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Your DayZ Team
Uuni
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Everything posted by Uuni
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Your actions are so generous I doubt I woulda have believed you .__.'
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Beautiful locations discussion thread.
Uuni replied to Santaman2346's topic in DayZ Mod General Discussion
This sight was pretty awesome when we were passing by it in the morning when sun was rising from behind the castle in the horizon. Didn't take screenshot back then, in this pic it's not as pretty a sight since it's raining obviously + Rainbows are always pretty, right? :P PS. that one murder was self defense, i swear :< -
I KNOW you're an exploiter if you disagree
Uuni replied to TheMachine's topic in DayZ Mod General Discussion
15 second leaving timer if you leave twice in an hour. Sometimes the game just bugs itself out and you shouldn't get punished for bugs like glitching into walls/windows when zeds are chasing you -
If this were the case, heli crash sites would become death traps. Now they are a lucky man's way of finding proper loot without getting shot
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Ten Reasons why Kill on Sight is 'Realistic'
Uuni replied to Rogo Ignoscant's topic in DayZ Mod General Discussion
Some people do, some people dont. Personally I'd only trust a very small number of people and make myself valuable for the group, then kill strangers on sight. At the moment I am doing that in game. You can has an problems with that? -
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Day in the life of a Non-Bandit
Uuni replied to [email protected]'s topic in DayZ Mod General Discussion
I had a peaceful encounter with 2 russian gentlemen until me and my friend got ganked by one. After that we've been shooting people on sight but usually they dc or run away long before we are at a distance where we can kill them effectively. Something about 2-4 guys carrying heavy weaponry scares people, hm i wonder why -
Water bottles can be infinitely filled form wells and food can be gathered from animals. Only thing that can run out is ammo, medical supplies and players so theoretically a lone wolf with axe, matches and a water bottle can live in the world forever without ever dying of starvation or thirst I assume that zed drops would be turned off for this experiment so contestants wouldn't farm 'em for loot
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It would take weeks to finish off the last guy
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They should add a timer before you can leave a server. That should keep the dc'ers at bay
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You can never know if someone is friendly or not, never. That's the best part of this game
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Get some weps, go to night servers, get a pack of friends, only loot empty buildings etc. Anything works
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Some servers are still running it. If you are very fond of the side chat and cant live off the local chat & voice chat you can focus on those servers. For me the voice & KoS is enough to work with
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There there, no need to worry about that. Mass produced slaughterhouse waste is way cheaper than human meat will ever be, they are most likely serving us the cheapest grade D meat they can find
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Shooting everything you see isn't realistic...
Uuni replied to MperorM's topic in DayZ Mod General Discussion
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It's even better to camp at the places where good gear spawn, killing people like you before they get the gear. Problem? :D
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Everyone on the server died so I doubt that anyone really managed to take advantage of it
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Cannibalism is something that isn't getting discussed enough. Seriously guys, if there were a zombie apocalypse I would surely make the best of all the nourishment I can get. Also - let us drink blood from fresh animal kills for a minor help for thirst
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Eww no. Who would want to do that Might learn how to pilot a chopper though, that might prove useful at some point
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Does server throwing me 50 meters into air right after finding m24 and camo clothing count? I died about 3 seconds after that never getting to experience sniper rifle. Oh, and it was my first time ever finding an firearm too :P
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I'd help you if I were anywhere near you. Although I'd take a payment for my generous actions
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The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
Uuni replied to Time Glitch's topic in DayZ Mod Suggestions
Great suggestions, all they need to do before these difficulty increases is to fix zeds going thru walls, make them slower and make them more predictable with their path finding which is way too random atm