Marvel (DayZ)
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Everything posted by Marvel (DayZ)
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Anyone that believes the vaporware game DayZ standalone will be there before Christmas 2018 is either very dumb or very naive. Even IF it gets released it's way too late, the hype is already over anyway. Every month you'll see a rocket topic where he asks himself the question Why the lack of information? Answer: Because they're not doing anything.
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E3 Expo - June 2013 - Interviews and Gameplay
Marvel (DayZ) replied to SmashT's topic in Mod Announcements & Info
I play the mod every single day for lots of hours, only Taviana though on 1.7.4.4. On our server we just removed the ability for the zombies to run which already makes this game so much better. People love it. No more zombies with hawk eye vision and sonar spotting you from 2 miles away and running after you for another 4 miles and then hitting you from 10ft away through a stone wall. In Left 4 dead zombies are fun, they are more natural and it's really fun to blow their heads off. In Day Z the zombies are just annoying and that's it. Yes they knock you down right now a lot of the times so they are more dangerous but does that make me scared of them? No I think they're still just annoying and they look even more annoying in the E3 video. For me a zombie apocalypse would be more like the walking dead series, massive amounts of normal to normal-fast walking zombies so that you get surrounded at one point and run out of ammo instead of a few zombies with rambo powers. In fact it's like the #1 rule in any zombie apocalypse, zombies have strength because of their numbers not because of their individual strength. Anyway it's not only the zombies it's the textures, it's the inventory system, it's the clothing, it's almost everything. Like I said: If this is the result of 1 year developing with Bohemia (where the mod was without the help of Bohemia) then I don't have my hopes up high. And then when I read in some other post that Rocket is tired of the entire zombie genre and wants to create something else, ouch. I bet when you play the alpha and you shoot a zombie in its leg it will still say "Oh fuck that hurts!". Day Z standalone will be on top of my vaporware list right now. Let's call it Day Z forever. I don't care though, I think the mod is perfect as it is. We can modify it ourselves, there's an entire community behind it. It would be really hard for standalone to beat that anyway. -
E3 Expo - June 2013 - Interviews and Gameplay
Marvel (DayZ) replied to SmashT's topic in Mod Announcements & Info
Ouch the standalone looks horrible so far. The zombies look far worse than in the mod version. Jumping zombies what are they thinking? If this is the result of a year long work on dayz standalone then I don't have my hopes up high. This will probably take another few years to develop and make the game actually playable. -
Normally this would really bother me as well because I think the zombies are annoying enough already (I'm more of a PvP player) but luckily there are enough private hives still running 1.7.4.4 or 1.7.6.1 so you always have a choice in what you play :)
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See: http://www.escapistmagazine.com/news/view/123007-DayZ-Creator-A-Console-Port-is-Almost-Certain What do you think? I don't like the idea of a console version at all. Development will go even slower then it is already right now and I'm so scared that the console with its low-end hardware (yes, even the PS4) will hold back the PC version.
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Rocket: Console version almost certain
Marvel (DayZ) replied to Marvel (DayZ)'s topic in DayZ Mod General Discussion
That's what I'm scared off, if the console version is a huge sale hit it will become the leading version and everything will be optimized and built for the console and ported to the PC. That would be a nightmare. -
DayZ EU Taviana 2.0 [Auto-whitelister] [GPS/NVG/G17] [400+ vehicles] [1 gbps]
Marvel (DayZ) posted a topic in Mod Servers & Private Hives
Hi all, We are looking for regular players for our new Taviana server. It's a whitelist server but whitelisting is automatic (visit http://whitelist.mgftw.com). Server features: - 100 slots. - Latest hardware (Xeon E31270v2 32 GB RAM + SSD disk). - 1 gbps line (Location Amsterdam). - Spawn with NVG/GPS/G17. - Around 500 vehicles, lot of aircrafts - 3DP On. - Gotcha Antihack IP: 213.247.35.41:2303 For whitelist issues please post here: http://mgftw.com/sho...isted-Read-here (You can login to our forums with your steam account, no registration needed!). See you soon! -
A not-announcement announcement for the forums!
