

Huuwap
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25 NeutralAbout Huuwap
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Rank
Helicopter Hunter
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Gender
Male
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I've never experienced the server-wide death ring thing, but I've seen it in streams. The two experiences for me that stand out are pretty blatant. Fully auto m203 spam while my friend and I were riding bikes on the edge of the map (9 or so shots at a time every 5 seconds) was the first. Then Saturday we take out two guys near Prud, and a car horn starts going off pretty much on top of one of our group. We start accusing each other of having a horn (I found one at one point on a player I killed who got the jump on me with a L85) and eventually caught on to the fact that it was an invisible guy when bear traps started spawning all around us. We all logged and went to a different server with broken legs...after changing our profile names of course.
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I'm 26, married and I play games around 55 hours a week. I'm pretty aware that I have a problem.
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Stop shooting people who are Unarmed
Huuwap replied to mordrag's topic in DayZ Mod General Discussion
I think a bigger issue would be "Stop shooting people after you've established friendly." -
What Graphics Card Should I Choose?
Huuwap replied to Baseballkid9734's topic in DayZ Mod General Discussion
Wow, you don't know what you're talking about. You do know there are different aspect ratios than 16:9 don't you? It's quite likely his monitor's native resolution is 1920x1200 (16:10), in which case running at 1920x1080 would result in a stretched image and blurred pixels. What about monitors with native resolution of 2560x1600? Is that worthless? And should the man who bought that monitor run his games at 1920x1080 as well? Fucking moron. Idiocy runs rampant in these parts I see. ON-TOPIC: I have an HD 6870 and an i5-2500k and the game runs just fine at mid-high settings. -
Less snipers as of wednesday..
Huuwap replied to scoobysnacks's topic in DayZ Mod General Discussion
In Process Changelog (WIP): * [FIXED] Graphical glitches with dead bodies (Rebinarized file should no longer produce graphical artifacts) * [FIXED] Converting between magazine types resets ammo count (Now only contains previous number of rounds) So I guess there's an answer...it's in process, but not necessarily confirmed for 1.7.2.5. -
Tutorial: DayZ Setup and Enabling Steam Overlay
Huuwap replied to Huuwap's topic in New Player Discussion
Odd, I haven't had any problems. Did you find a solution? -
Less snipers as of wednesday..
Huuwap replied to scoobysnacks's topic in DayZ Mod General Discussion
That'll certainly fix dcing/reconnecting to bring ammo back, but will it fix the combination bug? -
Gun nerf made the game more challenging
Huuwap replied to Helsing's topic in DayZ Mod General Discussion
You just have to hit it in the right spot. Left-most window (while facing the hospital), aim the shot right at the medical symbol. Never takes more than 2 shots. -
5 is plenty of time IMO. The biggest issue is hitting somebody, having them pass out and disappear. This at least gives you time to finish the guy off. Who cares if you shot and missed and the guy goes behind a tree and disconnects? Yeah, it's a cowardly playstyle and I don't condone it, but if you didn't put a bullet in him and he manages to get out of sight before logging off, so what? You lost a bullet flung his way with no guarantee that you'd finish him off.
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Do you guys feel bad for killing people?
Huuwap replied to Xantos123's topic in DayZ Mod General Discussion
Not anymore. -
Tutorial: DayZ Setup and Enabling Steam Overlay
Huuwap replied to Huuwap's topic in New Player Discussion
Another visibility bump. -
My name is Dr. Phil, and I'm here to help you.
Huuwap replied to Doyle McPoyle's topic in New Player Discussion
So you'll post a risque pic of you at 14, but not a modest at 19? I feel as though you must be a troll. -
Kicks by ping, and why its annoying
Huuwap replied to blackout14@live.com's topic in DayZ Mod General Discussion
Sometimes it's a pain for me to play with my other friends in the US. I consider a ping of 180ms pretty reasonable, I have 8 - 13 hops no matter what server I connect to, I think kicks for anything under 200ms is unwarranted. -
Permadeath in the post apocalypse (bit of an essay) *repost from newbie group*
Huuwap replied to JerFeelgood's topic in DayZ Mod General Discussion
I see. I guess I don't see what the big deal is then...I always have two or three zombies tailing me, talking or not =/. I thought you were going for actual aggro from some meaningful range, not a walk toward sound. Are you going for dissuading people from camping and communicating or what? Maybe I need to re-read your OP and make sure I completely understand what you're talking about, because zombies aren't challenging if you keep moving and you'll always have zombies on you if you're moving constantly. I think I see more of what you're trying to achieve. If your sniper is on a hill 500 meters away and gets killed, you may not hear the gunshot and if he's dead how does he tell you he's fucked over? Would give a reason for often check-ins and radio silence...but I really don't see how it could be implemented. I do think that would be a cool feature...I just don't see a realistic way to make it happen. -
Permadeath in the post apocalypse (bit of an essay) *repost from newbie group*
Huuwap replied to JerFeelgood's topic in DayZ Mod General Discussion
3:33 - Direct comms don't aggro zombies.