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Mutonizer

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Everything posted by Mutonizer

  1. No, no, no...no and 10000 no! 1) If your friend was not instantly hooked the second he spawned, the very core concept of DayZ is lost on him. 2) If your friend was frustrated by what he didn't know, instead of being intrigued by the unknown and unfamiliar, wrong game. 3) If your first instinct was to try and "meet" with a friend, once again, the very idea of DayZ is lost here. You cannot be rewarded for success if you cannot be punished for failure. DayZ is NOT for everyone and I have no judgement in saying this. There is nothing wrong with someone finding the game COMPLETELY boring and pointless. It's not the game's fault, it's not the player's fault. However, I don't think it is not the role of the game to change that... Rocket DID tell you to NOT buy the game yet. He point blank STATED that unless you were ready to eat shit, die, then come back and eat more shit until you died again, you should NOT buy the game yet. It was written in very clear language on the steam page. There is a huge "IMPORTANT" notice when you start up the game. There was also almost NO advertising whatsoever anywhere, just some streams here and there with vague Q/As. The concepts in DayZ are so "epidermic" that it never needed any advertising, it just...exploded organically. Now, my advice, shut down the game, uninstall it right now and come back in 2015, check if the game is still in Alpha, Beta or release state, then if in release state, install it again and give it a go. That'll be the game you paid for. If you don't like it, well, there are plenty of games I wished I never bought, but that's another matter :)
  2. Mutonizer

    DayZ Is Officially Ruined(Player Wise)

    That's the same concept as "humanity" and as much as I'm against random purposeless KoSing...it was horrible idea I think :) Personal choice is a major factor for me in DayZ and being FORCED by the game to choose, and take full responsibility for this choice, between trusting someone or not, is why I'm so hooked on it.
  3. Has it been confirmed? Never noticed it in game so far.
  4. Well, you're trying to provide live media entertainment in a game where in-context logic would dictate staying as far away from anything dangerous to stay alive, taking it slow, etc..must be pretty rough. I think you might HAVE to do certain things in order to generate a certain entertainment. That's one advantage of Youtube videos over Streams for a game such as DayZ I think, you can isolate/compress such moments while not having to force them during live game-play. In the end there are no "laws" or anything. Server hopping might be frowned upon socially but that rarely stopped entertainment media in the past from "provoking" socially frowned upon actions to keep their viewers. Long as you don't hack and whatnot, it's as I said before..you and your mirror :)
  5. No, if you use an antibiotic or tincture and see the message "sick", just let it run it's course. After a bit, you should start seeing "my wounds feel a bit cleaner" or something like that. Stay fed and hydrated and go about your usual business, while avoiding injuries especially from infected. After some time (30mins+ sometimes), you'll get a green message saying "my wounds feel clean now". And the "sick" message will disappear. At this point you'll be clean of any infection from infected. If you after like an hour you don't see the message, re-apply the tincture or take ONE antibiotic. The process should resume. Do NOT spam tincture/medical pills. Just take one and let the process happen. It'll take time, don't worry about it.
  6. What ever happens, what you do... ...it's you and your reflection in the mirror.
  7. Mutonizer

    DayZ Is Officially Ruined(Player Wise)

    Heh, What I meant by 5 hours was "harder to". The timeframe was merely an abstract of that. Another thing though is the availability of long range scoped weapons. There is very little anyone can do against someone 600m away with a scope, at some point, no matter how careful, stealthy, tactical you are, the guy will potentially get a shot. There is no social interaction whatsoever when it happens. Keeping short range calibers more "available" while making long range scoped weapons ultra rare, ammunition even rarer and maybe even keeping their precision a bit dodgy, could be another idea. This would provide more interactions overall (even if just firefights) and therefore offer potential enjoyment for both the recipient and the KoSer, instead of just the KoSer. Really depends on how they want to go on this but from what I remember from the mod (not the nonsense that came afterwards with crazy shit everywhere), that might be a path they'll choose to follow, to promote an overall "experience".
  8. Mutonizer

    DayZ Is Officially Ruined(Player Wise)

    Not if the goal is not just "find a gun!!" and if you enjoy these 5 hours :)
  9. Well, you can grind the handle quite easily since it's wood. As for the metal bit, melt it then drink it. I feel awful for having to specify that I'm being ironic through all this to make the point that you can potentially eat anything but just because you can, you do NOT do it. Ah alright forget it! We need a notice on that damn Fireaxe: "Please do not eat, hazardous to your health!" :)
  10. You cut your meat with a knife don't you? Just smash your phone with a hammer into little pieces, then eat it....
  11. Mutonizer

    DayZ Is Officially Ruined(Player Wise)

    If it takes 5 hours and extreme caution/risk to get any kind of gun, if server hopping past one or two servers takes hours and if you automatically switch to 1st person camera if prone....That'll cut down totally random KoS a bit, while keeping purposeful Kos alive and well.
  12. Mutonizer

    Instant Death Glitch, CONFIRMED.

