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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Stay safe out there,
Your DayZ Team

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About [email protected]

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  1. It's true though, most day z players are arma noobs that don't even know what arma stands for. Often people confuse arma2 features with day z features and vice versa, which always provides a laugh.
  2. This thread makes it seem people don't like bandits. :(
  3. I actually find it pretty weird for alpha mod serving as a testing ground for a retail game that we don't get regular wipes.
  4. It's really a bad weapon. if you want a nighttime sniper get the DMR - it's also a daytime sniper. The NV on the FAL can not be turned off and this makes it a very bad weapon if you intend to play during the day with it.
  5. Some admins have a policy where they ban you for this. But rocket and BE are cool with it.
  6. fucking magnets, how do they work
  7. It completes your toolbelt. Not much else.
  8. Likewise. > I Dont bother leaving the coast because of it. No need to anyway, with all these weapon crates lying around and all. :rolleyes:
  9. Script killing is the reason why I don't even leave the coast now. You can just be walking around alone in the wilderness as night and for no reason at all you drop dead like you had a heart attack or something.
  10. Ausarma is pretty strict, if you had a hacked weapon or something they may have banned you over that. Very doubtful it was over banditry.
  11. Guess I'll take that kneejerk as a confirmation. Maybe tell your mates not to die huddled around weapon boxes in cherno if they're trying to stay in the closet. <_<
  12. You won't get banned but if an admin sees you gearing up out of a box on the coast you can expect as much.
  13. Well a hacker can just teleport you while waiting to load in the debug plains, so thats how they managed to do that bit.
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