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Everything posted by beatSTV
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DayZ : Aftermath After over 800 man hours and 3 months of hard developing the guysb (Rossymond, Amrak, Cyber and everyone who has helped) are nearly ready to release the beta. Keep updated with pictures and information on how to get accepted onto the beta via this thread Change Log Enviroment & Effects #################### # [ADDED] Almost all in game sounds have been replaced including brand new sound effects for new actions (see below), enviroment, ambience, weapons etc. # [ADDED] #New lighting system produces much more "eery" lighting effects. Each INDIVIDUAL bulb can be shot out. # [ADDED] #New Zombie Classes - Fully Custom Skins - New SFX that don't sound like a demented cat are in the works. # [ADDED] #Post-Apocolyptic colour effects that dynamically change depending on time of day. # [ADDED] #New SFX for all new features (see below) # [ADDED] #New Ambient SFX which differs greatly depending on Time of Day/Location Map # [ADDED] #Over 800 ours of Map Editing - Some of the most creative ever for a DayZ Mod. ### Fuel Stations, fortified by the Military in an attempt to preserve the most valuble resource. (Currently 4 in total) ### The Prison, the most ammbitious project thus far. Over 9000 items in total. Huge rewards, Huge risk! ### The Military Stronghold - The last attempt by UN Forces to stem the infection, their last outpost remains. ### Chernogorsk re-designed. ### Bolota Airfield - re-designed. ### New Town, West of Kamenka Village ### Hidden Areas in Towns and Cities containing Survivor Strongholds ### Many interior items have been added to builings/areas across the map, to aid the ability to "Search" (See below) ### "Cleansing Centre" - Buildings created by the Military when the infection took hold to detain and treat the infected. These buildings contain the key to curing the infection. They also contain some amazing loot! Features & Actions ################## # [ADDED] # New Search/Harvest Function allow players to also hunt around more for equipment and loot, rather than it just lying on the floor (See below) ## "Search" Action - Players can interact with items in the worls to "search" the contents. These items have been placed inside/near buildings and include: Wardrobes, Desks, Medical Cabinets, Cardbord Boxes, Vending Machines, Gun Cabinets, Ammo Crates & More. # [ADDED] # New "Harvest" Action - Survivors attempted to become self seficent, growing crops etc... Greenhouses are "Harvestable" (Placed in most towns.) 6 new food types Harvestable from Greenhouses - All new 3D Models for Potato, Pumpkin, Onion, Turnip, Carrot & Parsnip. (All Cookable) ## Mouldy Food, Opium & Hemp can also be Harvested, These have a purpose for creating items! ### Which crop you get is random, working on a new system for this but for now, it works perfectly well. # [ADDED] # Humanity Based Skin System. Some Lootable skins are humanity based, when putting on a new set of clothes, the outcome differs depending on Humanity. NOTE : A good ammount of skins that are NOT humanity based and can be worn by anyone have been introduced also. Final skin choices have NOT been made. # [ADDED] # Aibility to Create antibiotics, from Mouldy Pumpkin and Opium at Cleansing Centres. Antibiotics Currently still spawn in Hospitals. We are reviewing this depending on availability of items requires to create them. # [ADDED] # 7 Brand new Skins, Survivor Skin plus 6 Other Lootable "Local Clothing". All customised for effect. # [ADDED] # Crafting System - Requires a Nearby Tool Chest, located at various points on the map. Huge craftable item list which is ever expanding. # [ADDED] # Animated Heli Crashes. 2 Types of Model, Russian MI17 and BAF Chinook HC4. Each Helicopter flies to Pre Crash Waypoint, then To Crash point, explodes, crashes and creates heli crash. ## Russian and Western Loot Tables for relavent Model. Loot radius increased. Obviously the Loot Tables are completely new. # [ADDED] # Depleatable Fuel System - Fuel is rare in the Future, take care of it! # [ADDED] # Gut & Ignite Human - Show the ultimate disrespect - Gut your opponent and then set them on fire. # [ADDED] # Remove clothes from dead Players, regardless of What Humanity dead player has, you get his skin. Your ability to wear it may be restriced however. # [ADDED] # Vehicle Salvage - Removing parts contains a chance to break considering damage level. # [ADDED] # Weapons - 100+ weapons, to add variety. Well balanced spawns will be the key. Weapons spawn relative to what they are, russian weapons in the towns, for instance. ## Added weapons have much better animations, recoil, sound etc than the standard ones. Some obviously have been used in other mods, but many are new. # [ADDED] # Zombies - HazMat, Prison Inmate & Prison Guard # [ADDED] # Vehicles - Beta Vehicles include the 4 Door Crew Cab Hilux in various colours and specs. Many other vehicles to come, but I have not finished the Skins yet. # [ADDED] # All new buildings spawn loot, locations are all custom. Some issues with location may occur, report issues pelase :) Feature Changes and Adjustments ############################### # [REMOVED] # Helicopters Removed. They break immersion and are hugely overpowered. But in a future update you will be able to CREATE a single seat heli for transport. # [REMOVED] # All Arma 2/DayZ Weapons Removed. They are all rubbish :) # [ADJUSTED] # Food and drink "cans" are much more rare, as expected, but this is balenced by the ability to Harvest food from overgrown vegetable patches. # [ADJUSTED] # Medical Loot is again, more rare. Craftable Items make up for this. # [ADJUSTED] # Trash loot levels increased. To Aid Crafting. NOTE REGARDING LOOT SYSTEM: ########################### The Loot system has edited, enabling me to spawn different loot tables inside the same building, depending on location. This is VERY MUCH a work in progress, with so many new weapons and items, balancing the loot tables is likely to be an ongoing issue, please comment on how you find it to be for you. Because of the large number of new buildings, different tables and new types of loot pile, you may find things a bit wierd, for instance.... You go into a building and find a Russian SMG, some rounds, a Jerry can. Then you go into the same buliding further inland, it will NOT spawn the same loot Table. You may find Industrial Parts or such like. This is not a problem, and is another way we have tried to keep people guessing :D KNOWN ISSUES ############ A few issues already exist, for the most part these are minor things I have not got round to changing yet. All of these are on my to do list and will be sorted for release ## Chinook Heli Crash Spawns an Mi8 Model after crashing. ## New Food Types have a "Unlabeled can" appearance in inventory, this is by design as we have not finished the images for inventory yet. ## Zombies get stuck in the prison, there stupid. Will work on it, but not much I can do I don't think. (Rossymond) Thanks to everyone involved.... Amrak, map design and generally awesome guy. Cyber, Web design and internet type stuff! My wife, for putting up with my obsession even with a new country, new house and 2 young kids. Everyone else involved...thanks :)
