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Everything posted by AryanBoogeyman
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Insane connectivity issues for one. Is your server hardcore? Most of the powder puffs that frequent the forums here are too sensitive for hardcore mode and need the 3rd person crutch. Just a couple possible reasons.
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Checking the Bug Tracker right now. Actually can't wait for Rocket to experiment with a humanity system. Then the shoe will be on the other foot and the tears will flow like a river. It will be glorious. <In best Will Farrell - Old School voice>
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lol you funny guy - I nerf you last. ^^^^^ Op I am having much the same issues as almost every server I try to connect to massively de-syncs me. Trying to find an answer in this forum is frustrating though. Be warned it is full of half wits who think they are on Rockets dev team. Very frustrating as I cannot enjoy this great alpher gamezzz.
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I too am getting just horrible desync post patch to the point where I cannot interact with anything in my menu or even raise my weapon. Repeatedly and over most servers. The escalating wait times make a bad situation worse. I too agree with the need to curb ghosting and combat logging but as you eloquently stated, where are the priorities? Server infrastructure would be at the absolute top wouldn't you think? Has opened my eyes to the dev teams real intentions here. Have to laugh at the "legit" players so concerned with KOS exploits and not the overall stability of the game. If I had a dollar for every tard on this forum talking tough about their "kill-streaks" I would be a rich man. On the off chance that Rocket actually reads this : Love your game man, just having a hard time actually playing it. No problem with getting ghosting under control, just need a more stable product so I can enjoy the fruits of your labours. Please fix the horrible de-sync.
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POLL Should The Timeout Timer be Increased, Untouched, Reduced or Removed?
AryanBoogeyman replied to leefriendfield's topic in General Discussion
I laugh pretty hard every time I hear this "legit player" bullshit. You're the ass hats camping out the N.E. airfield with a long range scope right? Seems legit. The KOS crowd will go to any lengths to promote their vision of what this game should be. You scrubs have COD and about a thousand clones but that isn't enough? Legit players. Please. -
I could give two shits about the "combat logging" issue. Only turds that camp loot hot spots care that much about it anyway. The fact is right now the whole game is unstable and I cannot connect to any server knowing that I will not be horribly de-synced. So in order to find a server that is playable, I am compelled to sit through escalating timers instead of enjoying what could be a great game experience. No thanks. I have been around since the early days of the mod and have not had any beefs with the dev team no matter how bizarre their direction until now. This half assed cure is worse than the disease. The idea is sound but right now given the instability of the games infrastructure this is a huge fail.
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Please bring back side chat
AryanBoogeyman replied to [email protected]'s topic in DayZ Mod General Discussion
Agreed but with one condition: No voip access on side. No one wants to hear some squeaky ADD pre-teen having a fit because he just got smashed in Cherno... again.... -
How do so many ppl have snipers and top guns?
AryanBoogeyman replied to TheMove's topic in DayZ Mod General Discussion
That's a little harsh isn't it? The guy and his "team" are working on a mod designed for a few thousand players which currently has over a million that have at least tried it. What did you expect? This thing has all kinds of potential and I don't mind sweating some terrible shit now if it makes the standalone that much better. Every hack/skiddie that infests this mod now will help them make the standalone that much tighter security-wise. Every glitch/shitty build gives them more experience... even if it is currently what not to do. Hang in there. -
Trade AS50 TWS against fully repaired vehicle
AryanBoogeyman replied to Robin13788's topic in DayZ Mod General Discussion
No words. Just fail. :emptycan: -
Surely underground structures are a mistake.
AryanBoogeyman replied to scaramoosh's topic in DayZ Mod General Discussion
Too early to tell to be honest. Interesting idea but needs to be fleshed out. I too flinch at the idea of instances within an "open" world but let's see how this plays out. I would lean towards the ability to clear and barricade existing structures before trying to implement something like this. In all reality it would take a hell of a long time to manually dig out anything close to resembling an underground base, whereas it would take comparatively little time and effort to barricade an existing structure. Seeing as this mod is headed down a hugely popular avenue I venture to say that it should cater to gamers that don't have the real life time to devote to full on neck-beard activities like building an underground fortress. Just my two cents. -
Axed a guy for his machine gun in elektro, Cant carry it and backpack, Is the machine gun hacked in?
