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mahoney (DayZ)

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About mahoney (DayZ)

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  1. mahoney (DayZ)

    Base Defenses ( Document included )

    If you can land 50 cal sniper shots on the generator or turrets then you can destroy them. So placement of these pieces of equipment in blind spots and hidden from view is also a tactic that needs to be taken into consideration. I know the heli trouble, believe me. And I also found out that heli certainly doesn´t worth the trouble at all (you need skilled pilot, everyone wants to kill you and it runs out of fuel fast like hell). Gear worths the trouble. As I didn´t point out - heli can be great advantage (if those pilot, fuel and other problems are handled). It is superOP in hands of an asshole as well. The idea of turrets is not crazy, it just doesn´t fit well. There are NATO weapons and vehicles, because NATO did this kind of stuff to post-soviet countries (google post-soviet nations and check their armies. 7 of 15 has nato arms but soviet ground vehicles). But lets move on to the logical aspect of the turrets. It is logical you want to defend your property and I get it. But prototype korean turrets in post-war, post-soviet and economically devastated country, just don´t fit. Yeah, they might try them out there but... they would brought like 2-4 of them... chance that they would be still functional would be low. Really low. Every single idiot who has screwdriver and can-do attitude would try to make them work and... probably shortcircuit them. And the gameplay aspect might get disbalanced. Imagine some asshole putting this turret somewhere, where lot lf people travells, and deploying e turret is possible. Just to gain kills and beans. That´s right, if turrets would be added to game, you might end up hating your own idea. And exploits? Well... server hoppers will rape them. They grt the idea of turret, find it, serverhop to safe distance with 50 cal or dmr, pew-pew-pew, profit. I am not opposing you. I want you to see also the negatives, and to reconsider other barricade options. There are people who like your idea, and there are people who don´t like your idea. Best way to make them like your idea (and not force them into it) is to imagine their position. Why don´t they like it? Just to give you some thoughts - this game is kind of MMO simulation and the universe assumes, that everyone is asshole. And stoping assholes from ruining your fun is impossible task. You give here turrets and you end up killing lost survivors in the best case scenario, and t he worst case... you just make a huge "here is something interesting" sign in form of turret that emits sound and fires at horrible accuracy. So I still believe in guerrila warfare - traps, camouflage and ton of luck.
  2. mahoney (DayZ)

    Base Defenses ( Document included )

    Serverhopper idea... I think this should be up to server owner and not the mod. I mean' date=' I would prefer to have red dot (zombies have white) when someone logs on nearby me. The bean coast might be misused (any idea might be) that - need bandages, spawn on another server, wait for someone else to log in or scout nearby, collect them, heal myself and then return... Why not to bind player to one server when alive? Why ot make one server- one character principle ? So I believe this should be up to server admins and not modmakers to solve this :) Every barricade should be removable, with rught equipment or sh*tton of c4. Oh and bear trap should not only brek leg but also make massive bleeding, and have to main point it usually has - to make you static. That is how hunting traps usually works. That is why your main concern should be camouflaging the whole damn place. Baricades and beeping blinking things, as cool as they are, makes the work easier. Grab a rifle or nades, or helicopter and just lay fire until this precious piece of gadget stops like number five. You should hide your stuff, instead of pointing at it. And if someone finds it, it is much better ho have some car then none. Even with tires broken etc. And that is why this game is so magical - people are as*holes. They use often the logic "if not me then noone" but you may have missed the concept of simulation to want them change or to make them stop. You have to stop them and defend your stuff. Noone else will do it (except your squad maybe). And turrets would be contraproductive, walls would be contraproductive etc. The game needs to deal with more important stuff first, but then... well I believe there will be some submods like where you kit find turrets, anticamp system etc. So everyone might enjoy it. But imagine that someone put the turret on the bean coast... or 20 turrets on the map and someone attacks them at one time. This would probably make server to crash... Also would the turrets attack zombies? If not, then you ight find yourself in horde and if yes, then they wont last a minute... shooting will warn every sing,e bean collector or bandit in mile radius. Idea is good, but not as a mod feature, but as a possibility ;)
  3. mahoney (DayZ)

