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MalleusX

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About MalleusX

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  1. Is it confirmed that the day/night cycle is limited to a real time cycle by the Arma engine? This game desperately needs a shorter day/night cycle (4-6 hour intervals IMO)...it is honestly the most major factor holding it back. Of course before that happens the night time lighting would need to seriously be brightened so that playing at night is actually POSSIBLE without NVGs and fun. It would also give those NVGs and NV scoped guns a purpose. For example I log into the server I always play on tonight and guess what...night time...for the next 10 hours. And NOBODY is on it because of this. I joined the server because it was a US server and during the weekends when I can play in the morning and evening I have a blast, but playing on the weekdays after work is nearly impossible because of this day night cycle. TLDR; Night time NEEDS to be brightened up and made playable for players without NVGs, and also the day/night cycle needs to be shortened for gameplay reasons.
  2. There is no way that you are running the game with that rig at that resolution on high with stable frames. Proof :) Also, the 4870 is higher performance than his video card.
  3. Your video card is very weak. I play this game completely maxed @ 1920x1080 with 70 fps with this rig. AMD 6200 six core 4.1ghz 8GB DDR3 ATI Radeon HD6950 2GB GDDR5 And even then in cherno and elektro I get slight frame rate drops with lots of action going on. The Arma engine is not exactly very optimized to begin with, let alone running the game on high with your setup.
  4. What? What is your point.
  5. So, does the TC realize that this game has been steadily growing ever since release yet? And that it is currently more popular than it ever has been? This post fails so hard.
  6. MalleusX

    World too big for own good?

    The map is more or less perfect size for 100 players. With more than 100 players it would be too crowded and with 50 or less player interaction away from the coast is few and far between.
  7. MalleusX

    IF this was an actual game...

    If DayZ makes it as a standalone title (which I would buy instantly) I would like to see it as a one time purchase. A subscription fee or F2P model would not work with this type of game at all, a one time purchase is the only way I can see it being successful.
  8. MalleusX

    Plain and simple: PvE

    You realize all this would do is making farming incredibly easy and completely break "PvP servers" right?
  9. Ok so obviously right now in the DayZ community there is a growing minority that is demanding "safe" PvE and less KOS from other players. Some of the suggestions proposed have been 1) Safe zones or neutral trading zones, 2) the return of bandit skins and the humanity meter and 3) "penalties" for killing players and various debuffs. All of these solutions, and any type of "solution" nerfing or watering down PvP in DayZ is NOT the solution and will severely hurt this wonderful mod. I think this is obvious to Rocket and the dev team but it cannot be overemphasized enough that PVP IS WHAT IS CARRYING THIS GAME. Without the exhilarating player interactions and the intense ambushes/firefights this mod would not really be worth playing all that much. Now with that being said, it is obvious in my eyes that the solution for these solo PvE minded players is simply enhanced communication functions and a group system that would allow solo players to form groups and identify each other much more easily. I am not sure what the coding would have to be behind it and what the engine can support, but I know in vanilla Arma there is a squad function that is used to identify your squad that has potential for DayZ. This would allow players to invite other players in the starting areas and then communicate with text and voice thru the group channel. In my eyes this is necessary to give public solo players and small groups the best possible experience in DayZ and that so they can actually compete with private VOIP groups in servers. For example, I play with a group of 10 of my friends in Mumble and when we jump into a server we literally own it...we can invade the NWAF, Stary, Cherno etc. with little fear or competition. However The most intense and exciting experiences I have ever had in this mod have been running into another larger premade group and getting into a skirmish. Giving pubs the opportunity to form larger groups would not only enhance their experience for protection and safety, but also private groups experiences for more challenging targets.
  10. Just shooting zombies is not fun. Zombies are AI...they are stupid, slow, and not a challenge at all. This is why PvP is in the game...to actually make it exciting and fun. Trust me when I say that you are in the minority for wanting a pure PvE, loot collecting experience. That being said, there is NOTHING WRONG with you playing this way. However players like you wanting the elimination of the PvP experience or watering down of it is extremely irritating.
  11. Whining solo players are ruining this game. This is a open world sandbox game...groups DOMINATE these type of games. If you feel helpless and that you are always being shot bla bla bla, it's because you are a helpless solo target! Having a group of friends and VOIP is the difference between being incredibly frustrated with this wonderful game and having a great time...just like any other game really (well except maybe CoD :P), but especially for sandbox games such as this and EVE. I recommend searching for gaming communities and clans involved with DayZ that are recruiting. Hopefully one day some type of group feature will be added for DayZ which I think will help the "deathmatch syndrome" that many are having issues with, but watering down PvP and making safe zones is NOT the answer so stop pleading for them.
  12. MalleusX

    Plain and simple: PvE

    I play with a group of 10-15 friends. We have Mumble and all play together sometimes on the same servers, everyone outside of our group is KOS IF WE FEEL LIKE IT. If we can get amusement or loot from gunning another group of bandits or a survivor down we do it. If someone is unarmed or far away from us and not interferring with our objectives sometimes we choose to let them live. This is a SANDBOX game where you can do whatever the hell you want. Moral of the story? Make some friends.
  13. Is this post for real? Are you new to PC gaming or something? I have my own 50 slot Mumble server with a group of 20 friends and we have been playing all sorts of games together for nearly 4 years now. We all join the same server and have a blast. Solo PC players like yourself will ALWAYS be at a disadvantage playing ANY game against premade groups (clans), especially open world sandbox games like DayZ and EVE. That is why you make friends...search for gaming communities to join...anything, but if you want to be a anti social "sole survivor" hermit you will always get the short end of the stick. For all you RPers that is how it works in reality. Tight knit groups and large numbers are what usually prevail and have control :)
  14. MalleusX

    [1.7.2] New guns?

    That is a legit gun, however it should not be silenced. Link here: http://dayzwiki.com/wiki/index.php?title=M4A1_HWS_M203
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