I don't write often in english, so sorry for fucked up grammar. I also guess there is already a suggestion like this, but I didn't found it. I like to suggest a mental health system with a friend system, which would solve the problem with pointless killing and add a few nice features. It's also realistic, since we, as player, don't get the same psychical feedback like someone in a real apokalypse. What should damage your mental health: - sneaking around zeds - friends die/getting wounded - physical damage - hunger and thirst - long loneliness - kill survivors (not bandits). If you killed a lot of survivor, the impact should be less, since you get used to kill people (?) What should heal your mental health: - zed free zones - moving around and talking (more benefit from using ingame communication) with friends - help from other people / friends (ie: blood fusion, getting carried while bone broken) - helping other people (help with stuff, bandage them, and so on) - alcohol, cigarettes or pills (with secondary effects) - some kind of fun things, like magazines, guitars, chocolate or card games. Things you can find in residential places - good loots (from loot points, not other player (?)) - killing zeds (not sure if a good idea or not) How to determine friends: I can make teams. If you are long time around your teammates, these characters (not the players!) becomes friends. Alcohol, pills and so are an alternative, if you need fast mental help, because you kill people or loose friends. But it comes with side effects, like addiction, less accuracy and so on. Cigarettes should be good to see in dark places or in the night. Magazines, card games and other stuff like this can help player, who want to play alone and not in groups. Some penalty from low mental health could be less accuracy, stunnings, sudden cry attacks, seeing illusions (say hi to your invisible friends), getting faster sick or head related stuff. Maybe even suicide, but I think this would be too far. Pro - killing survivor comes with a price tag, just like everything else - more benefits from mates - zeds get more dangerous, even without physical attacks - more need to get in residential areas - more social interaction - maybe more atmosphere (some survivors sitting around a fire with a guitar, chattering groups, hesitation to shoot someone) - while you consume stuff like magazines you are vulnerable to attacks Contra - need to be balanced - killing survivor comes with a price tag (some people have fun in killing) - clans or groups have advantages over players without (you don't have to find mates) - consuming stuff can be boring -> you don't want to read a magazine for a hour ingame What do you guys think?