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Everything posted by GeordieMarv
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Experimental Update 1.21 (Change Log)
GeordieMarv replied to Kyiara's topic in PC Experimental Updates
I guess you are correct as you can indeed just drag your own items on top of the pre-assigned ones to replace them. -
Experimental Update 1.21 (Change Log)
GeordieMarv replied to Kyiara's topic in PC Experimental Updates
My thoughts exactly ...pointless feature as the majority of players will just have to remove the items from the hotbar as they are not in the order that they prefer. It's just annoying having to remove them every time. Makes more sense to just leave them blank an let us assign them ourselves. -
Experimental Update 1.21 (Change Log)
GeordieMarv replied to Kyiara's topic in PC Experimental Updates
I hope now that crossbows are finally being added means we will also see bows soon! -
Experimental Update 1.14 (Changelog)
GeordieMarv replied to Kyiara's topic in PC Experimental Updates
I think this is all servers. I'm in UK and was getting the same, so i switched to EU experi. It's still the same on there, being kicked for "unstable connection". Maybe the servers are crashing a lot due tot he patch (instability)? -
I haven't heard of anyone else having this problem on PC, so i'm not sure if it's a problem that also exists for us PC users or if it's just an issue with my PC or even me somehow. I haven't played the game since 1.10 and i know there has been a plethora of changes to gunshot sounds and how far they travel, so it might well just be the fact that i haven't got accustomed to all these changes yet. No one else has mentioned this on PC version, so entirely possible it is just me.
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My thoughts exactly. Is there any real confirmation on this? If this is true then it's a game changer in my honest opinion. Duping has affected so many aspects of the gameplay for so long (gunfights, base raiding, survival in general), i really hope this is true, but sadly i fear it won't be.
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Is it just me, or are gun shot sounds on PC version now broken? I hear gunshots but it seems impossible to tell what direction they are coming from. They literally seem to be all around me. I hear a gunshot and it appears to be in one direction, then i hear it again a few seconds later and it appears to be the other direction. I seem to be constantly spinning around to try to fathom out where they are coming from. Has anyone else noticed this on PC, or is it just me imagining things? Maybe problem with my audio for some reason, even though all my other games are fine. Also zombies now seem to be able to hit me from several metres away when they are chasing me. Zombie is visibly at least 10ft away from me when i am being chased and using head-look, but it is hitting me even though it technically shouldn't be able to. Edit - Not sure if it's to do with update or lag.
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It's great that alcohol tincture is a bit more useful now. It's fantastic that we now have to disinfect rags or risk infection, and i like the "disinfected notification" on the rags now. If we now have 2 different states for rags i.e 1) dirty & 2) Disinfected (with the notification), why on earth has this not been also put onto water bottles? Surely if couldn't have been that much more work to also give us a "purified notification" when we have purified bottled water? Baffling.
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Whilst i think this "roadmap" isn't bad, i still find it somewhat disappointing. There are STILL so many things wrong/broken with DayZ, still so many things missing that we really should have had by now considering we are into the 8th year of development since it's release onto steam. Things that i would like to see fixed, added or implemented properly :- The general lag and desync of just about all servers is still atrocious, this should be of paramount importance. It affects everyone in some way shape or form. Zombie pathfinding is still absolutely broken. After 8 years of dev, the zombies and the survival elements of this game should be 100% complete. It is a Zombie Survival game after all, these things really should be nailed down and feature complete by now. It's the equivalent of making a driving racing game and leaving the cars at a completely broken state until the very last minute. Where is the logic in that? Not trying to hate, i just legit don't understand the logic/reasoning. Bows (still absolutely no sign of these). Cars (still nigh on unplayable/unusable due to lag). Helicopters, probably same problems with cars. Seasons (Spring, Summer, Autumn, Winter) we are still stuck in a never ending Autumn cycle. I would like to see the Winter hunter clothing etc become at least viable to wear. And it would be nice to be too hot for once rather than too cold. More broken bones (Arms, hands, ribs) Zombies still spawning or getting stuck half in models (house walls, or spawning on house roofs) - This does not put the game in a good light after 8 years of dev. It just looks like you couldn't care less about how people perceive your game. A little polish please? Still many many bugs and QOL fixes that need to be done. Still no consistency or logic in the game (i can open a metal tin of beans with a tire iron/sledge hammer, but i cant smash a pumpkin open) how do things like this even make any sense? Who is making these decisions? Base building is still absolutely pointless, i mean it works and it's functional but that's about it. We still can't even snap walls together. We can spend hours making most of the walls to then find out that a tiny bush will stop us from placing the last wall and make it secure. It is still way too easy for people to raid. There needs to be some balance between the amount of time that people put into making these structures (collecting tools/nails/planks) to the amount of time that it take people to get in. of course bases should not be invulnerable. But it also should not take a couple of people 5 minutes to negate your walls after it's taken you a couple of hours to find everything to build them. Now you plan to do regular wipes? I mean i can understand why if this keeps lag etc down, but it makes a mockery of even trying to keep your character alive or build any kind of substantial base/home. What is the point? I mean i could go on and on (as i'm sure a lot of other forum users here could also do) But i'd like to think you get the point. We all want the game we were promised way back in 2013. For possibly the 9th year of development we really should have a game in a much better state. I look forward to 2021 and whatever updates/fixes/improvements this will bring to the game we all love. This is the reason the majority of us are all still playing your game 8 years later. Your community simply deserves better after the loyalty and faith they have invested into you Bohemia!
