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livehifi

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About livehifi

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  1. Server has been running great. I have been playing for almost a week and I love it. =B TPG for life.
  2. Total Punishment Gaming has an amazing DayZ private hive server and tons of content, active admins, and lots of regulars! We're a 50 slot server located in Virginia (good ping for East and West USA). We have a private hive server with lots of custom content that is FOX news fair and balanced. The community backbone is a group of well over 50 active regulars and members monthly and multiple bandit groups who roam the server when population surges. There is always action, and community events are not uncommon on a Friday or Saturday night. If you want to join our group, we welcome any and all survivors! We've recruited many in our community through DayZ so if you're finding yourself up late playing DayZ looking for something... more, then hit us up. http://totalpunishmentgaming.com Server IP: 198.24.161.202:2302 Map: DayZ Chernarus Slots: 50 Connection: 100Mbit stable in Virginia, USA Admins: Many active Private Hive: Yes Custom Content: Yes Now get in the frackin' server and let's kill some zeds... or bandits!
  3. This server is awesome. I swear. :D Good admins and lots of nice regulars. It's almost always filled with tons of people :P
  4. Hello all! Are you looking to avoid hackers, invetiable loss of gear, grief, and just a general -bad time-? Then come on over to The Revolution, a DayZ vanilla private hive server sponsored by a regular of the well known ]TPG[ Gaming Community DaltonXJ (http://www.totalpunishmentgaming.com) Server Name: DayZ The Revolution Private Hive [DayZ 1.7.2.6 ... ] Server IP (click Remote IP in DayZ or add favorite in Commander): 72.177.191.244:2302 Server Benefits: Active Admins Respectful Players Strict NO-DUPING policy (followed internally and applied externally) Many vehicles are up for grabs (not an admin monopoly) Vehicle spawn scripts functioning properly Welcoming community of ]TPG[ Members and Regulars For those of you who are wondering about the ]TPG[ Community, here is the lowdown: Servers across many game boundaries managed by a team of active Admins and populated by dedicated Members and Regulars DayZ Servers (Private Hive, US106 NJ3 Vanilla) CS:GO Servers (Deathmatch, Reverse Gungame, Classic) CS:S Servers (Gungames and Vanilla) TF2 Servers (Stock Rotation and more on the way!) Minecraft Servers (Tekkit, and Vanilla!) More and more every day, as members request and utilize If you are interested just find a server that suits you, we have all the info on our site, and once you familiarize yourself in teamspeak you'll find friends and become a Regular. :) http://www.totalpunishmentgaming.com
  5. I'm here as well. ^_^ This is my second time attending. It's way fun. Lots of people here and not an incident to date. But should you choose to come armed and aggressive, prepare for some action! >:) Otherwise, safe haven for all survivors ^_^ We have trading, some supplies, and just hanging out.
  6. Hackers have been attacking the US 106 NJ3 Server for about three days straight. We have had over 5 hackers in the past 36 hours who have: -Blown up our camps -Blown up our vehicles -Teleported and killed us -Killed all players on the server at once -Been invulnerable -Been invisible This makes the game pretty hard to play as we die every ~4-8 hours all to hackers. We are at the point where one of us dies to zombies or actual players rarely, maybe one of our 15+ man clan per day. Dying to hackers is extremely frustrating. I get the game is "alpha" etc but the extraordinary measures that our admins take to fight the hackers are heroic but excessive and unnecessary. The point is the hackers can have their way with us on a level that rivals any dedicated servers I have seen in any game or genre. We are tired of the hackers and we want some targeted and effective measures to fight them. There is no joy in losing all your gear to a mad little child with scripts and a pile of Arma keys or even a BattleEye workaround. Bump if you want better admin features, better protection, and better script detection. Bump if you've died to a hacker or had your camp blown up. Bump if you want the rampant hacker situation to be directly targeted and dealt with properly. Bump if you think maybe someone other than rocket should actively handle the cheat prevention and hackers while he focuses on the real features and mechanics. I'm not mad, I'm just tired.
  7. Rocket clearly likes the instance approach, which sounds dope, based on his Rezzed q/a. However, and he may have been suggesting this, I think I have a solution of my own (sorry for repost if so...) ----- Underground or somehow enterable areas that do not allow player spawns. I.e. no-spawn zones that port you to the door when you log in. This is similar to instances ofc in WoW or what have you, but they leave behind the instance and instead just enforce a safe-zone and warping. Then you could ensure that players must traverse a difficult path that must be camped for security. In order to deter would be spelunkers who just comb these areas you could even have some way making them ubiquitous or you could even make them a part of the normal environment, maybe this would also solve some looting "exploits" a la logging in at a barracks etc. Maybe even make logging in with a certain coord range too close to marked loots (high yields) disallowed, forcing a warp to the nearest waypoints outside that range. Idk, just rambling after staying up playing all night and drinking coffee... ^_^
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