Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Vertisce
Members-
Content Count
452 -
Joined
-
Last visited
Everything posted by Vertisce
-
There is a mod to help people with A2 lighting issue....
Vertisce replied to wolfstriked's topic in DayZ Mod Suggestions
Um...the lighting in ArmA is as it is supposed to be. It is dimming your vision based on what kind of light you are in and if you are looking right at the sun or not. It's a feature, as annoying as it is, but not a bug or a problem. Makes the game more realistic. Disabling of these features shouldn't be allowed...just like the gamma issue for night time...but thats another issue all together. -
So you are thinking like a (I know other games have done this) Mass Effect styled Paragon/Renegade system? I like the idea but I think instead of titles or ranks which are generally meaningless we have penalties and benefits to them. Penalize the obvious Renegade action with something like what I have suggested before such as, higher visibility and audibility to zombies. Reward Paragon with the reverse of whatever the penalty to Renegade is. What would stop two buddies going around killing a bunch of people from exploiting this by healing and bandaging each other all the time though?
-
Exhaustion, zombie speed and numbers...lots of stuff...
Vertisce replied to Vertisce's topic in DayZ Mod Suggestions
Thank you...I was looking all over for it. Used to seeing it as an option on the persons profile or pop up box if you hover over his name. Thats exactly what I mean. As for harsher food drops, I wasn't really intending on making food more rare but just that not being able to run forever means it will take longer to get from one town to the next and food will become more of a commodity you want to keep on you rather than something you just find when you need it. I usually keep a can of food and a canteen or coke on me at all times just because I get annoyed with having to search for food but I know plenty of guys that just find it when they need it because it is rather irrelevant unless you are out in the middle of the forest...even then it's usually pretty easy to find a cow and kill it. -
I think there is another thread with roughly the same idea in it. Creepy...you may have issues that need to be addressed. I am going to go for a no on this just because of the creep factor...that and I am pretty sure putting cannibalizm into the game would get a lot of negative press and cause some issues with a few laws out there.
-
Lol...that bi-plane is fun to fly...this would be fun.
-
Suggestion To Stop Boredom (Idea from Ammo) "Degrading Weapons"
Vertisce replied to ChinWooMan's topic in DayZ Mod Suggestions
Not sure I like the idea of suddenly losing all my gear out in the forest as if I were swimming just because my backpack "sprung a leak". Require replacement batteries for NVG's would be ok. Just like gassing up a car. Require a maintanance kit be used on guns would be ok. Adds another element and another item to find. Degredation of clothing would be cool...everybody would then play a female character... -
This would be immersion breaking. You can change your facial features outside the game if you wish to help identify each other easier. I think a set list of skins you can use for clothing and the like would be nice. Maybe clan logo's that could be plastered on your back would be cool. But anything that tells me exactly who someone is would ruin the simulation aspect of the game. I like the fact that I have to ask my friends where they are and if who I am looking at is them before I open fire. Let's not break the realism of the game please.
-
I think the fact that they show at all is immersion breaking. You wouldn't know this information in reality so why would you know it in the game? Keeping in mind that this is meant to be a real life simulator not so much a game. Just my 2 cents on the subject.
-
I am going to vote yes for this but I think the idea can be made even simpler than that. Simply keep the character in game when someone disconnects for 3 minutes. Prevent them from logging into another server for 5 minutes when they disconnect. If they want to log into the same server after a legit disconnect such as a PC restart or power bump they can. That gives enough time for either the zombies they are running from or the player they are avoiding to kill them. When you want to log out legit simply add a timer for 30 seconds to the Abort option where the player has to stay still, unmoving for that timeframe or the logout stops.
-
Things I want to see in DayZ. - (some ideas)
Vertisce replied to MihalopouloZ's topic in DayZ Mod Suggestions
My feedback in RED. -
Things I want to see in DayZ. - (some ideas)
Vertisce replied to MihalopouloZ's topic in DayZ Mod Suggestions
I think you are a bit confused...I do contribute to posts and give my feedback good or bad to an idea with a reason why. He is the one posting rainbow text with Yes and No to everything with no explanation as to why. I am not bashing the OP. I have no problem with "lists" of ideas. Its just a forum rule that this other kid is posting all over the forum in each thread. Take a look at my recent idea thread on Exhaustion and Zombie speed and you will see what I mean. If you are wondering why I have not responded to the OP regarding his idea yet it is because I am taking some time to mull his ideas over before I reply with my thoughts. I do this with most ideas as just replying with whatever first comes to mind is usually never helpful at all. EDIT: There I took the time and made my response to his ideas. -
Exhaustion, zombie speed and numbers...lots of stuff...
Vertisce replied to Vertisce's topic in DayZ Mod Suggestions
Im just blocking you. Case closed. Thanks for the bumps though. -
Why not? A can of Mtn Dew that does nothing more than Pepsi or Coke is in the game just for the rarity of it. So why not golden weapons for the same thing? So long as said weapons had no benefit over the regular ones I don't see why not.
-
Things I want to see in DayZ. - (some ideas)
Vertisce replied to MihalopouloZ's topic in DayZ Mod Suggestions
He thinks a thread with more than one change in the idea is a "list". Kids tend to think they know everything. He will get bored and move on eventually. Although...this thread is technically a list of ideas. -
Exhaustion, zombie speed and numbers...lots of stuff...
Vertisce replied to Vertisce's topic in DayZ Mod Suggestions
You need to get real. My post is not a "list". It is an idea that incorporates 3 changes to be viable. Now...grow up and quit posting a link to the same thing in every thread just because you don't know the definition of the word "list". -
Taking said drugs causes you to be "addicted" to them so when the effect wears off you get the shakes or start getting sick requiring you to find more... That would then be acceptable.
