I think this makes sense, but it shouldn't be implemented until many more bugs are fixed. For example, the bug where many zeds will aggro from long distances while I'm prone. When the game does freaky stuff that shouldn't happen and I get trapped with no escape, I d/c. I don't d/c if I aggro zeds properly, even if they're killing me, and I don't d/c when players are killing me. Once the game is almost out of alpha, your proposition will make sense, but not until then.