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runner (DayZ)

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About runner (DayZ)

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  1. runner (DayZ)

    Slow Zombies

    So you are telling me that the infected at the moment are fun,enjoyable and well done? Do you see them as good enemies?really? At the moment noone is fighting Zeds if he hasnt to 100% Now you are running away too if its not balotta or a place were you want to get. So either you run away or fight because you have too it would be the same as now. Just the fight would be fixed through this. And further more it would add (more) suspense in my eyes. For example if you want to get to the hospital youd have to fight many Zeds. And if you dont want to get killed by other players or the huge number of zeds you will have to hurry up. That simple. so for the few days Ill be away i hope this thread doesnt dies because I think i posted around 40% of the stuff in here...
  2. runner (DayZ)

    Slow Zombies

    Generally this is just a suggestion and im not saying that annyone is wrong but it annoys me if people always repeat themself and think that their words gain value trough this. Besides i dont like repeating myself,,, I havent contradicted myself at all. I want the zombies to be hard to kill ingame but they have to be fair in the gamemechanic! There is a huge differenece between unfair(bad designed,glitchy,whatever) and hard. So were are the opposites? 1 Whats the point? They are zeds and not cougars its generally their number which makes them a threat. In which scenario would you do this? Go backwards and shoot at them? Ah right youre doing it right now if you have to and why would you try to kill so many zeds? Its you decision to kill them.The problem would be the ammo. Zombies are allways just in cities this means youd have to clean a hell of zombies to get what you want in a City. And yes this would be way harder because a) you need more ammo and B) Players would more often know where you are. 2 I never said anything about health increasement i just said i want "them" harder to kill at the moment they arent hard to kill they are fucking annoying to kill because of their speed.Imo they are harder to kill if there are more of them. And yes ammo would be worthier. Isnt that intendet to be so? Wouldnt it be the question should i shoot now or shouldnt I? I cant see your point the Zombies wouldnt be half so annoying even through they would be a bigger problem ingame. And if the Zeds shoudnt be the primary objective why is it called Dayz? 3 Are you kidding? Why are you fighting the Zombies when you play right now? Because they are at place you want to get to! What are you doing now? You are outrunning them too! Whats that for a tactic? I dont know if you read the complaints but people were actually complaining about this "tactic" of running through buildings. And are you still ignoring the fact why you fight zeds? You fight them because you have to in order to get were you want to get to or to get what you want. And really dont want to insult you but you didnt show any reasons why it wouldnt work. You just ignored what I wrote.
  3. runner (DayZ)

    Slow Zombies

    I dont see know people say the game would be easier. Why? You increase the Number and slow down their speed. Now you dont get killed by zeds how it (imo) should be. The zeds arent "fair" to say it like this. They dont kill you really "ingame" but more through the gameplay which isnt made for fast enemies. Thats simply the point. And in order to make the game fair they should be slowed down. And if you now think thats a sim it isnt meant to be fair it is meant to be hard. There are games which are fair and hard at the same time like Dark Souls or (watch out) arma 2 So i ask once again: Why not make the game comfortable and more enjoyable? And now imagine how you would go into a city with 200 Zeds and try to sneak trough them. Would that be easy? No! And of course the zeds were never meant to be in arma. And now? They are! So now they have to be as good as possible and this is a way they would be at least good implemented! And for the last time thats no argument that Rocket did a good job even implementing zeds. Of Course he did BUT IF IT WAS SO GOOD WHY ARE WE IN THE ALPHA? WHY IS THIS VERSION 1.7.2.5? BECAUSE THERE IS ALLWAYS ROOM FOR IMPROVEMENT! Second gameplay and fun is never low priority! And just to rely on your own words: "learn to kill Zombies, its not hard" Thats the point I want them to be hard to kill. ...
  4. runner (DayZ)

    FN P90 added to the game

    Makes sense for me even if its not that important. Its a fun factor and fun is important. And even if this is realistic blubblub the army has enough outposts so that it would make sense because even thouhg its in russia i believe that somewhere was said that for example the chrash sites were those of british choppers.But imo there are more important things like other pistols or a better balancing(wtf makarow?its not a Softair!) I like the idea of generally more weapons but its further down the list.
  5. runner (DayZ)

