.... The suggestion I have proposed is a way to represent blood loss without saying (5137/12000 BLOOD). Also, wouldn't it be cool to open your UI and see blood slowly drip onto your UI obstructing icons etc..? -
[For SA] Player diversity and customization through skills
roykingtree replied to WiFiN's topic in DayZ Mod Suggestions
First off, thanks for creating a readable organized suggestion. I do like how your system tries to help the boredom issue of endgame, but I have a question about the skills. In real life I really enjoy fixing things, building/crafting things, so how would this system work for someone [like me] who would like to have more than one skill (ie... survival/leatherwork, mechanics/engineering, crafting/repairs)? -
DayZ Developer blog 26th April, Video from PAX and our latest "building"
roykingtree replied to mattlightfoot's topic in Mod Announcements & Info
I bet on a July release, but I think after June we will start to see a ton of new stuff (streamers, regular updates, etc..). -
I just ate some beans for dinner :o .
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I think you failed to see the part where I was replying to Fraggle, not you. edit: Lol this argument is useless, have a nice day.
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Well then fucking add it to the already existing topic. edit: Not to mention Rocket stated in the most recent PAX video (him in the hallway after presentation) that it would be hard to do this because the server would have a hard time keeping track of all the unique textures that a player has on a zombie.
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This is false. I put a lot of time formatting my topic in to a nice organised readable suggestion. This shit is getting annoying. We need a mod dedicated to the suggestions thread (as I have suggested to you before).
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I support this idea, but FFS OP did you even care to search for this? I literally posted the exact same topic. Now instead of having one topic with 120 replies, we have two topics with 60 replies. HERE IS MY TOPIC
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Tents should disappear on death.
roykingtree replied to jamieledgeway@hotmail.co.uk's topic in DayZ Mod Suggestions
This sort of goes along with the instanced bases issue, once they figure that out tents will fall in suit. -
I'd say my hometown would be Zelenogorsk, nice little supermarket and the locals are pretty friendly.
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Realistic hunting in Dayz inspired by thehunter 2013
roykingtree replied to jona (DayZ)'s topic in DayZ Mod Suggestions
Hope to see prancing deer like in Farcry 3.