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randomizer

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About randomizer

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    On the Coast

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    http://www.rustikalerabend.de/

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  • Gender
    Male
  • Location
    Germany
  1. I like your idea very much!
  2. why does this cut out realism? is it realistic not to be able to identify a person you just met 5 minuts ago only because he is standing in a group of people with the same player model? I agree with you that a variety of skins and player models would solve this also. If the community will design a huge set of player skins and models this could be a good alternative. But I like the idea of communication which will happen when you try to get acquainted with someone.
  3. I was thinking about the actual way of communication and identification of other survivors in the alpha and I really think it has to be more accurate. I always play DayZ with at least one of my buddies, so we are always in direct communication via Mumble. That's a serious advantage against survivors ingame, due to the fact that you only can hear voice chat a few meters apart. But in the other direction both ways lack of the possibility to clearly identify a survivor ingame by view if there are more than two. If I am playing with 4 buddies and all stick together in one place, I really don't know who is who. I have to ask via voice where everybody is standing,even though they are standing right in front of me. This is not authentic. I really would know someones face if I met him before and I would know where he is standing in a group of people. My idea for this is the following (and it's not about player skins): If you meet another survivor, you have the possibility to "introduce yourself" to this survivor via shortcut on the keyboard or whatever. the survivor on the other side has the possibility to confirm this introduction or to deny it. if he confirms, the game will instantly display their player name plates above their heads, but only viewable for THOSE TWO survivors who became acquainted. but i don't want that you can see the name plates always or on huge distances, it should stick with a specific range like the voice chat and fade out on higher distances. this would make player identification more authentic. if you die, you will also loose your "memory of names". I don't know if this is technically possible particularly with regard to the amount of data this would generate, but I think this would improve the way of authentic communication in this game and maybe it will start a little discussion about this part of the game. ;)
  4. I play this mod now for 3 days and yesterday I finally made it to acquire some good loot. One of the items I found was the camo clothing. Bad thing is that I took a female char and the game tells me now that female chars can not wear ANY other clothing at the moment. That's ok for me, this mod is in alpha, but would it be a big thing to mention this at the beginning of the game when you choose your char? It's a kind of frustating to sit right in front of camo clothing and not beeing able to wear it....
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