Marvel (DayZ) replied to rocket's topic in Mod Announcements & Info
I don't care when it gets released, we still have the mod to play in the meantime which is great already and keeps getting better. I rather have it take a couple of months longer and have a really good game than something like the War Z which I spend money on and only played for a couple of minutes to find out that I can't even cross a river and have to walk around it (that game is really awful compared to Day Z). Btw. I can't believe people actualy think the war z has something to do with day z, that's just stupid. If people are that stupid they just deserve to get burned, I did but I at least knew it was a totally different game. Anyway, can't wait for the standalone version and go public hive again with my servers! -
New US Server (Chicago) - Expert/Whitelist
Marvel (DayZ) posted a topic in Mod Servers & Private Hives
We have two DayZ instances online right now, one in EU (Amsterdam) and one in US (Chicago). Both with the latest hardware and 1 gbps connections. Both servers share the same hive, vehicles and loot locations are per server just like the public hive. Server is expert, which means no 3DP or kill messages. Side channel is enabled though. We run realistic time, so servers have the exact same time in game as the city they are in (GMT -6 & GMT +1). To whitelist, enter your guid and nickname here: http://whitelist.mgftw.com. You will then be auto whitelisted (Whitelist is reloaded every 15 minutes). US server IP: dayz-us.mgftw.com port 2302 (204.188.252.147). EU Server IP: dayz.mgftw.com port 2302 (213.247.35.41). Teamspeak (512 slots): teamspeak.mgftw.com Hope to see you soon! -
New US Server (Chicago) - Expert/Whitelist
Marvel (DayZ) replied to Marvel (DayZ)'s topic in Mod Servers & Private Hives
Bump, We now have an easy whitelister: http://whitelist.mgftw.com Just enter your guid and nickname and you will be auto whitelisted within 15 minutes! -
Namalsk (NL 1 gbps) Expert/Whitelist - Great perfomance and support
Marvel (DayZ) posted a topic in Mod Servers & Private Hives
We are now running a 24/7 Namalsk server (Day Z latest Bliss 4.0 built / 1.7.3, latest Arma patch) in Amsterdam on a gigabit network link and fast hardware (E3-1270, 16 GB RAM, RAID10 disks). Our hive database runs on an external Linux server. Backups are being made every day and stored off-site. We run everything on Expert, so no 3DP or kill messages this is the real deal like the game should be. Side channel is enabled though. PvP is allowed. Our server restarts automatically every 4 hours to keep it running smooth (with pre-warning). We run a fairly big community so admins are usually available 24/7 and we constantly check log files for suspicious behavior. To get whitelisted you need to e-mail your nickname and guid to: dayz@mgftw.com Another way to get whitelisted is to register on our forum (or you can use your Steam account to log in) and post your guid in this topic: http://mgftw.com/sho...isted-Read-here For our Day Z forum section see here: http://mgftw.com/for...71-DayZ-servers Here's the server info and name: 213.247.35.36:2302 mgftw.com Namalsk We are listed in Gamespy (Search tag: mgftw) but you can also directly connect to: dayz.mgftw.com:2302 We have a 512 slot teamspeak server as well, same location: teamspeak.mgftw.com. If you want to have your own private channel for your clan e-mail us or post a topic and we'll take care of it! Hope to see you soon! dayz@mgftw.com -
Hi all, I'm using Bliss 3.6 for my Private Hive and want to run the Namalsk map, however I can't find a decent vehicle spawn locations file/script. I've tried importing this one: http://download.nightstalkers.cz/dzn/namalsk_spawns.sql but it gives SQL errors. ERROR 1064 (42000) at line 23: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'ALTER TABLE `spawns` ENABLE KEYS */' at line 36 Can anybody give me a SQL dump of their spawn table? I would really appricatie it. Thanks!!
