Hello and thankyou for an awesome mod! I was pondering an idea that after so many days of surviving, the player would receive a small perk to represent his/her experience gained in the wasteland. I dont mean any sort of massive advantage perks, but minor ones, gor example: after 10 dayZ alive you get a 3% boost to stamina, or find one extra steak in animals. Maybe even a dmg resistance vs zombies? Perhaps perk days could be at 10, 15, 20 ect. I think that this would make players choose their battles and review their actions twice before acting, or risk loosing their accumilated experience. Note: I mean very very minor perks. Just enough to make people feel like their character has grown. :cool: