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GeordieMarv

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Everything posted by GeordieMarv

  1. GeordieMarv

    Indication paper has been written on

    Great suggestion!
  2. Great work again Rocket and team. The dedication to getting fixes out is amazing. I don't understand how people can moan about slow updates, when it's 1 sometimes 2 a week.
  3. GeordieMarv

    Bandit Standoff

    I don't really think it was intentional glitching. He lies down to get a lower profile (obviously) then tries to roll round to a better viewing position. It sucks that the clipping allows this to happen in some buildings, let's hope they can somehow stop this from happening eventually. The guy still got what was coming to him, serves him right for proclaiming to be so awesome.
  4. GeordieMarv

    spawning through wall

    Try running & vaulting at every part of the wall, or try and crawl thru it backwards. I have seen this work on the odd occasion. Good luck dude!
  5. GeordieMarv

    If I can't play I want my money back.

    5 minutes at the most to join a server. And you only get that penalty if you're swapping servers too often. Yes it's a pain if your connection drops and you want to get back on the server as your friends...but seriously??? Wait 5 minutes...go make a coffee or a drink. The benefits of having this timer in far outweigh the inconvenience of maybe having up to a 5 minute penalty. It's hardly the drama you make it out to be.
  6. GeordieMarv

    Bandit Standoff

    Nice work dude! Don't mess with The Zohan.
  7. GeordieMarv

    Fists are overpowered

    Wear a motorbike helmet, problem solved!
  8. GeordieMarv

    Question about Experimental Build

    In short, no. It just updates the appropriate files. Normally a few hundred mb tops.
  9. Awesome news Rocket and team. Keep up the good work, can't wait to play stable version when it's done.
  10. GeordieMarv

    Combat Loggers

    Whilst I appreciate the OP's enthusiasm, it's not like this hasn't been suggested a million times. @ OP - The search button is your friend. Please learn to use it.
  11. GeordieMarv

    Using Shadowplay with DayZ SA

    You're welcome matey, good luck!
  12. GeordieMarv

    New patch?

    phoboss, yes it is frustrating man. But this is a community, and people are meant to help each other out. I totally agree with where your coming from, but the reality is...if people stopped helping and ignore them completely...we would probably just get 20 threads from the same guy getting more irate as no one had helped him or answered. LOL.
  13. GeordieMarv

    Using Shadowplay with DayZ SA

    DesmonHume - I have been told off a clan mate that if you get a red cross through it...this is what you do. Goto your c:\users\username and then my documents, then dayz, in there is a file called dayz. Open this with notepad and in there is an option at the bottom that says windowed=0. Change this to say windowed=1 and save it. Run DayZ, This will make DayZ run in windowed mode, and then just press alt + enter to make DayZ fullscreen again. This apparently makes shadowplay work. If you quit DayZ when you are running it in fullscreen, it will change the setting in the above mentioned file back to windowed=0 making Shadowplay not work again. I would suggest making a shortcut on your desktop the file you edit. then you can quickly change it to windowed=1 whenever you want to use shadowplay. I don't use it myself, but I remembered a clan member mentioning something about it. So I have just asked him to get a temp solution for you. There may well be another solution out there, but this is the only one he knows of. Hope this is of some use to you man.
  14. GeordieMarv

    New patch?

    I'm surprised the mods have not put a sticky up in a HUGE FONT that says there has been no update. There seems to be a million of these threads :) I guess people still just wouldn't read it, or comprehend that there is NO UPDATE YET!
  15. GeordieMarv

    Damaged stuff

    I've eaten lots of stuff from damaged and ruined cans. I've not noticed any side effects yet. So I would say no you wont get sick...yet. This may change in later versions/builds though.
  16. GeordieMarv

    Quiet In-game Voice Chat

    No problem man, just trying to help. I can appreciate it must be frustrating for you...when all you want to do is play with your mates.
  17. GeordieMarv

    Quiet In-game Voice Chat

    Very strange, I hope you get it sorted. Sorry my suggestion didn't fix it for you. Is the VON slider up full to in your DayZ audio options? VON is voice over network by the way, incase you didn't know. This is all I can suggest. I am not sure if this affects the volume levels of direct though, I think it just affects other peoples volume not your own...but I could be wrong.
  18. GeordieMarv

    Quiet In-game Voice Chat

    You can also turn on the mic boost option to make your mic more sensitive. Maybe this is what WindowLicker meant by preamp. Basically goto control panel via your start bar, then hardware and sound. Once this windows opens up, you will see the sound tab with 3 options under it. Click manage audio devices, once this window opens up click the recording tab. Highlight/select your microphone then click properties. Once this final window opens up click the levels tab. In there your microphone level or sensitivity can be adjusted. This is for windows 7, but will probably be pretty similar in older/newer OS. You should also be able to get to the same menu in control panel by right mouse clicking on your little speaker icon next to the clock on the task bar and selecting "recording devices" I would also say check your input volume is set to full, in the audio menu inside DayZ, but you have done that already. Hope this helps.
  19. GeordieMarv

    IM in a desert place WTF???

    Not hours, you are in debug...the edges of the map and beyond. If you run straight south or south west as mentioned...you SHOULD be back in the map within about 20 mins tops! This is all dependant on how far off the map (into debug) you have ran though...obviously!
  20. GeordieMarv

    M4A1 accuracy setup, help me please.

    Having badly damaged parts can "allegedly" decrease accuracy in the guns. At the moment the tooltip for the actual gun itself doesn't work in standalone. So it may be that the gun itself (not your attachments) is damaged, but you can't see it because there is no tooltip. I tend to just use the RDS or Holo scopes, but this is only because I've heard the ACOG scopes don't work properly. Whether this is true or not I am unsure...it's just what I've heard.
  21. GeordieMarv

    DayZ Mod 1.8 Update

    Great patch all round. Better UI / Inventory system by far. Better frame rates. Liking the new quick weapon/melee switches. Infection seems more logical now. Liking the new items and crafting options. And also...thank god the spinning/warping zombies seem to be no more. Good work all round. Defo the best patch to date. Edit. Razor was the punji sticks trap not implemented then? I see grenade trip wires etc (which are awesome) Was looking forward to some Vietnam style Punji. Maybe it's in and I haven't noticed it. If it's not in...hopefully next patch eh! Great update though.
  22. GeordieMarv

    DayZ Mod 1.7.7.1 Hotfix

    Is this still happening today?
  23. GeordieMarv

    DayZ Mod 1.7.7.1 Hotfix

    How about making matches have a limited amount of uses, as well as painkillers and antibiotics having more than one use? Just a thought! Would really like to see this in the mod. Maybe it isn't possible though.
  24. GeordieMarv

    DayZ Mod 1.7.7.1 Hotfix

    Excuse my ignorance, but do we need to copy the dayz.bikey into our keys directory? It's just that there is no mention of this in the install info. And both the client patch and client full .rar files both contain this dayz.bikey in a keys directory as well as the @DayZ folder. Thanks.
  25. GeordieMarv

    DayZ Mod 1.7.7 Patch

    Yeah I know. I guess the pathing/collision detection issues etc just can't be fixed in the MOD. I will still play on 1.7.7. As I say, the majority of the new patch is great. I guess i'm just a bit disappointed that the zombies are still a bit of a mess. To be fair though, i'm sure there is only so much they can do with the MOD. Let's hope SA BETA/ALPHA will eventually sort these issues out. Generally speaking, good work on the patch though.
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