    Slow Zombies

    Yeah after trying the new version its a little bit different now, The running animation got fixed but they still run in round circles around you and when youre trying to get rid of them they still somehow start beeing usain boltish. At least for me it still isnt really an improvement and even if the devs think it should be like this. The Zeds now still arent fun or? For me its just a point for the slow zeds because now the running animation is better but do the Zeds are better? Does it makes Dayz better or the experience? Its still the same thing. Fast zombies doesnt fit into a slow game!
  6. runner (DayZ)

    Slow Zombies

    Why would you reduce the challenge? At the moment the Zeds are just annoying. It doesnt feels like the naturally zeds belong to dayz because they are so bad implemented. If you take a slow paced game you have to take slow paced Zeds. Its like if you imagine the old resident evils with left 4 dead zombies. So id rather see the Zeds to be a nice gameplay element than an annoying part of a mod with more than enough other problems.
  7. runner (DayZ)

    Elektro hill is super fun!

    @SreamUK Nice read Now it comes to my mind how my first murder in dayz didnt counted. I was sniping at the electro hill when I saw someone getting up to the small roof of the officebuilding. I got a cz 550 and wasnt that good with it. So I aimed hit him into the chest when he turned around and went backwards, He fell from the roof. Just one of these wtf moments...
  8. runner (DayZ)

    Elektro hill is super fun!

    Today i did this and got like + 10 murders I got a Lee and the best ghillie ingame ;) And just waited for some thime... But the funny thing is that the most people i killed were infact people with axes trying to kill snipers. So technically I camped and tried to kill snipers but killed other people tryin to camp and kill snipers. Kinda inception you know ;)
  9. runner (DayZ)

    middle of nowhere. Way back?

    thanks
  10. runner (DayZ)

    middle of nowhere. Way back?

    @recon nope i dont have it @Dysentery Gary Thanks for the answer :) But with middle of nowhere i literally meant middle of nowhere. It seems to be outside of the normal map and my question is if I can get back without killing myself.
  11. Because of a hacker suddenly all players were at the same spot. Hill surrounding not trees whatever. I alt+f4 because of this shì#t.But now on every server I join I am still at the same spot. Is there any way how I can get back on the map without killing myself because it would be really nice to keep
  12. runner (DayZ)

    Slow Zombies

    So im not sure if this would work properly but at least i can try explain what i mean. With arma 2 not beeing an quick paced shooter and generally a slower type of game zombies this fast doesnt make much sense to me.They are buggy(even after a few improvements).They still dont move naturally(its like standing still, instant running,standing still) So most time you play its not the fear of the zombies you have but more the fear of the game mechanic. You aim at them maybe shoot two or three and then you have to run or go backwards and try to shoot them while getting hit. And in my opinion thats not how a game like this should work. There are games like Left 4 Dead doing this but they are another type of game something like arcade. That would be like comparing Call of Duty to arma, So my suggestion would be why not slow zombies? You can increase their number but they dont run anymore. So if you go to a town you have to be more carefull and their wont be that buggy running animation(because sorry people but its not good and will never be) further more there would be much more suspense ingame than it is now. I think its a huge difference between 2 buggy Zeds and 20 slow paced properly working Zeds. Because now the problem wouldnt be: I dont have enough ammo to kill them all because Im constantly missing them while they are running but I dont have enough ammo to kill them all because there are to many! And in my eyes the game should be like this, So now most probably the people will come and say why everything I said is wrong and Im a fuckin whiny kid and so on.. But at least I tried :)
  13. runner (DayZ)

    Pending Update: Build 1.7.2.5

    I cant see the problem... I had the same problem with the artifacts untill i did what was recommended in multiple solutions out here...
  14. runner (DayZ)

    Game is unplayable

    I'm actually playing the ArmA campaign at the moment and its multiplayer but still not as hardcore as DayZ. :) ;) I didnt meant you btw nice to hear that someone is playing the actual arma 2. But the thing ive been complaining about is that new players ignore the fact that arma 2 is a hardcore game and just buy it because they think its like...CoD zombie mode or left 4 dead.
  15. runner (DayZ)

    Game is unplayable

    Yeah some new players whining about how hard the mod is. You bought a hardcore millitary simulation which got even more hardcore through a mod that implimented things like hunger or thirst and you are seriously whining that its hard? Let me guess you actually never played Arma before? Are you kidding?
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