AryanBoogeyman replied to manowar's topic in DayZ Mod General Discussion
^To the best of my knowledge this is untrue.^ I have ran an M-249 as well as an MK-Mod 0 on different occasions with no backpack issues. Any one else have the same experience as OP? -
Broken legs mechanism is... broken
AryanBoogeyman replied to Thadeum's topic in DayZ Mod General Discussion
Haha welcome to the party.... Very first death was a couple builds back in the Balota airtower. I had the temerity to actually crawl across an open door threshold.... Wham! Unconscious, bleeding, broken legs... Right then and there I was hooked. Edit: If it's any comfort to you it is actually much harder to break your legs now. -
Why Punish People for a Certain Playstyle?
AryanBoogeyman replied to bazbake's topic in DayZ Mod General Discussion
Ewwwww..... Dice/EA? SelloutLensFlareDubStepWarZombies4? :thumbsup: -
Why Punish People for a Certain Playstyle?
AryanBoogeyman replied to bazbake's topic in DayZ Mod General Discussion
Well, since you said please I guess I have no choice. :) Just laughing at the people getting their panties in a knot over an obvious troll OP. -
A possible fix for the vehicle problem?
AryanBoogeyman replied to Xeva's topic in DayZ Mod General Discussion
Definitely something to your OP. Randomizing spawns seems like a step in the right direction as well as enhanced fuel and parts scarcity. The current 7 day despawn period has to go as well. 24 to 48 hrs seems like a good compromise to me. Storage shouldn't be changed too radically IMO as you should be able to get a shit ton of gear on a Ural. Change it up Rocket - while you still can. -
Why Punish People for a Certain Playstyle?
AryanBoogeyman replied to bazbake's topic in DayZ Mod General Discussion
Agreed. The guy is a pompous ass-clown. -
Trading AS50s and ghillie suits
AryanBoogeyman replied to unSeen 1's topic in DayZ Mod General Discussion
I'll trade those items for.... your dignity and sense of acomplishment.... :emptycan: -
Gamescom - Aug 2012 - Interviews
AryanBoogeyman replied to Max Planck's topic in Mod Announcements & Info
Good info Max. Thanks. :) -
Why Punish People for a Certain Playstyle?
AryanBoogeyman replied to bazbake's topic in DayZ Mod General Discussion
Excellent troll post. Exposing COD nubs can be fun. Beans for you. -
Hotfix Build 1.7.2.5 Rolling Update
AryanBoogeyman replied to rocket's topic in Mod Announcements & Info
Shocking... What a pathetic display. :emptycan: -
Make the AS50 the new starter gun + remove other sniper rifles
AryanBoogeyman replied to TheMachine's topic in DayZ Mod General Discussion
+1 for more sniper madness. In a rural setting there should be no low calibre farmhouse rifles. ie: .22 cal gopher guns.... Only Asshat 50s for personal protection and varmint clearance. That is all. -
Thermal vision. Does it belong in this game?
AryanBoogeyman replied to galhast's topic in DayZ Mod General Discussion
Excellent points all. A realistic encumbrance model needs to be implemented as it will force many critical decisions that will directly impact gameplay and combat effectiveness. These AS50 wielding tools that can stuff another full sized primary into their "pack" with all relevant ammo as well as a sidearm with many clips and still maintain combat effectiveness are completely ridiculous. A little dose of realism is the cure for this junk. Hopefully the standalone addresses this among many other things. -
Yep, this mod is dying
AryanBoogeyman replied to Jimmy McNulty's topic in DayZ Mod General Discussion
^ This. ^ Too bad this issue is so bad. It would seem to me that this issue combined with a lot of bullshit scripting would turn off even experienced PC gamers let alone the influx of nubs that the publicity has dragged in. Fix er up boys. This Alpha is peoples first look at DayZ and right now it isn't pretty. That said, Rocket and co. have accomplished a hell of a lot with very little so far. -
Why are cars so rare in Chernarus?
AryanBoogeyman replied to kurtthecobain's topic in DayZ Mod General Discussion
I have rode in or drove almost all the vehicles in DayZ and hands down the best is the pedal bike.... nothing like touring around a PvP hotspot ringing that gay little bell and pissing people off... massive fun. :D -
Why are cars so rare in Chernarus?
AryanBoogeyman replied to kurtthecobain's topic in DayZ Mod General Discussion
This is truth as far as I'm concerned. Never seen a vehicle anywhere near Zeleno and I think it is supposed to have three vehicle spawn points if I'm not mistaken. Meh, "meta-gaming" for the loss. Not enough time to counter the neck-beards.... stupid real life.