    Chernarus Map Guide App for Android/iOS

    if you have .ipa file, can you please share it? I have jailbroken ipad and i would love this map ;) thank you for your hard work
  4. Well thanks :) i´ve put all my ideas at one place (long post warning) so if you are bored, check it out and give me piece of your mind ;) link is in my signature below.
  5. mahoney (DayZ)

    Seasons, padlocks and other ideas - Long post warning

    This is meant for some usage of humanity factor. Also to force people to think first and than shoot because your character will be more humane and less cold mofo. I mean no consequences are making players so eager to kill each other instead of cooperate... Also I want to eliminate those murder geeks who will kill you from helicopter just to have fun. Imagine that your character would be so debilitated that because of fun from killing' date=' you now have schizophrenia and you can´t walk in night because you are panicking all the time, hear noises etc. Russians with helicopters would hate this :D Having opposite sex character in group would also help you get over depression. And add a shaking from panic too. More subtle than from pain but still, some shaking. Thank you ;)
  6. mahoney (DayZ)

    Weapon Russianization (WARNING: Big, detailed post)

    so that make you believe, that 90% of nato weapons in ex soviet country is normal? yeah.... ussr was gone for more than 20 years when the game takes place. It´s common in real world so why not in game? I amnot against rising diversity of weapons, i am actually for it. I am against replacing them nato guns with russian counterparts idea, because thats just stupid and ignorant on chernarus backstory. post-soviet countries that has nato guns in military and law enforcement sphere - armenia got $7 million supply of guns from usa in 2006 estonia modernised to nato weapons shortly after they joined nato georgian ground forces got not even m4s but even marpats. They dont use any russian weapon azerbaijan bought recently marauders and because of friendly state with usa, usa is main supplier latvia joined nato and modernised, uses british dpm camo and german HKs lithuania uses m16s and m4s and czech camo for infrantry turkmenistan army partially (special forces) uses arx160 yes, almost all of them are using russian vehicles, so that´s why uaz is in dayz, but im not sure why the land rover is there as well(it is not gaz, its rover). And huey sould be replaced with mi-8/mi-17 , mi-8 has even been used in civilian sector, so it would fit more. I want more russian vehicles, but mot sure about russian weapons...I love uaz, i want some civilian version, include zgrynda from vanilla, add moskvich, lada niva and i would love to see like one new modern age car (every country has someone rich) like lada granta which is cheap car but lets say the expensive cars fled with owners or exploded :D So I am definitely for vehicle russification but no for guns. Add some more but dont replace.
  7. mahoney (DayZ)

    Pending Update: Build 1.7.2

    hooray bear traps!
  8. mahoney (DayZ)

    Suggestion - Food/Water as of 1.7.1.5

    I assume you mean "why are electrolytes often added to IV fluids?" This is done to maintain water-electrolyte balance in the body' date=' as the electrolytes are necessary to allow an electrical signal to pass across the cell membranes. Without a proper balance, the muscles would not be able to contract and the heart would cease to function. The key word is 'balance'. You can't just eat some salt and expect it to hold your fluids in, it doesn't work like that. The amount of natrium chloride your body needs is very small and it is something that can be found in every kitchen in the world, I think it would be a little beyond the scope of the game to add a 'season food' mechanic. [/quote'] erhm... did you just made my whole post your tl;dr citation? I talked about small amount and balance there :D but the point is to make some benefits from food and drinks other than just not dying. because nutritions works many ways and can improve your health (balanced diet) or pretty much ruin it (junk food) and lots of poeple seems to not acknowledge it ;) I am not saying add malnutrishment but add some bonus from exotic/rare stuff to improve your food ;) Also military MREs would be cool. They have great dosage of nutrients except for fibers. edit: i just realised that you made my idea greater - you might overdose on salt which will make you dehydrated faster :) treatment would be well... increasing your drinking rutine while salt overdose is in effect.
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