    Ok, this "might be a bug" indeed and if so, would be nice to isolate it and have it fixed. HOWEVER... It could also be something else: - Did you turn off PostProcess Effects at any point? - Was your screen "blurred" at any point before for a period of time? - Where you "injured" before and never entered a proper healthy/healing state? - Where you "hit" by an infected and never properly treated the wound with antibiotics? - Where you properly fed? What "could" simply have happened is: You were injured before and lost Blood AND Health. Having PostProcess effects off, you never noticed Health loss and only treated Blood Loss via natural regeneration or Saline IV. Then you were sick from never treating the wounds properly, or simply not properly hydrated and fed and were slowly losing Health (not Blood), putting you at a good level of Blood (due to Saline IV) but EXTREMELY low Health (which you never noticed, since effects were off). Then, a VERY small, mundane thing happened, which caused a slightly loss of Health, instantly killed you... I'm not saying this happened, but it could potentially have....
  13. Mutonizer

    DayZ Is Officially Ruined(Player Wise)

    Of course :) Hopefully more zombies, rougher alone survival and gear being much harder to get will help provide a purpose to some actions. Some people just want to see the world burn though, can't do much against that and can't really stop them either, in games or life.
  14. Very realistic actually. Nothing prevents you from eating anything in life, but you'll probably suffer if you do... :)
  15. Mutonizer

    DayZ Is Officially Ruined(Player Wise)

    If you're "literally starving", you'd most likely be too weak to take such aggressive actions. Before reaching that state, you'd still be conditioned to behave within the previously held social structure. Of course, if you had a dramatic experience previously, such as an encounter with someone really "nasty", then your conditioning would already be broken and you'd react differently but overall, I truly think that most western civilization (I cannot talk for others, I don't know enough) format us to tolerate a wide array of...disagreements and overall push us to compromise rather than confront. For example, if you have one person playing rather loud music in a bus or subway, most people will just shrug it off and very rarely one person will actually confront the culprit. It's of course of different degrees and It varies of course from areas to areas, cultures to cultures but I think such social constructs would hold, for a little while at least, until the reality sets in. Afterwards, most people are simply submissive by nature (or nurture) as we've seen throughout history and are ready to accept and live through terrible regimes... :)
  16. Mutonizer

    Painful story

    Hehe, yea, that probably kills a lot of people :) On a slightly different subject, I assume (perhaps wrongly) that you folks use external communication tools in your squad? While every one is totally free to do what they want in this regard, I feel that feedback/comments given while using such external tools cannot be in the same category as the ones given while using nothing but DayZ whatsoever. Not saying one is "better" or anything, but they are just two COMPLETELY different experience, bit like someone using a map of Chernarus in his browser and someone only using in-game stuff. Each have very valid experiences, but they cannot be shared or discussed or even mixed together. DayZ life without any external tool is NOT DayZ life with external tools...It's like two different games.
  17. Mutonizer

    DayZ Is Officially Ruined(Player Wise)

    Hmmm, I think some people would first share the can of beans, then combine their efforts to survive and help each others. Of course, if the other person proves to be dangerous, unreliable and/or unstable, you'd ditch him first chance but I don't think the first answer to "2 people meet a can of beans" is to shoot each other, especially in our modern western societies where we are bred to compromise since birth.
  18. Mutonizer

    20 Plus Million Dollars Later...

    Nope, let them work, give gameplay/bug feedback, and give them your trust. You bought the potential of a game, nothing less, nothing more. Usually I NEVER buy anything not finished/alpha/etc but that's one project (and man/team) that I really wanted to give my money to and support from the get go. That done, I let them do their thing...
  19. Mutonizer

    Zombies: Standalone vs. Mod

    They do with some, don't with others. It's just a matter of re-working some aspects of their pathing, especially in buildings. Overall however, I can already see the ground work that was done on them and what they might become and to me, that smells: AWESOME. Their animations are great, their overall pathing in open terrain is pretty cool too and I'm fine with their speed and current power. If the DayZ team can indeed manage to offer a serious zombie population and a re-work on their perception system, the sheer mass of them will make things very interesting I think, especially if ammo/guns are hard to find. LOTS of balancing to be done, in many areas, but the bare-bone version we got so far is quite promising, ultra stable, fluid and with almost nothing, already very enjoyable. Only time will tell though of course.
  20. Mutonizer

