Belisk
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Extreme lag recently, Day Z/Arma 2 specific
Belisk replied to Belisk's topic in DayZ Mod Troubleshooting
Battleeye giving me a corrupted memory error #29 tipped me off it might be battleeye so I re-installed battleeye through steam and no more lag! EDIT: lag seems to have returned. damn this shit. -
Extreme lag recently, Day Z/Arma 2 specific
Belisk replied to Belisk's topic in DayZ Mod Troubleshooting
I bit the bullet and did a full reinstall, wish me luck. -
Extreme lag recently, Day Z/Arma 2 specific
Belisk replied to Belisk's topic in DayZ Mod Troubleshooting
Checked the following * Game integrity * Virus's * Port Forwarding * UPNP disabled (reports of it affecting performance) * Anti Virus's disabled, seemingly no effect although this is an intermittent issue making it harder to diagnose. -
At the end of the day, if you know what the issue is why post here? You have not been receptive to any advice given. A la fin de la journée, si vous savez quel est le problème pourquoi poste ici? Vous n'avez pas été réceptif à tous les conseils donnés.
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Extreme lag recently, Day Z/Arma 2 specific
Belisk replied to Belisk's topic in DayZ Mod Troubleshooting
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Extreme lag recently, Day Z/Arma 2 specific
Belisk replied to Belisk's topic in DayZ Mod Troubleshooting
I am trying to verify game content through steam, may help. EDIT: no change -
Extreme lag recently, Day Z/Arma 2 specific
Belisk replied to Belisk's topic in DayZ Mod Troubleshooting
Port forwarding has been done. Do not know anyone on the same ISP network that is experiencing these issues. It is an intermittent issue as well. As previously said I have run an isolation test including fully replacing a modem/router combination. Also this happens on national and international servers on 3 continents so I doubt it is my ISP. I am personally leaning towards a computer problem, but what is the question. being so specific to just dayz and the yellow chain/ latency reporting issue it seems strange to me my ping is reported so high and yet I do not get disconnected. I am thinking it may be a battleye issue. When running independant ping test over ICMP it seems it does not occur, it is merely the in game ping counter that reports such a problem. -
Stupidly high ping on servers (some at 10,000)
Belisk replied to Winch123's topic in DayZ Mod Troubleshooting
Find the IP address of the server. Tpo do this I use dayzCommander and right click the name and copy IP to clipboard. From here I paste it so I can type it into the CMD line. Now you go click the windows button > type CMD > hit enter > type ping [insert IP adress] -t remove the [] symbols from the CMd line. This will run a consistent and unending ping test. to get out of it after a significant time to measure stabiity press Ctrl & C at the same time. -
Good internet, good performance, DayZ still lags. Internet problem, not performance
Belisk replied to Carnage752's topic in DayZ Mod Troubleshooting
Sounds similar to my issue, See: http://dayzmod.com/forum/index.php?/topic/96021-extreme-lag-recently-day-zarma-2-specific/ -
Extreme lag recently, Day Z/Arma 2 specific
Belisk replied to Belisk's topic in DayZ Mod Troubleshooting
Pinging 85.24.144.164 with 32 bytes of data: Reply from 85.24.144.164: bytes=32 time=328ms TTL=47 Reply from 85.24.144.164: bytes=32 time=321ms TTL=47 Reply from 85.24.144.164: bytes=32 time=321ms TTL=47 Reply from 85.24.144.164: bytes=32 time=321ms TTL=47 Reply from 85.24.144.164: bytes=32 time=322ms TTL=47 Reply from 85.24.144.164: bytes=32 time=321ms TTL=47 [...................] Reply from 85.24.144.164: bytes=32 time=322ms TTL=47 Reply from 85.24.144.164: bytes=32 time=323ms TTL=47 Reply from 85.24.144.164: bytes=32 time=321ms TTL=47 Reply from 85.24.144.164: bytes=32 time=321ms TTL=47 Reply from 85.24.144.164: bytes=32 time=321ms TTL=47 Reply from 85.24.144.164: bytes=32 time=322ms TTL=47 Reply from 85.24.144.164: bytes=32 time=321ms TTL=47 Reply from 85.24.144.164: bytes=32 time=321ms TTL=47 Reply from 85.24.144.164: bytes=32 time=322ms TTL=47 Reply from 85.24.144.164: bytes=32 time=322ms TTL=47 Reply from 85.24.144.164: bytes=32 time=323ms TTL=47 Reply from 85.24.144.164: bytes=32 time=320ms TTL=47 Reply from 85.24.144.164: bytes=32 time=321ms TTL=47 Reply from 85.24.144.164: bytes=32 time=321ms TTL=47 Reply from 85.24.144.164: bytes=32 time=321ms TTL=47 Reply from 85.24.144.164: bytes=32 time=322ms TTL=47 Reply from 85.24.144.164: bytes=32 time=323ms TTL=47 Reply from 85.24.144.164: bytes=32 time=322ms TTL=47 Reply from 85.24.144.164: bytes=32 time=321ms TTL=47 Reply from 85.24.144.164: bytes=32 time=321ms TTL=47 Reply from 85.24.144.164: bytes=32 time=321ms TTL=47 Reply from 85.24.144.164: bytes=32 time=322ms TTL=47 Reply from 85.24.144.164: bytes=32 time=324ms TTL=47 Reply from 85.24.144.164: bytes=32 time=321ms TTL=47 Reply from 85.24.144.164: bytes=32 time=321ms TTL=47 