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Everything posted by evulclown@gmail.com
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Things that SHOULD be in Dayz by tomorrow...
evulclown@gmail.com replied to evulclown@gmail.com's topic in DayZ Mod General Discussion
I'm glad you addressed the stupidity of his post so I didn't have to. Thanks. Never underestimate the ability of people to be idiots. This would be fantastic. A ghillie suit afterall is made up of local vegitation too... HERP DERP. The boat floating above the water has nothing to do with the fact that it both moves fast and has storage -- Both of which were the key points in your 'whiny, ignorant thread'. Cry harder little piggie. -
Things that SHOULD be in Dayz by tomorrow...
evulclown@gmail.com replied to evulclown@gmail.com's topic in DayZ Mod General Discussion
For sure, open up the editor -- There's tonns of content in there, the ones in the OP only scratch the surface. -
Things that SHOULD be in Dayz by tomorrow...
evulclown@gmail.com replied to evulclown@gmail.com's topic in DayZ Mod General Discussion
Like to see more civilian weapons too. However, all of the weapons I listed are actually in the game files. Extra civilian weapons would require modelling texturing rigging animating coding etc -
Things that SHOULD be in Dayz by tomorrow...
evulclown@gmail.com replied to evulclown@gmail.com's topic in DayZ Mod General Discussion
I apologize, I was out of line with the corduroy :( -
Things that SHOULD be in Dayz by tomorrow...
evulclown@gmail.com replied to evulclown@gmail.com's topic in DayZ Mod General Discussion
Can't find the quote, but i remember him admitting himself that he's done too many interviews and it's hampering productivity. Until then it's good to know that bear traps and dogs are top of the agenda. -
Things that SHOULD be in Dayz by tomorrow...
evulclown@gmail.com replied to evulclown@gmail.com's topic in DayZ Mod General Discussion
The time taken to give 1 of his 30 odd? Interviews to some other no-name youtube personality in which he says exactly the same thing could have been used to add everything in this thread to the game and have time to BBQ a burger for lunch. None of this content needs to be "created" but rather unlocked. Why are you so against this: You could role play and ride around cleansing the world of sinners like some apocalyptic Teutonic knight -
Things that SHOULD be in Dayz by tomorrow...
evulclown@gmail.com replied to evulclown@gmail.com's topic in DayZ Mod General Discussion
Seriously, he's also a guy who made the following thread: "Boats... They suck. I run faster then they move in water. There is no storage available in them. Make them faster...make them move like a real boat. Right now they move like they have no propeller at all. Give them storage like any other vehicle. That is all. " http://dayzmod.com/f...pic/51718-boats HERP DERP PBX WANTS A WORD WITH YOU. -
Things that SHOULD be in Dayz by tomorrow...
evulclown@gmail.com replied to evulclown@gmail.com's topic in DayZ Mod General Discussion
If only the player walk animation was more shambolic... But then where would you go? :( -
Things that SHOULD be in Dayz by tomorrow...
evulclown@gmail.com replied to evulclown@gmail.com's topic in DayZ Mod General Discussion
I'm glad that grabbed your attention. My favourite part of your post was the part where you said -
Things that SHOULD be in Dayz by tomorrow...
evulclown@gmail.com replied to evulclown@gmail.com's topic in DayZ Mod General Discussion
Yeah, like adding dogs to the game. Edit: Current AKM loot spawn rate = 0.96% Add the AKS to the game as well? AKM = 0.48% AKS = 0.48% That shocking logic took 0.96 of a second. -
Things that SHOULD be in Dayz by tomorrow...
evulclown@gmail.com replied to evulclown@gmail.com's topic in DayZ Mod General Discussion
Only a few are. Zombies move very differently to players. People are going to have to learn to open their eyes -- The characters shambling around with zombie faces groaning with no weapons or backpacks are shockingly going to be zombies. Edit: Didn't mean to sound that dickish to you. -
Things that SHOULD be in Dayz by tomorrow...
evulclown@gmail.com replied to evulclown@gmail.com's topic in DayZ Mod General Discussion
None of the guns especially need to be modelled / coded. All of these are in the arma II game files, the man can take as long as he wants to add it. But if he sat down and "added them" it would take 1 day. The title was to grab peoples attention, not a literal statement of self entitlement. -
Can you maybe stop posting your thread everywhere?
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looking for good server with no hackers
evulclown@gmail.com replied to Endless108's topic in DayZ Mod General Discussion
Any servers named here are probably 10 minutes away from being thunderdomed by a 13 year old giggling his tits off -
So many hackers, the mind boggles - any legit players left?
evulclown@gmail.com replied to TheMachine's topic in DayZ Mod General Discussion
What good are you if everyone is nuked? The damage is already done by that stage... -
Why I kill unarmed players
evulclown@gmail.com replied to TheMachine's topic in DayZ Mod General Discussion
Seriously, junior, how do you know you won't like it if you haven't been hog tied before? On the main site it says you need balls to play this game, I suggest you grow a pair and get used to being hog tied. -
Why I kill unarmed players
evulclown@gmail.com replied to TheMachine's topic in DayZ Mod General Discussion
Junior, this is not the game for you. If someone tased and hog tied me, fair enough to them -- I'd go along for the ride, accept my fate and bide my time. Log in day after day until i got traded out for an AS50 and a range finder by some kindly fellow who then let me fight in the thunder dome as a gladiator in order to earn my freedom. Hog tying would be character building. -
Why I kill unarmed players
evulclown@gmail.com replied to TheMachine's topic in DayZ Mod General Discussion
I'm like Tom Cruise from Minority report -- I'm just killing new spawns before they become bandits... Except I have no precognitive abilities so I have to kill all the new spawns, just in case. If I wasn't on the coast, there'd be more bandits in game. You should be thanking me. -
Why I kill unarmed players
evulclown@gmail.com replied to TheMachine's topic in DayZ Mod General Discussion
I agree it's a game feature that certainly needs fleshing out... Frankly though, if you're not willing to become currency in game like a £5 note than this is not the game for you. -
Why I kill unarmed players
evulclown@gmail.com replied to TheMachine's topic in DayZ Mod General Discussion
I'd collect them like football stickers, maybe trade them with fellow enthusiasts. I'd have a hard time seeing as I'm a 68 year old going through a menopause but you're right -- I'd find a way. -
Why I kill unarmed players
evulclown@gmail.com replied to TheMachine's topic in DayZ Mod General Discussion
Why can't we hog tie people? I wouldn't need to kill new spawns if I could hog tie them... The only problem I have with dayz is it's so hard to play it one handed. How am I meant to gratify myself while chasing down new spawns? -
Hackers are just crappy players with small wangs
evulclown@gmail.com replied to TheMachine's topic in DayZ Mod General Discussion
Keep raising that post count with your super constructive posts bro. -
Why I kill unarmed players
evulclown@gmail.com replied to TheMachine's topic in DayZ Mod General Discussion
Personally I feel like I'm doing a valued community service. Every time I empty a 5.56 round into some new spawns skull, I'm teaching them about life. They won't appreciate it now, but down the road they'll look back and secretly recognize that they got that life lesson and it's made them a better person. -
Why I kill unarmed players
evulclown@gmail.com replied to TheMachine's topic in DayZ Mod General Discussion
I love guys like you too. If it wasn't for guys like you, I wouldn't look as awesome as I do. Feel free to PM me the name, I'll keep it hush-hush. -
Why I kill unarmed players
evulclown@gmail.com replied to TheMachine's topic in DayZ Mod General Discussion
HIGH SCHOOL PSYCHOLOGY ALL UP IN THIS SHIT.