dreadstorm
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Everything posted by dreadstorm
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Same for me
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Has anyone been able to place a tent since 1.5.8?
dreadstorm replied to Daddy'o's topic in DayZ Mod General Discussion
Same problem -
This is what I love about this game, something as simple as stealing stuff from a tent can be an epic for the players. Last night I was playing with a Dutch buddy of mine (big up the Dutch, all the guys I've played with are very friendly) and upon entering a church we hit the holy grail: a tent. We were stoked, the potential was crazy! Upon exiting the church I heard something I'd never heard whilst playing Dayz; an engine, looking north I could see a vehicle movie down to our position. How would any over game make seeing a land rover so heart pounding? We quickly fled back in the church, the driver honked his horn at us but drove on. Later two more Dutch friends of mine came, one of which was armed to the teath with a silenced m4 and a silenced m9. Hell yeah! As we set out we came across a pitched tent in the middle of the street. Now I've come across quite a few of these things, usually picked clean- but this one had a lot of car parts in it, weapons, food and, ammo and a rotary assembler. Quickly an idea formed in my head- we need to nick all of this stuff, and transfer it to our tent that we had just found, then we can start thinking about getting a car for ourselves. My paranoia won't let me divulge which town, or which direction we went in, or for how long- because we suspect the tent belonged to a big clan that were in the business of making cars (hence the land rover I saw earlier). My silenced m4 friend gave me his GPS and I led our group of four to a location I deemed fit for our own tent. On the way we almost got mauled by zed twice; first on exiting the town, we were too eager to get away and pitch our tent, and second in a random barn. We needed to chill out, being excited about a goal can make you sloppy. So after we had pitched the tent we went back cautious, thinking it was almost too good to be true. On the outskirts of the town the guy with the silenced m4 gave me his silenced m9 (such a legend), so we both had silenced capacity, and we literally crawled back into down, silently slotting and zed that got too close. If any of the enemy players heard gunfire or saw a zombie train they would know where we were, so it was covert infiltration of the town. The other two had their regular guns ready, but kept a disciplined trigger fingers. I was the first to the tent and nicked as much car related stuff as I could fit in my inventory and backpack. The others did the same- we now had a lot of food and drink, ammo and even a rotary assembly. We crawled back out of town, almost expecting to be picked up by the guys we had stolen off. But we were silent, fast and determined. Upon reaching safety I couldn't believe what had just happened. There were no scripts, no mission objectives, no game mechanic that had us do this, we had created our own story and it felt epic: Covert infiltration of a zombie infested town, with unknown number of bandits to steal a good number of car parts. It was honestly the best fun I've had playing computer games in a long time.
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See #2' date=' there's no difference. [/quote'] Oh we got a badass over here.
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There's only two kinds of people that use the word "carebear" 1. Douchebags with no sense of reality 2. Socially inept assholes. 3. Or people who play Eve online, where its a fairly normal term- no need to get buthurt- oh am I allowed to use that term?
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I read this threads title and was expecting a suggestion about blocking a respawn for x number of hours after you'd died (no instant spawns)- instead it's just another carebear suggestion. Edit: just thought of an other reason why this shouldnt be implemented: I get m4, 12 hours later I die but because six hours ago I had an m4 I repawn with it. The guy who killed me loots my m4. Now we both have m4s and suddenly this rarish gun is not so rare and could potentially duplicate exponentially. Just no
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Why is it so hard to find a nice group of friends to play with?
dreadstorm replied to Bigjoe's topic in New Player Discussion
Teamspeak Enough said -
This was suggested in a thread yesterday. Terrible idea
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I like this idea- means you can't stay in one place for too long, always have to move
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I second this- if we are truly going for a REAL survival experience I shouldn't have to come away from my computer. Ever. Even to eat, or crap- eating in game should fill me IRL, this would be truly game changing for me
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Make rain automatically fill water bottle.
dreadstorm replied to night_chrono's topic in DayZ Mod Suggestions
With a rain catching apparatus this could work- but the OP is a retarded suggestion. You can't walk around catching rain even with the bottle out, why should it fill up automatically when it's in your backpack, whilst your shooting stuff. Way to wreck a good game -
[PICTURES] Dehydration/Hunger Mindfuckery - MORE HALLUCINATIONS TO COME
dreadstorm replied to ErwinRumble's topic in DayZ Mod Suggestions
Yes please: this would be epic -
Let's talk about medicine/physiology of DayZ
dreadstorm replied to HrcAk47's topic in DayZ Mod Suggestions
Broken bones should be fixed with a splint that slowly returns proper movement (improved with morphine). If I've got a broken ankle, morphine doesnt fix the break- I'd like to see something like this implemented -
I support this, it shouldnt be hard to disable the options. Nightime isn't hard if you modify your gamma
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Ive found in groups of larger than 3 it's hard to tell who's who: and some new player comes it's difficult to tell if they were in our group. Also it's not easy who's avatar is talking on comms. So here's a solution that helps player co-operation whilst not nerfing pvp: When close to someone you have the option in the mouse wheel to show YOURSELF as friendly. This means they (and them only) see your name when they point their gun/crosshairs at you. You would hope they would return the favour to you so you can see them. Because you are revealing yourself to a single individual you arnt exposed to any enemies, and you can't force anyone to reveal their identity to you. Of course you would have to be careful who you mark yourself as friendly towards, but I can't see any other cons. Discuss
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Could work as long as it's a lot of rounds before it needs maintenance. Also maybe a cleaning kit shouldn't be consumed, why would a rag and oil get fully consumed straight away? Maybe the cleaning kit has a limited number of uses, and it's effectiveness is reduced with each use.
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@OP I think a mixture could work. I'm not a massive fan of how they go from mega fast to slow ramble when you go inside. If you had the monkey type, the super fast sprinter and different speed ramblers all at a good ratio it could be good.
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Keep Zed Number As-Is; Change Spawning Algorithm
dreadstorm replied to Time Glitch's topic in DayZ Mod Suggestions
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I support having different skins, but in RL the primary way of recognising people is by looking at their faces. I just walked into a computer lab at uni, I recognised a friend not by his clothes or accessories like sunglasses but because his face is unique. The Arma engine doesn't have enough detailed faces to make the same recognition, so something else is needed.
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Simple extension of this would be to add a range, so if your FO runs off into the tree line the scenario with your scout shooting him could still happen, even reduce the range at night since more blue on blue at night. The idea that I need to make myself William Wallace to be recognised is retarded. Immersion is lost less in a game when something unnatural is in the game (ie names above characters) compared to when something trivial takes more effort than is natural to do. This is why a well designed HUD or well placed tooltip can improve a game. You say that you "pay attention" so you know who is who, but concentrating on the guy with the black T and scoped rifle is Jeff, and the guy in the black T and winchester is Danny means I'm not lost in the game. Having a floating name above their heads if I point at them would improve immersion because I'm spending the same effort as I would in RL. Our brains recognise different faces really well, but imagine if the entire population of the world were identical, like when you see twins. Unless Rockets going to improve facial graphics to that of La Noire (he's not) then this is the best thing to compensate for the lack of facial detail. This suggestion is nothing like easy mode, because it's Infomation you choose to give to another player, so you can't reveal hidden enemy's by scanning a treelike. And it's not like and MMORPG were there's constantly a name above because it does require you look at somebody.
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Tents already exist for storing gear, but only exist on the server you placed it on.
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Hey guys, sorry for the thread duplication- either the forum went down or my connection to it died just as I posted the first one. When I checked it didn't show so I repeated. If admin could delete other thread thanks.