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Yeah. My thoughts too. People say this is due to lag, but i've literally just had it happen again on a server with 5 people on it. No lag, as you can generally tell when the server is lagging/desyncing due to zombie behaviour (they're either rooted to the spot, or chase you all of 5m and stop). This zombie behaviour could be pathfinding in general though and not all down to lag/desync. I'm just not convinced the barbed-wire and fireplace bugs are entirely down to lag.
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Thanks for the info. If this is truly related to desync then i fear it will never be fixed, as we all know how terrible the lag/desync in this game is.
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It would appear that the taking damage from fireplace when moving away from it bug is also still not fixed either! Notice i go from lvl 0 to lvl 5 bleeding in seconds as i move away from the fire before it is even burning properly. I then go from lvl 5 to lvl 7 bleeding as i move even further away. What was even more annoying is that i apparently couldn't bandage myself with either a bandage or a sewing kit??? So i was doomed to die. So as far as 'Continued damage from a fireplace or barbed wire after moving away from it' being fixed is concerned, i appear to have 2 videos that show it's still happening on 1.11 on PC. This is also on a community server and not an official, but i doubt that would make any difference to this still happening?
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This has been going on for so long, i think most of us were looking forward to this fix. It's pretty evident it's not fixed at all. Extremely disappointing! It's happened only once so far, but to be fair i haven't had barbed-wire attached to my fences for long, so i'm pretty sure it's going to happen again.
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Sitting in my watchtower/base in DayZ 1.11. Getting level 5 bleeding in a couple of seconds from my barbed-wire attached to the OUTSIDE of the fences. I thought "Continued damage from a fireplace or barbed wire after moving away from it" was fixed in 1.11?? If you don't notice quickly enough that this has happened you bleed out in about a minute. There are enough things that kill you in this game, my base walls SHOULD NOT be one of them. This bug has been in for months and months and i am so sick of dying to it. Please for the love of god, fix this bug!! PS The audio was removed as some of my friends were in a gun fight and were swearing their heads off, and i don't want a forum ban.
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Experimental Update 1.11 (Changelog)
GeordieMarv replied to Tom_48_97's topic in PC Experimental Updates
AFAIK this is not the same thing. I am talking about taking damage from the opposite side of the barbed wire, on the opposite (inside) of your own wall with the barbed wire on the outside. I mean it could be related to this, so we will see. Edit - Plus my reply was posted BEFORE they added the latest patch notes talking about the barbedwire. 🙂 -
Experimental Update 1.11 (Changelog)
GeordieMarv replied to Tom_48_97's topic in PC Experimental Updates
If you are responding to me, firstly you could at least spell my name right and secondly who is complaining? I merely expressed my wish to see bug fixes over content, thanks for your "reply" though! -
Experimental Update 1.11 (Changelog)
GeordieMarv replied to Tom_48_97's topic in PC Experimental Updates
Barbed Wire and Fire now deal damage to infected and animals Deployed Barbed Wire can only be dismantled from inside on Fence and Watchtower These are great changes, but i seriously hope you are going to address the bug where the barbedwire gives you lvl 7 bleeding in about 3 seconds when you are inside your own base with barbedwire attached. There are still enough frustrating bugs in this game without dying in your own base to things like this. This bug has been in for months and months and to my knowledge still exists. I would seriously prefer to see a lot more Q.O.L bug fixes in this patch than content. Thanks & keep up the good work. -
Is it just me that finds it annoying that your broken leg heals even if you apply no splint? IMHO it's a bit of a get out of jail card. Broken bones should not heal unless you apply a splint, otherwise where is the penalty? All you have to do is wait for 30 mins and you're good to go? Breaking your leg and having no splint should be a life threatening situation, i HATE how it heals if you don't even do anything! Just my opinion though
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Is the base building system still bugged? I built a watchtower, put in the posts, it let me build 2 of the walls, but wouldn't let me build one of the lower frames on the third wall even though it would let me build the upper frame?? I tried to find the "sweet spot" to bring up the build option for about 15 minutes, but no luck. So I took the entire watchtower down with a crowbar and wasted resources as you don't get them all back. I moved the watchtower about 2 foot to the left, the ground here was just as flat as it was in the first position! So I built it again, and now it lets me build all the walls and roof, but it just refuses to let me build the stairs! WTF is wrong with this build system! If it's still bugged??? At least let us get all the resources back from taking it down until it works properly 100% of the time. It's just annoying AF to have to keep taking things down never mind then losing resources. You can see in the attached video that it just refuses to give me the build stairs option, even though 20 planks and 99 nails (more than enough) are in the "base 1F" slot of the watchtower. I look all over the watchtower, at floor and even walls/roof etc even though I know it's meant to be the floor you look at. I even take the roof off and try to get the requester to build the stairs, but it just flat out refuses to give me it. What on earth is going on? Has anyone else encountered this, and if so is there any workaround/fix. I am so sick of having to place and dismantle things, only to lose resources and then have to spend time getting more nails or what have you, only for it to not works again and again.
