I didn't post it here for two reasons: first, people take you more seriously with good formatting - second, I distributed this to Reddit and Twitter in addition to this forum, so it was easier to host a viewable file than to maintain the text here. I was hoping to spark some serious conversation about the topics I highlight in the paper. @roykingtree - I'm sorry, but I'm sticking to the point I laid out in the paper. Losing all your gear? Sure! Absolutely, in fact. Destroying EVERYTHING a player has managed to create during their time in the game? That's betrayal at a very basic level. I make a point about how it actually 'cheapens' the life of a player rather than making it more precious because the totality of loss renders progress meaningless. You're right about the 'Stary Sobor instance' notion - but I was thinking more of something akin to the helicopter crashes. Randomly you find entrances to instances, complete them (others can enter and kill you while you're doing it) and then it's destroyed. Not persistent instances. This way, the developers can create new instances, drop them in, take them out, modify them, and tweak them to the community's liking. Trust me, you'd like it.