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Private Hive server (NL) Expert/Whitelist - Great perfomance and support
Marvel (DayZ) posted a topic in Mod Servers & Private Hives
We are now running a Private Hive server (Day Z latest Bliss built) in Amsterdam on a gigabit network link and fast hardware (E3-1270, 16 GB RAM, RAID10 disks). Our hive database runs on an external Linux server. Backups are being made every day and stored off-site. We run everything on Expert, so no 3DP or kill messages this is the real deal like the game should be. Side channel is enabled though. PvP is allowed everywhere. Our server has over 60 vehicles from which 3 are choppers. Items saved out of the map area will be wiped and reset at every restart. Our server restarts automatically every 4 hours to keep it running smooth (with pre-warning). We run a fairly big community so admins are usually available 24/7 and we constantly check log files for suspicious behavior. To get whitelisted you need to e-mail your nickname and guid to: dayz@mgftw.com Another way to get whitelisted is to register on our forum (or you can use your Steam account to log in) and post your guid in this topic: http://mgftw.com/sho...isted-Read-here For our Day Z forum section see here: http://mgftw.com/for...71-DayZ-servers Here's the server info and name: 213.247.35.36:2306 mgftw.com Private DayZ server We are listed in Gamespy (Search tag: mgftw) but you can also directly connect to: dayz.mgftw.com:2306 We have a 512 slot teamspeak server as well, same location: teamspeak.mgftw.com. If you want to have your own private channel for your clan e-mail us or post a topic and we'll take care of it! Hope to see you soon! dayz@mgftw.com -
Private Hive DayZmod Integration Project
Marvel (DayZ) replied to rocket's topic in Mod Announcements & Info
+1 for Bliss as we are currently running it for our private hive. It's clean, professional. Great support and they fix a lot of bugs as well. They have a website, forum, bug tracker etc. -
Hi, I have an issue. I got reports that users can join my servers with generated cd-keys using Arma 2 OA Keygen. I tested this myself and indeed, it works. I can just generate a key and join my servers. How can I enabled cd key check? Battleye is fully enabled shouldn't battleye check for this? Thanks.
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Here are a bunch of cheaters on my servers, please global ban these people. NL13: 21.08.2012 12:02:26: LOLz (92.3.173.216:2304) 72f9a67223fd0df8258e713a91be9789 - #0 "if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject true;};" 22.08.2012 13:21:36: [Wolf]negreshnik (94.41.55.165:2304) 61a52ae5397ad2220fc06c89bff7e813 - #0 "{ if((name _x) == '[Wolf]negreshnik') then { _x hideObject true; }; } forEach playableUnits;" 23.08.2012 13:51:04: Jailbait. (178.84.218.241:2304) fc04c8b8426f23a4c99e77a81aa6653b - #0 "if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject true;};" 24.08.2012 07:15:56: Alex (88.114.105.245:27882) aa1f509a799512e217b49c71dc8ac66a - #0 "player setdamage 1" 24.08.2012 08:22:31: [DaD] Deejdd (94.210.96.46:2304) 8dcb57bbfa47941ca11006e837018f8c - #0 "(vehicle player) setDamage 1;" 24.08.2012 11:29:19: King Of Sweden (83.250.37.75:2304) 32d854802b999bda5ed08dc4141a4316 - #0 "if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject true;};" 24.08.2012 11:29:19: King Of Sweden (83.250.37.75:2304) 32d854802b999bda5ed08dc4141a4316 - #8 "if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject true;};" 24.08.2012 12:30:24: nyxx (82.176.1.250:2305) 11286d0353190f6e0156347a317ee326 - #0 "if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject true;};" 24.08.2012 12:30:24: nyxx (82.176.1.250:2305) 11286d0353190f6e0156347a317ee326 - #8 "if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject true;};" 24.08.2012 15:55:54: Hou de yuo (173.77.227.30:2304) efd22266d2d6a723b136b1fe4178873a - #0 "{ if((getPlayerUID _x) == '44748102') then { _x hideObject true; }; } forEach playableUnits;" 24.08.2012 16:26:01: Aden (86.1.221.80:2304) 8ea23c94770de062228d08d93719d34d - #3 " if (isServer) then {_object = createVehicle ['UH1H_DZ', [3709.65, 2212.31, 0], [], 0, 24.08.2012 17:38:51: Aden (86.1.221.80:2304) 8ea23c94770de062228d08d93719d34d - #0 "if (name player == "NAME") then { (vehicle player) setDamage 1;};" 24.08.2012 17:38:51: Aden (86.1.221.80:2304) 8ea23c94770de062228d08d93719d34d - #7 "if (name player == "NAME") then { (vehicle player) setDamage 1;};" 24.08.2012 18:30:46: Lehm4nn (94.173.9.16:2304) 4597d6d61980fe64ceeceff297e5f3c7 - #38 "[this] spawn BIS_Effects_AirDestruction" 24.08.2012 18:30:46: Lehm4nn (94.173.9.16:2304) 4597d6d61980fe64ceeceff297e5f3c7 - #38 "[this, 6.38952, 9964.92]spawn BIS_Effects_AirDestructionStage2" 24.08.2012 18:30:46: Lehm4nn (94.173.9.16:2304) 4597d6d61980fe64ceeceff297e5f3c7 - #38 "[this, 6.38952, 9964.92,false,true]spawn BIS_Effects_Burn" 24.08.2012 18:58:18: Columbus (71.193.121.97:2304) 271bb8f7d2b1f695c2c49907557c19e4 - #0 "if (name player == "Columbus") then { (vehicle player) setDamage 1;};" 24.08.2012 18:58:18: Columbus (71.193.121.97:2304) 271bb8f7d2b1f695c2c49907557c19e4 - #7 "if (name player == "Columbus") then { (vehicle player) setDamage 1;};" 24.08.2012 19:03:24: Frank (87.211.79.84:2304) 67aa22006bb563bcb09e4b30400785be - #0 " if (isServer) then { _dsasadsa = createVehicle ['ATV_US_EP1', [9674.53, 1728.55, 0], [], 0, 'CAN_COLLIDE']; 25.08.2012 06:00:38: Max (94.28.177.220:2304) 21de5e48e3ce676d060ab46969e0950d - #0 "{ if((getPlayerUID _x) == '5470596') then { _x hideObject true; }; } forEach playableUnits;" 25.08.2012 06:00:38: Max (94.28.177.220:2304) 21de5e48e3ce676d060ab46969e0950d - #8 "{ if((getPlayerUID _x) == '5470596') then { _x hideObject true; }; } forEach playableUnits;" 25.08.2012 07:25:06: m0nk14 (79.31.141.101:2304) 0e849cd3a7997b8fd6f4e622b6435c88 - #0 " if (isServer) then { _dsasadsa = createVehicle ['Skoda', [9856.23, 4672.23, 0], [], 0, 'CAN_COLLIDE']; 25.08.2012 08:01:40: Nepho (78.150.30.76:10502) ed970efdead1b7d1c23509a99743f511 - #38 "[this] spawn BIS_Effects_AirDestruction" 25.08.2012 08:01:41: Nepho (78.150.30.76:10502) ed970efdead1b7d1c23509a99743f511 - #38 "[this, 6.68017, 15564.4]spawn BIS_Effects_AirDestructionStage2" 25.08.2012 08:01:52: Nepho (78.150.30.76:10502) ed970efdead1b7d1c23509a99743f511 - #38 "[this, 6.68017, 15564.4,false,true]spawn BIS_Effects_Burn" 25.08.2012 11:37:58: .:TMK:. Toxiq (90.199.107.100:2304) 3df775a154412091810906e9ee52dc8c - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 25.08.2012 11:37:58: .:TMK:. Toxiq (90.199.107.100:2304) 3df775a154412091810906e9ee52dc8c - #8 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 26.08.2012 06:03:17: Old man (90.151.43.28:2304) 5395135aee67c7984b656bacd0234cfc - #38 "[this] spawn BIS_Effects_AirDestruction" NL20: 20.08.2012 12:01:49: UMADBRO? (82.0.21.188:2304) 6693ceafcc31240c2863fb89b68922f5 - #0 "if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject true;};" 20.08.2012 15:15:19: Cleaner (195.64.206.236:59067) 27577285e0b23b8b03b2b7b17be3dbad - #0 " if (isServer) then { _object = createVehicle ['PBX', [6135.83, 1929.74, 0], [], 0, 'CAN_COLLIDE']; 21.08.2012 06:16:20: YourDeath (78.81.6.221:10402) 13ef114003683928efdd48188384b712 - #0 " if (isServer) then { _object = createVehicle ['Ikarus', [87.9476, 15221.2, 0], [], 0, 'CAN_COLLIDE']; 22.08.2012 14:59:40: leroy (89.99.140.61:2305) affa93e67b305805360547dc2c6f108b - #0 "beeeh = this" 22.08.2012 15:08:02: Anwender (178.202.213.246:10802) 19b0641178ad5428c25f8d93508e47b4 - #0 "if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject true;};" 23.08.2012 15:33:53: Sexyking (81.9.57.132:2304) 1ff4e601be1874e7be5c0f7ba6f006ae - #0 "if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject