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Mutonizer

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Everything posted by Mutonizer

  1. An auto-run key/option is just so that you don't have to keep that damn Z (W for most of you guys) down all the time when running for 10 minutes. It's just to alleviate the pressure on the fingers and you can just use the mouse to steer left/right as usual. Great idea and I would love it but I think that's more core ARMA2 related and not sure they can do that nor if it's the purpose of the mod.
  2. I agree, especially in the US, that these guns are trivially found and I'm surprised you didn't all kill each other already but that's not the point. That said, funnily enough, you very rarely see folks in such settings (books, movies, etc) be concerned about them or even using them, and most of these are happening in the US!! Why? Because it makes a story dull and boring! When it happens, it's very specific, for a reason, and with tension built up minutes ahead. Tension in these settings comes from 5-20m range social encounters & shootouts, overwhelming odds, etc. Never does it come from sniper 1km away and unless the entire point of this mod is to just reproduce every single FPS that is already available, and sugar coat it with couple zombies, what's the point? Other games do it way better. And that's my entire point really: it doesn't fit with the context. Also don't mistake this suggestion for a whine or a complaint because I die from it, because I don't or very rarely. I do spend a LOT of time just checking for possible snipers and it's boring as heck. Going from cover to cover in an urban environment is fun because it's very dynamic for all parties involved, but using binoculars to check kilometers of treeline, rooftops and towers, knowing full well that either there's nobody there, or the guy could arrive 10 seconds after I checked a spot, or thousands more things that overall would have the same result, is not fun I believe for a lot of people. But then again, it's just a suggestion. Hopefully it'll register in a brain cell somewhere and some middle ground will be found (bit like these zombies we have now that beeline for the biggest guns). As for your "play smart, you won't die", well, I bet I can beat you: - live in the middle of some forest near a boar spawn point and some river dam/sea - never move otherwise and just wait there, 24h a day, forever, = Infinite hours of not dying...weeee :) The entire point of survival games is do die. You CANNOT win a survival game, ever. There isn't even a win condition implemented!! HOW you die is the entire fun of these games, and being sniped out of nowhere doesn't usually make the top tier list :)
  3. Mutonizer

    ST_Movement Addon?

  4. Mutonizer

    New Website!

    Very nice, sleek and love the stats panel on the side. That said, since it's feedback: - The leaderboards stats seem to link to dead URLs. - The login/password on top right corner doesn't seem link to the forums and you can't seem to register. Anything I'm missing there or it's just for private testers maybe? - No apparent way to link our steam accounts/ARMA2 profiles to your leaderboard, to find our personal stats (I might be dumb on this one, just can't find it). - The STEP 1 image should be "scavenge", not "scavange" :) Nice work again. ++
  5. Mutonizer

    1.5.7 update

    The entire point of a "zombie apocalypse" is that you are completely overwhelmed by their sheer numbers. In DayZ, I believe they want to have these dudes more like "infected" and not daddy's zombies, which I agree is more relevant to our early 21st century fears. That means you'll get rabid fast mofos, that will never give up. Despite these new breeds of Zs, as tradition, the infection "[..]has wiped out most of the world's population" (quoting the website), so they are still going with the 98% of them, 2% of us. That means NOT being able to go into a town to scavenge without insane risks IS logical and actually the entire point. This is what we need, if the servers can handle it :)
  6. LOVE the insane numbers of zombies. Now they are a threat. This is unintended, ok, but it's great, if the servers are ok with it :) This might actually give a reason for people to play together more and not shoot everyone in the face.
  7. After a week and some insane (and insanely enjoyable) play time as a lone survivor (no clan etc), I'm now left wanting for more and yet wondering. The ONE major problem to me right now, above all other glitches and whatnot, which I don't mind at all, is the lack of a reliable proximity voice chat system. This thing just doesn't work whatsoever 99% of the time, for anyone I've met and the 1% of the time it does work, it just stops after some time or something. Without the entire social aspect of this, the "run around alone, gear up, die" will probably get old after some time. Without this entire social aspect of meeting strangers and what comes with it (without using global channels..:dodgy:), you'll end up only having nearly professional military squads using off game voice chat system (TS, mumble, etc), rushing the military compounds to gear up with military tech, and basically from a survival zombie game, end up with a battlefield 3 team deathmatch. Question is...Is this even realistically solvable, should DAYZ start requiring ACRE to play (if more reliable), anything? Is there even a way forward on this or are we stuck in these murky waters? edit: oh, and kudos to Rocket (and whoever's working with him on that) and thanks again. This bloody mod is sucking the life out of me! :)
  8. Take 1: some hours survival, all alone. See someone, decide to get close but not overall threatening, tried calling friendly couple times, put weapon face down. Murdered. Take 2: some hours survival, all alone, finally a map and compass. See someone, decide to get a bit in the open from range so they can see, weapon down. Yelled friendly couple time. Murdered. Take 3: 10 minutes survival, enter a building to check for loot (I nearly always call friendly when entering buildings). Murdered. Take 4... Take 31: Long ass time survival, arrive near the NE airfield at night. Take 20 minutes at night to check for sniper and overall situation. Finally get close to hangars keeping tower obstructed but not threatening (walking weapon down at first, then crouching as getting close). Briefly see someone on my right, stop, salute a couple times and call out. Shot in the face after 5 seconds. And yet after all that, I still don't shoot first! Go figure. I wonder however if people realize that survival of the fittest (apparently a lot of people's motto) does NOT mean you kill EVERYONE on sight, it just means you survive EXTERNAL factors (ie: zombies, starvation, etc). Otherwise it's called extinction :)
  9. Mutonizer