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Actually if anything it was flatter in the second position, but just slightly. I moved the barrels and the crates out of the way on the first few attempts before I made the video, I even dismantled the stone oven too. It made absolutely no difference. As for not knowing about collision, what are you on about? What you don't know is that the very first time I built this in the position it was in, it all built fine. I got raided and the lower walls got destroyed which is why I was trying to rebuild the lower walls. So why would it let me build it in that spot the first time and then not let me rebuild the same walls in exactly the same place after the lower walls were destroyed by a raid? It let me build it just fine originally in that position, so how on earth can it be a collision related problem to do with the terrain?? It wouldn't have let me build it in the first place if this was the case. At first I honestly thought it wouldn't let me rebuild the lower frame as the foundation posts had got damaged, but it wasn't giving me any option to repair, which is why I decided to take it down in case it was some bug with the post being damaged and stopping it from being repaired to be able to be rebuilt. Maybe it's you that doesn't know what you're talking about, have you ever stopped to think that you don't know everything there is to know about DayZ. Not sure why you feel you have to be so patronizing and rude to people.
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Imho it seems weird that a shovel gives the same worm yield as a tiny knife blade. Shovel & Pickaxe should give 2 worms. Knife should give 1 worm. It also seems weird that we can't split matches, painkillers, vitamins, charcoal, tetracycline, or chlorine. These are all pills/tablets etc and are easy separated in real life. I appreciate that you're prob trying to make it harder for people to survive and have to make them go and get these things to introduce gameplay. But we should be able to split these so we can divide them up between friends or give to other surivors we see on the road. We would still have to go and get these things again once they are all used up, and being able to help other survivors is adding gameplay too. If we can use duct tape to fix everything (even clothing and guns which frankly seems bizarre to me) then we should be able to split up a few pills/tablets/matches. Also for the love of god can we PLEASE have wrist watches again! I am so sick of having to guess the time in game or to have to task out to look at an external launcher like DayZSALauncher to see the time in game. The server has to remember the time anyways, so why can't we? It's not as if wrist watches would cease to exist in an apocalypse! Guns, tools all readily available...but not watches nope! Apparently time has ceased to exist! Wrist watches were in the mod 8 years ago. PLEASE make this a feature again.
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@EzyStriderPS4 They could easily change the box of matches to a book of matches so they could be easily torn like tablets, i guess. As for the sun i know it's not too hard to tell/use and it's not a major thing obvs. I just liked it (in the mod) because you could gauge how much light is left a bit easier and you could also use it to meet up with people "in a hour" etc and it would give time to plan (say for raids). It was just handy imho, but i get that people might disagree or see it as a waste of time...pun fully intended. I knew the city hall clock tells the time too, but i had no idea there was a clock in the cars or some cars. I generally stay away from cars as they were just soo buggy and unreliable...or they used to be. I haven't been in one since version .08 or something, as i am still mentally scarred.
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Yes the title could have been named something more specific. How does it seem weird that a pickaxe would give multiple worms? A pickaxe would do a much better job at penetrating deeper and pulling up more earth than a steak knife or kitchen knife would do. You don't see workmen digging up a road with a kitchen knife do you! A somewhat pointless answer...but thanks. I don't want to "stack medication" i just want to be able to give some to a friend or survivor without the risk of them not giving me it back once they have used it or forgetting to give me it back My friends don't drink out of every pond they see, we use wells and water purification, again not sure why you feel the need to be so patronising or sarcasrtc. No one said wrist watches were in DayZ standalone. I said they were in the mod. Maybe you should take time to actually read and understand what people are saying before you decide to get all sanctimonious. Thanks for your "input" though.
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Some great fixes/improvements in this patch for sure. Nice to see the addition of proper cooking slots on stoves. And finally the ability to dismantle or destroy the player crafted wooden crates, those bloody things are lying about everywhere, and no doubt added unnecessary server load. Base raiding seems a little better. I still think it needs to be a lot more bullets needed to destroy walls. As really, if a few people are all firing, it's only a couple of mags each which isn't a great deal tbh, not for a clan/big group. They could probably demolish the wall quicker with gunfire than what it would have taken to find the correct tools?? Metal walls need to take a lot more punishment too, As from what I've already seen in posted videos there doesn't appear to be much diff in how much damage the wooden/metal walls can take. I'm sure this will be tweaked/balanced eventually. Grenades/mines should be the main viable form of attack really imho, esp for metal walls. Just my opinion though, obvs.
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Some fantastic fixes and improvements. Can we please, FOR THE LOVE OF GOD, have wrist watches again. It just seems bizarre that we still don't have these implemented even though they were in the MOD in 2012. I want to know what time it is, instead of having to guess. I mean it's unlikely wrist watches would cease to exist, yet it feels like they have?