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Hello all, Very very very long time no speak. Can someone give me an update to when modding is being implemented (most importantly loot spawn rates etc..) Cheers Beats
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Twas wonderful times back in the mod when we would get an update/ constant new mods offering new and exciting experiences I miss it
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thanks for the replies my homies as when the loot tables are moddable I will be rejoining the fold. Nice to see you are still here kichilron I remember you :)
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i was commenting on zero3ffect saying hicks didnt ask for comments. Rocket was stating in his comment that they wanted comments
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EDIT: To quote Rocket on his official stance: "Nobody has said this is happening. We're asking you for comment. If you want to use the opportunity to piss, moan, bitch, and call me a liar then by all means - but it isn't particularly persuasive."
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lol!!! when was it not
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ahhh reddit always makes me chuckle
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actually true
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I AM LITERALLY SO EXCITED... shit will hit the fan
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For those who havent seen it http://www.reddit.com/r/dayz/comments/1s8od4/prerelease_testing_lend_me_your_ears/ TL,DR - Streamers, yt's etc invited to play on server. not pre alpha just to test stability My thoughts - same as this guy –]Richardson0 [score hidden] 36 minutes ago * It seems as if more people in this thread will be more offended than informed - especially when you discover that the rights to play the alpha are being given to so many different streaming personalities. I think this would have been better off as a direct message to the streamers, instead of an announcement to the community. The die hard fans of this subreddit and the Steam chats only feel left out now. This isn't really fair on them, I feel. I know it has been your idea for a long time to release this to the streamers first, but I have never really understood why you guys would claim to want a 'soft release' when you are going to advertise your game to hundreds of thousands of people through the youtube personalities. Why not just release keys in 'waves'? There's also the the whole Frankie hacking scandal which left a bad taste in my mouth and a bunch of other streamers that aren't particularly liked around here. Just make sure you guys choose a decent, trustworthy and reputable streamer for the standalone.
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hmmm where have i seen this before https://dl.dropboxus...11-39-50-16.png ..... http://live.aftermathmod.com/
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there is a god his name is sparlin
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sparlin can make his thoughts convert to a2 he is life his god
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i wouldn't personally but I don't know what the team would say
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DayZ:Aftermath FPS System (increase of 5-10FPS) - Available for all mods
beatSTV posted a topic in Mod Servers & Private Hives
AFTERMATH FPS SYSTEM -A number of fixes and changes that collectively assist to improve Client Side FPS. -During testing, we had improvements of 5-10FPS depending of PC specs, settings and map locations. Less micro lag from texture load and a generally more smooth experience. Some of the changes include... -Removal of all insects -Removal of all birds -Wind animations of vegetation edited. -Dust cloudlets adjusted for gunfire and explosion. -Fire Animations altered, Fire & Smoke no longer kill FPS. -Grass and vegetation density, scale and draw distance edited. -Various other adjustments This addon is being released to the DayZ/Arma community. Hopefully some others can benefit from this also. Just thought I'd let you guys know -
DayZ:Aftermath FPS System (increase of 5-10FPS) - Available for all mods
beatSTV replied to beatSTV's topic in Mod Servers & Private Hives
i don't think arma 3 needs it the optimization is already leap years ahead of everything else i've played ... -
DayZ:Aftermath FPS System (increase of 5-10FPS) - Available for all mods
beatSTV replied to beatSTV's topic in Mod Servers & Private Hives
http://aftermathmod.com/forums/index.php?/topic/1592-rolling-change-log-0906/#entry11962 -
All time favorite item in DayZ, and why?
beatSTV replied to {TMW} Crackahhh's topic in New Player Discussion
AS50 so i can sit on a hill and snipe new spawns -
SA release next january
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new patch released on monday
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Cheers mate we will let you know
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new patch is out. Some nice new plans for 0.9.0.3
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Patch 0.9.0.2 releasing 48 hours http://aftermathmod.com/forums/index.php?/topic/1007-rolling-change-log-0902/
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Guys who have played it please feel free to post on our forums with any suggestions, we do read them all and have a nice little list in the admin section of future additions.