true;};" 24.08.2012 08:50:02: Fisscret (93.123.253.33:63485) 6edca180af4e22b59eb9eab5f5749780 - #0 "3 setovercast 0.8" 24.08.2012 09:01:41: 卍 (81.191.44.117:10802) 9389fcf471a04fb6dc38b36663370572 - #0 " if (isServer) then { _dsasadsa = createVehicle ['UH1H_DZ', [12016.5, 9258.95, 0], [], 0, 'CAN_COLLIDE']; 24.08.2012 09:07:30: Dr. Douchebag (90.184.63.194:19621) 9a92fed0914c3a2c228f99d7ead0c441 - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 24.08.2012 13:50:55: Deiviz (89.117.40.97:9002) 249152dc7c9735ac2a57eaa9b713b0a0 - #0 "(vehicle player) setDamage 1;" 24.08.2012 13:50:55: Deiviz (89.117.40.97:9002) 249152dc7c9735ac2a57eaa9b713b0a0 - #7 "(vehicle player) setDamage 1;" 24.08.2012 14:09:36: Promise (81.106.155.163:2304) a14deed13a2934b5bff30eb0de99ba2b - #0 "player setdamage 1" 24.08.2012 14:09:36: Promise (81.106.155.163:2304) a14deed13a2934b5bff30eb0de99ba2b - #7 "player setdamage 1" 24.08.2012 14:36:04: FREEZERR (94.208.40.240:2305) c28f82d3055a97559723b0ad2858b222 - #38 "[this] spawn BIS_Effects_AirDestruction" 24.08.2012 14:36:05: FREEZERR (94.208.40.240:2305) c28f82d3055a97559723b0ad2858b222 - #38 "[this, 9.28899, 17498.9]spawn BIS_Effects_AirDestructionStage2" 24.08.2012 14:36:07: FREEZERR (94.208.40.240:2305) c28f82d3055a97559723b0ad2858b222 - #38 "[this, 9.28899, 17498.9,false,true]spawn BIS_Effects_Burn" 24.08.2012 17:19:59: WTF (93.218.96.72:10702) 3c4541869b028aab7e258512d904685b - #38 "[this] spawn BIS_Effects_AirDestruction" 24.08.2012 17:20:00: WTF (93.218.96.72:10702) 3c4541869b028aab7e258512d904685b - #38 "[this, 7.76173, 5766.48]spawn BIS_Effects_AirDestructionStage2" 24.08.2012 17:20:24: WTF (93.218.96.72:10702) 3c4541869b028aab7e258512d904685b - #38 "[this, 7.76173, 5766.48,false,true]spawn BIS_Effects_Burn" 24.08.2012 18:25:13: BDM|Denny* (84.73.94.133:10802) e543903dd24af577675e45fe1fc81a90 - #0 "beeeh = this" 24.08.2012 18:25:13: BDM|Denny* (84.73.94.133:10802) e543903dd24af577675e45fe1fc81a90 - #38 "beeeh = this" 24.08.2012 18:25:13: BDM|Denny* (84.73.94.133:10802) e543903dd24af577675e45fe1fc81a90 - #39 "beeeh = this" 25.08.2012 05:31:06: BlackDaddy (178.19.242.186:2304) a2a33d0f34fd88226866a24d482e16b3 - #0 "curPlayer allowDamage false;" 25.08.2012 05:31:06: BlackDaddy (178.19.242.186:2304) a2a33d0f34fd88226866a24d482e16b3 - #8 "curPlayer allowDamage false;" 25.08.2012 17:37:27: Ваш Добрый Папочка (95.25.89.75:2304) 3581700cbf46b9bbd70e60677f286c4c - #0 "if (isnil ("trtrtrtrtr0n")) then {MYplayersobj hideObject true;};" 25.08.2012 17:37:27: Ваш Добрый Папочка (95.25.89.75:2304) 3581700cbf46b9bbd70e60677f286c4c - #8 "if (isnil ("trtrtrtrtr0n")) then {MYplayersobj hideObject true;};"
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I'm sorry to report that we have to shutdown NL 20 and NL 13 for now. With the amount of cheating and hacking going on there's no point anymore to run public hive connected servers. Playing a fair game on such servers is simply not possible right now and due to the lack of decent logging capabilities we are unable to keep our servers clean. Hackers are simply not detected. We will continue to run our private hive though, however we will force a strict whitelist policy on that server which means you have to request access in order to play on that server. If you want access and you want to know how to get whitelisted please read our forum topic about this: http://mgftw.com/showthread.php/7504-DayZ-Private-server-Not-Whitelisted-Read-here In the future, when DayZ becomes standalone and therefor hopefully more hack proof we will be back, guaranteed. Thanks for playing and we hope to see you on our private server!
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cd key check disabled???
Marvel (DayZ) replied to Marvel (DayZ)'s topic in Mod Servers & Private Hives
Fixed!! Firewall was blocking checks, now it works again :) -
cd key check disabled???