Reply from 85.24.144.164: bytes=32 time=321ms TTL=47 Reply from 85.24.144.164: bytes=32 time=322ms TTL=47 Reply from 85.24.144.164: bytes=32 time=321ms TTL=47 Reply from 85.24.144.164: bytes=32 time=322ms TTL=47 Reply from 85.24.144.164: bytes=32 time=323ms TTL=47 Reply from 85.24.144.164: bytes=32 time=323ms TTL=47 Reply from 85.24.144.164: bytes=32 time=322ms TTL=47 Reply from 85.24.144.164: bytes=32 time=322ms TTL=47 Reply from 85.24.144.164: bytes=32 time=322ms TTL=47 Reply from 85.24.144.164: bytes=32 time=321ms TTL=47 Reply from 85.24.144.164: bytes=32 time=321ms TTL=47 Reply from 85.24.144.164: bytes=32 time=322ms TTL=47 Reply from 85.24.144.164: bytes=32 time=321ms TTL=47 Reply from 85.24.144.164: bytes=32 time=322ms TTL=47 Reply from 85.24.144.164: bytes=32 time=322ms TTL=47 Reply from 85.24.144.164: bytes=32 time=321ms TTL=47 Reply from 85.24.144.164: bytes=32 time=327ms TTL=47 Reply from 85.24.144.164: bytes=32 time=322ms TTL=47 Ping statistics for 85.24.144.164: Packets: Sent = 115, Received = 115, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 320ms, Maximum = 345ms, Average = 322ms Sometimes a test like this may show minor packet loss ~1%. Although with ICMP requests most router depriotise these so it does not surprise me. It could still be a factor but packet loss would theoretically show up differently to a constant yellow chain and 1k+ latency without noticeable in game rubber banding. Also for those wondering why 300ms, its because I am in Australia pinging a European server. Ping to other closer server appear normal also, however, it is the ingame counter that reports stupendously high latency. -
Hey Guys I have been playing Day Z for months with usually very little latency problems. Naturally it would depend on the server and you would get a few that were not optimal but recently I have been getting solid yellow chains with latencies of 1k+ on any server except Australian ones which still give me in the several hundreds, significantly higher than previously. The strange thing about this is that it only seems to affect Day Z. I recently ran an isolation test including changing router and while I no longer get disconnected for ping my ping is so consistently high I don't understand why I don't. Furthermore when I play Day Z other sites are significantly slower and latency baloons out as well. I cannot see why all of a sudden Day Z should start causing extreme congestion for me even after checking my home network. Furthermore other international and national games do not suffer this. For example WoW does not. Furthermore in performing ping tests I get very little jitter to both national and international web hosts. For example to mmo-champion.com my variance was 9ms with the average 1ms higher than the minimum after 100 packet sent. Nationally the variance was even smaller. Any ideas why Day Z would be behaving in such a way?
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DayZ kills randomly kills my Internet for 30 seconds!
Belisk replied to tsandrey's topic in DayZ Mod Troubleshooting
My problem may be similar, While I do not have the best internet (almost full speed ADSL1) whenever I play day z I always get yellow chains and massive ping spikes. When I quit the game and play others it returns to normal. It seems to happen on both public and private servers. This is incredibly frustrating as it only started a few days ago and I ended up buying a new router because I wanted to run an isolation test. This games bugs are beyond unbelievable. -
Every server I enter --> Battleye: Admin Ban W4d9b2182 0x0f44d938
Belisk replied to yorre1991's topic in Mod Servers & Private Hives
It is far from ideal, however basically scripting has gotten to the point of destroying the game for anyone who does not use it. If official means were more effective than this would be unnecessary, furthermore, the criminal justice systems locks innocent people up on occasions because people (jury and the Judge) are fallible. In terms of this situation admins can make a mistake and some may abuse it. However, it is not a significant enough reason to blame admins who are resisting a torrent of abuse and doing the job of protecting against scripting that a professional group should be doing. Alas, free mod and all. The lesser of two evils, run the risk of banning innocent people will appropriate review processes or let everyone script because it has been shown that it is impossible to stop all scripters at this time. -
Every server I enter --> Battleye: Admin Ban W4d9b2182 0x0f44d938
Belisk replied to yorre1991's topic in Mod Servers & Private Hives
Your evidence is anecdotal, all evidence will be. Nobody will follow the scientific process to deliver statistical accuracy. From my perspective the CBL has made a difference, although not to the extent I would like. If I had to guess a percentage I would say 20% less. -
Vehicle disappearance after connection drop out.
Belisk replied to Belisk's topic in DayZ Mod Troubleshooting
Thankyou, I am a sad panda >.>