    The Official Unofficial Bandit Removal Petition

    Totally agree that the skin change when becoming bandit is rather silly, as is the humanity level, but I understand it from a pure game-play perspective. I mean, without it and since you can't change human nature, it would be IMPOSSIBLE to even remotely trust anyone, ever, unless you were already part of a clan and stuff. It's already insanely risky as it is now, but remove that and no two people would ever meet without both trying to instantly run or put bullets in each others. That said, your entire argument about this is silly. You can perfectly be a good guy for some time, then, once you die, well you're next guy can totally be a bad guy. What you cannot do currently is have the SAME guy do both, at least not reliably. Also, using the "[..]"become an entirely new character", combined with the EVE experience, AND the fact that you pretty much describe wanting the stuff what most people know of EVE (which is: everyone just scamming everyone else, or trying, whatever the means), well, that sums up to me that you just want a new place to scam, harass and otherwise spend days tormenting people for your pleasure. Soooo, the entire "roleplay" argument doesn't stand up long to that... All that wall of text done however, I agree that I'm not too fond of the bandit/humanity system and that hopefully someday we'll have "looted" clothes that changes our skin, for more variety.
  10. Mutonizer

    Swapping backpacks

    If there is a backpack on top of other loot, and you can't find the correct position to just have the "open/take" backpack, then sometimes you can grab all the other loot so that only the backpack remains, which will, sometimes, give you the option. Sometimes however, the bags you see are just bugged out and you can't interact with them whatsoever (or seems so). With "most" packs however, you will get the options for either opening or taking it. If you take it, then your old pack AND all it's content, will be dropped instead and you'll end up with an empty one. You then can open the dropped old one, and switch gear to the new one. As with everything in ARMA2, once you get the hang of it, it's quite simple :)
  11. Mutonizer

    IF this was an actual game...

    DLC pack purchase Available on official servers (maybe a very small monthly fee?) and rated approved servers. Main problem is that it's ArmaII engine so you'll be very dependent on it working perfect...which is not gonna happen :) Not sure about Kickstarter. On one hand, consumers are NOT investors, these two roles contradict each others and there's, as far as I know, no legal binding or anything serious so that stuff screams scam from miles away. On the other hand, who cares about investing 10-20$. Overall I just don't like it, bit like micro transactions...sets a very nasty precedent I think.
  12. Mutonizer

    Im new, need tips!

    All these tin cans, soda cans and empty bottles you find and you think they're useless? Think again! When you hear an infected in a building you want to check out, throw one on a hard surface (roads work wonder) and the noise will attract it, leaving you free to check the building, without firing a single shot. Bottles make the most noise I believe, at least client side.
  13. Mutonizer

    A question about infected speeds

    Maybe they're infected with a Zigzag disease, making them Zigzag all around and THAT's why it's called DayZ (with a Z)! Anyway, that's what makes them dangerous sometimes, even when you have tons of firepower and a nice crew. And since there is a limited amount of zombies for server load, that's what makes it fun. If we had "regular" infected, we'd need tens of thousands of them but I don't see any private server handling that nice and easy anytime soon.
  14. Mutonizer

    Roaming zombies - Is it possible?

    I believe roaming infected would need to use persistent tracking of them, even without anyone around, which I believe is not what they want to do to alleviate server load? Currently, infected lured far from their spawn area (after chasing etc) will just despawn after some time if left totally alone, from what I saw.
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