Just a suggestion but I'm fairly recent to the mod and so far its reflection of a zombie survival sandbox seems to be steering in the right direction. Fantastic job on the mod so far but with every work in progress, improvement can be made, and one suggestion I might add is the zombie to Sq Km ratio. I've been playing for a while now and the more I play the more I realize that there just aren't enough deterents in hot spots like Chernobyl or eleltro to keep people out. The fear factor if you will, and in my opinion and hopefully other individuals as well might see the full complexion of what I'm trying to say. After a while the whole game just loses it's tactical finesse and fear factor and people just run around these hot spots and have nothing to worry about because there just isn't enough resistance besides human. If anyone has a response I'm not really looking for an argument, just an opinion.