Jump to content

emt

Members
  • Content Count

    3
  • Joined

  • Last visited

Community Reputation

0 Neutral

About emt

  • Rank
    On the Coast
  1. I agree with PHisher about side chat. If something is going to be implemented to take its place, then side chat should be left in till the concept is completed. The main point behind it is "I would love to have Side Chat enabled on my server as I do feel it gives players a way to communicate and it does foster a nicer community with growth" From personal experience, I can see someone over 1000m away, but even at 150m, they might as well be on another world. Im not risking getting within 80m just so i can see if the guy is going to blow my head off or not.
  2. But the argument that "skills should be learned" is flawed. You literally wake up on a beach! Did the player not have a past life before that? Or did everyone just get into college when the zombies came? The learning of skills is not the best option here. Based off of your humanity, which equates to your games style, will choose what part you play in the apacolypse.
  3. The base idea is good...But from what I read, people still want the ability to do the lone wolf if they want. So lets try and join the 2 ideas together... So we have some people that want player roles to increase the need for other people. While on the other hand, we have people that want the freedom to not have to rely on anyone. Completely agree with that. So why don't you have your starting character be based off your humanity...So people with high humanity would be doctors...given the oath and all and people with low humanity could be..... But then one could argue "I dont want to have to find a doctor every time i get shot". Great counter argument! So you make it so the player could stop the bleeding, but somthing would be off about them that only a doctor could fix. Lets say you get shot in the leg, you walk with a limp, so slightly slower walk. Shot in the arm? Your aim sways just a little bit more than usual. This makes it so you don't have to go to a doctor, but it would help. Mechanic role... One could argue " I dont want to have to find a mechanic to repair a car. Good argument! Counter? The player could still fill up the car and repair the tires etc...But the mechanic would take less engine parts to get it to green. More efficient at it? So you could still do it, but there would be an incentive to having one. My point from this is, this enable the player to be a role that goes along with how they want to play. If someone wants to kill everyone, they will obvisouly have low humanity, and be given a role that fits it. Where someone that helps people out, recivies high humanity and is given a role to suit them .
×