-
Ripped right out of "The Walking Dead". Credit where credit is due. Why would you want to eat zombie meat? Not sure about the other part of your idea... It says zombies ALL over in the game. They are zombies. Period.
-
Exhaustion, zombie speed and numbers...lots of stuff...
Vertisce replied to Vertisce's topic in DayZ Mod Suggestions
Well I can only assume with the worthless post that "thatcommiekid" posted that he doesn't like the idea. Then again with a name like his I don't think I really care. I only suggest this because one of the first things I noticed in this mod was the ability to run forever. Frankly while it may make it easier to get around, it's unrealistic and makes zombies all but pointless. I have no fear of zombies if I can just run away and keep running until I find a barn. Nobody would be able to do this realistically. This is supposed to be a simulator...so why simulate something that is impossible if you have another option? I also realize that making people pass out would make the current zombies far to hard to deal with...which is why I say slow them down to a manageable speed. I also realize that slowing them down effectively nerfs them making them possibly too easy to deal with which is why I say we add more zombies...lots more. Essentially more like The Walking Dead. They are still fast...just not ungodly fast and huge in numbers making them more of a threat if you run out of ammo and have too many to deal with that an axe doesn't cut it. Imagine so many zombies that you run out of ammo, drop your gun and switch to your axe...you keep swinging, swinging and swinging but they just keep coming...now they are are in all directions. You get up and run but get tired after a while and pass out...now those zombies might catch up to you and eat you while you are recovering your breath. Thats real...running from one end of the map to the other without stopping is not. -
Controversial Topic: BANDITRY IS DEAD.
Vertisce replied to omgwtfbbq (DayZ)'s topic in DayZ Mod General Discussion
My fix is simple... Shoot another player and suddenly no less than one thousand zombies spawn on top of you. Problem solved. Actually I have submitted many ideas as have others but bandits want to be free to kill as they please with no penalty so they troll and flame to no end about it. My real fix is also very simple. The more players you murder who have no murders themselves the more visible and audible you are to zombies. After a couple of unwarranted murders you become so visible and audible to zombies that even crawling has no benefit to you. Zombies see you and chase you from farther distances. If you kill someone who has already killed someone else then you do not receive the penalty. Penalty for each murder should only last a set amount of time such as one or two hours. Each new murder compounds the effect and restarts the timer. This leaves plenty of room for players to keep killing each other only now there is a penalty and no way to know if who you are about to kill will cause you to gain a murder or not. It also penalizes the murderer but not permanantly. -
What Quality of people hit the NW airfield these days?
Vertisce replied to Dregdor's topic in DayZ Mod General Discussion
Any time I go to NW Airfield I go in expecting to get shot at. I usually let others do their thing and watch them from a distance before I go in. If I or any of my friends get shot at then I shoot back and from then on out it is shoot first, ask questions later. This KOS mentality is stupid. The other day I helped a couple of guys getting swamped with zombies in Cherno. I was on top of an apartment across the street from the hospital. I could have easily killed them but instead killed all the zombies and declared myself as friendly so long as they left me and my other two friends alone that were coming to join me. They found a couple of weapons in the apartments and I let them leave with a warning that two of my buddies were on their way up and they would not shoot them if they didn't cause any trouble. (both my friends were actually unarmed). As they were leaving I watched them and as they came across one of my buddies they shot and killed him for no reason. It was a simple enough task to kill them both after that. That Kobra is pretty nice at a medium range. I see people all the time and let them go only to get killed by them later. Pretty soon it won't be that way for me and I will simply kill every person I see with a gun in hand. Really can't trust anybody in this game. -
LOL Banned from US360 for supposed cheating.
Vertisce replied to [email protected]'s topic in Mod Servers & Private Hives
This forum is for "Ban Appeals"...if you want to report your ban, this isn't the place. If you wish to state that you weren't hacking but were banned for hacking then say so. -
This has likely been brought up before but I think it would be an excellent addition to the game. Body armor could just be a drop you find on the ground like everything else. Right click the item in inventory to apply it. The armor would have a durability which once completely broken just goes away and no longer gives a benefit. Im thinking body armor would give you an advantage specifically in fire fights. Right now if someone shoots you, you pretty much immediately drop dead or you are down with no way to fight back. Body armor could change that and give you a chance to shoot back instead of just dying right away. This would help with the banditry issue. How do I know that guy doesn't have body armor and wont just turn around and shoot me too? Right now it is too simple to kill someone. So long as you shoot first you will likely win. Thoughts? I did a search but didn't see anything specifically on this topic.
-
Not a bannable offense. It's shitheads like you that can't follow the rules that eventually get blacklisted by the devs. That's one more server admin that has openly admitted to not following the rules...this is becoming more and more common as the days go on.
-
Which is why I said "I like the idea"...learn to read and you are welcome. Maybe you should try it so you know what you are talking about first.
-
Delete the super/overpowered weapons please
Vertisce replied to Mr Muggles's topic in DayZ Mod General Discussion
They don't? So let me get this straight...in the zombie apocalypse the infection also effects military grade weapons and makes them disintegrate leaving only the standard civilian stuff? Do aliens beam all the good weapons onto their spaceships and leave us all with nothing but Lee Enfields? No really...I would like to know how certain weapons magically no longer belong in the world due to a widespread infection...please...enlighten me with your superior intellect and logic Spock.