    Painful story

    I usually play on the same couple servers, especially now that they are 1st person servers, and depending on time of day/week ranges from 5 to 40. They are constantly 30+ during evenings. I usually go round the map, town to town but now I do avoid airfields since I have no use for military gear. On my current life (started with the wipe), my only visible weapon is a holstered magnum, I walk a lot and pretty much only use roads. I never combat logged nor server hopped either so far (and not planning to). However, I play VERY, VERY carefully, constantly check my surrounding and remain on the ball. I've been shot at but usually notice them in time (that's the beauty of 1st person servers) or they miss the first bullet (or doesn't kill me) then I'm already sprinting to cover and working my way out. I'm probably gonna die at some point with this character because I'm really playing a bit "naive", completely in the open, never weapon drawn and whatnot, but I'm actually quite surprised to still be alive. However, I credit this to 1st person servers because now, if you can see me, I can see you too and I'm VERY observant in ARMA. Above all, I don't do stupid. Any threat whatsoever and my first instinct is find to cover, then get the hell out! Once I die I'll probably go back to survivalist good guy play-style, I do miss having an M4 at the ready when checking building :) Edit: And no, there's not "RP" servers and whatnot. Just the random few with 3PP:OFF that provide decent auto restart timers and stability.
  21. Mutonizer

    Painful story

    You guys must be pushing the limits or something... - 58 hours on record so far - 3 deaths plus the wipe, all 3 from mosin shots out of nowhere and before 1st person servers and totally legit as far as I know. - Never had any reset or critical issue so far. - Never crashed, got disconnected, had issue connecting or severe desync. At most, it's temporary desync, but nothing really noticeable. - Only suffer rare slight rubber-banding on maxed out servers but almost never on my usual server, which restarts automatically every 3-4 hours. - Most common bug is the "pain yells" from character that just won't stop unless you reconnect. Overall, it's been a crazy smooth ride here so far. Yes there are tons of a little issues with gear management, zombies, hotbar and the like, but nothing major and all can be worked around very easily. Maybe it's because I take my time and don't sprint/run all the time? Hopefully they'll be able to isolate what causes the issues for some of you guys...
  22. That's because it moves only your head, which is easier to move around than your entire body. If you move your body, it depends on your current movement, stance, etc. Because in other games, it's done in a completely unrealistic manner to promote competitive game-play with nanoseconds reactions. That's no the point here in DayZ (or ARMA series). Usually, it's more about slow tactical approach, waiting, scouting, checking corners. Of course, your aim matters, but your mind, your preparation how you approach a situation, matters more than your ultra-fast mouse and pixel precise aiming. Err, sorry but I pretty much do exactly that ALL the time while checking my back corners with ALT/Head movement. There are tons of military clans on ARMA who train all the frikkin time to do exactly that, in WAY more realistic manner than any other FPS available on the market. Maybe try walking maybe instead of running, you'll have less momentum?
  23. If you'd try to turn constantly turn your head at THAT speed, you'd break something pretty fast! That.. ALT + mouse movement is your god in Arma (and therefore DayZ), especially in 1st person. Use it and abuse it until it becomes a second nature. You can also double tap ALT to for free mouse look. Personally I've always been very attentive to my surrounding, whether it's walking in the street, driving or in games. Even in totally PvE games for example, I'm always panning the camera around. In DayZ (and other ARMAs), ALT is like...second nature now. I nearly always play 1st person and have none of the issue you mentioned. Feels very smooth and very natural and I'm always checking around. The body itself does feel a bit clunky at times though, but I rarely move the entire body unless changing direction, bit like I do in real life really. When I enter a room, I stop and pan the head around, then head toward either loot or a door, I don't "look" with my body. Unless they're trying to simulate the human body with inertia or something. Then I suppose you'd need to play around with mouse acceleration? I mean, point your finger at something, do a 360° as fast as you can while trying to aim at that same point...probably won't be that easy.
  24. Mutonizer

    Let's talk about Perma Death (No Bug talk)

    There is no real perma-death in DayZ sadly, mostly because how some players approach it. People who use external communication and tools, rush back to their bodies/tents/base and whatnot, they're not experiencing DayZ and can't handle perma-death, they just have a small re-spawn penalty and want to play in a somewhat sandbox game with their already existing tribe/community/friends. That's fine really, to each his own and you can't really do anything against it anyway. It's just not DayZ, it's something else. If you don't completely and utterly wipe everything from your mind the moment your character dies in DayZ, then you don't have perma-death and we're just not playing the same game, is all I'm saying :)
  25. Mutonizer

    Accuracy comparison: DayZ vs ARMA 2

    Quite like the dispersion personally, even if not "realistic" I think it simulates the fact that in stress combat situations, most people even trained for years, can't really shoot for shit and mostly just spray around whatever's available. Was reading an article couple months ago about the numbers of bullets used by various troops in Afghanistan. The numbers were so crazy that countries like the UK (and others) had to stop making the numbers public because it was not in tune with the "hearts and mind" campaign. Was stuff like 4.7 million bullets in less than 2 years for Canada, 12+ million in less than three years for the UK. For US, there was a study included that estimated to 250.000 bullets per insurgent wounded/killed in Afghanistan and that the US army spent 1.5+ billions (with a B ) bullets a year there, just for small arms. In games, this fact is rarely represented, so I'm sort of glad it's there in DayZ, though of course it might not even be the actual intent. Plus I think it's funnier to be under fire, than to be shot in DayZ, it's way more stressful. To just die in one round from nowhere is just...boring to me :)
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