Marvel (DayZ) replied to Marvel (DayZ)'s topic in Mod Servers & Private Hives
I will do that as well, thanks. I'll keep my servers down until this is fixed. I don't get it on other servers it doesn't work. Hive is working though and BE is fully enabled as well as all the other settings according to the rules. -
Should we remove barbed wire in the next update
Marvel (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
Yes yes yes! :) -
NL 13/20/ - marvel are you butt hurt?
Marvel (DayZ) replied to smokke1982@gmail.com's topic in Mod Servers & Private Hives
Rayzel, you remember your time on our L4D servers? You always got banned by our admins because of griefing, votekick abuse etc. and it was me that always removed your ban. I even warned my admins at the time not to ban you anymore because you were just an over-fanatic player that just wanted to win, nothing more. I always backed your ass. Then suddenly, you started to become a racist and things got worse fast, you started threatening us with ddos attacks, threatening our players and at that point even my admins turned against me for protecting you so I had no other choice but to ban you, you forced me to. Now you want to play on OUR Day Z servers which are in Europe, and you are in the US. There are so many servers out there with less latency for you but no, you want to play on our servers just because you feel you have the right to do so. You feel that you only have rights, no obligations. Do you realize that you are the only banned player on our Day Z servers? Servers we are running for several months now? You really have to fuck things up to get that far because we never ever did that before. Up till today you are still the only one with a local ban on our servers. Look at all the other replies, nobody is backing you, not the Day Z crew, not the other members. Doesn't that ring a bell? Maybe you are the issue, not me, did you ever consider that possibility? -
NL 13/20/ - marvel are you butt hurt?
Marvel (DayZ) replied to smokke1982@gmail.com's topic in Mod Servers & Private Hives
Spawn killing doesn't get you banned, we follow the public server rules, however, in a previous topic here you admitted the use of hacks. Well, you didn't use any hacks yourself but your friends used hacks to locate tents, vehicles, camps, players etc. and you used that information to your own benefit claiming it wasn't hacking because you got the information from a 3rd party person. I disagreed with that. Secondly, you are just a griefer. You're only goal when joining our server is emptying it. Griefing so much that people don't have fun anymore and quit, not to play the game like it's meant to be. Since I pay the monthly server bill it's my right to ban you from our servers just for that reason alone. So no you didn't got banned for spawn killing, it's just a sum up of a lot of things you have done in the past and will continue to do in the future would I allow you back in. I'm just protecting my severs and players against people like you, something any responsible server admin would do. -
That may be so, but a lot of competitors are already out there right now, working on similar games with the War Z as the most finished product, not playable yet I agree but we've seen gameplay footage and it looks promising. Day Z has over a million unique players and over 4000 dedicated servers that people pay a lot of money for so even though it's an alpha you can't just leave a game breaking bug like those graphical glitches unsolved for weeks without even so much as a forum post that people are working on it. That's pretty damn arrogant if you'd ask me.
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On the other hand, if people like you and others keep sucking rocket's dick no matter what then he doesn't feel the need at all anymore to fix things. I mean how hard can it be to remove the dead bodies to at least fix the graphical glitches? I'm not a programmer but I'm sure it can't be THAT hard. And I do have a concept of Alpha, we've had a playable Alpha version for a long time, now we have an unplayable one since the last couple of updates. Private hives are popping up all over the place, public hive servers are getting empty because of all the bugs and hacking, servers we as admins pay a lot of money for each month (I bet you don't contribute anything). So it's not OMFG Fix it now, it's more like: Stop f*king breaking things all the time and leaving us with the mess. [user warned. -Max]
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I prefer that as well, because any new patch will probably only break stuff again and not fix anything like the last two patches. So good for Rocket that he had a good time at PAX while we server admins try to deal with all this. Probs to the DayZ staff who try to help you but simply can't because Rocket screws up with every patch and can't fix anything he broke and simply gives up on it, like the glitches which make the game almost unplayable. It seems really easy to remove the dead bodies from the map with a small hotfix, but I guess that's really hard so either Rocket is just a noob or he doesn't care. Anyway, good luck with your patch rocket, I hope it will be there before September 2014 but hey, it won't work anyway that I'm sure of. Meanwhile The War Z has a gameplay video and I'm glad there's more competition because as of right now DayZ is dead. Servers are getting empty, players are leaving and Rocket is still walking next to his shoes.