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11 NeutralAbout blake_synel
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Rank
Helicopter Hunter
Profile Information
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Gender
Male
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Location
Pennsylvania
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Interests
Government, History, Zombies, and a variety of other things.
Profile Fields
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Bio
In-Game Name: Blake Synel
Weapon of Choice: AKM, G17 combo
Player Affinity: Friendly
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Average Life Expectancy up to 65 minutes
blake_synel replied to DeadOnDrugs's topic in DayZ Mod General Discussion
My question is whether it logs those who haven't played in a while. I haven't played for a week yet my survival numbers can be influencing this. I feel as more people start and die a lot in the first five minutes and the fact that veteran players tend to disappear sooner or later the numbers are a little inaccurate. -
Full group of about 7-8 people that play fairly regularly, but it's usually a group of 3-4 together at a time which is what I like. Enough for a decent fire team (though it tends to help scare off most competition to avoid it) and enough to have a decent loot load without being stressed for resources.
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Cheaters ruins the game each day.
blake_synel replied to muniek85's topic in Mod Servers & Private Hives
You'll have better luck on lower population servers as it obviously promotes the logic of less players, less plausibility of a hacker though it does take some fun out of it if you enjoy the large population experience. Just have to be patient with the mod and BattleEye to sort through the issues. I feel for you though, I've died enough times to these types of things. It is indeed irritating. -
The realistic way about our body
blake_synel replied to Techpriest (DayZ)'s topic in DayZ Mod Suggestions
Brings back the discussion on realism vs. enjoyability. I feel like exercising in a game to stay in shape is just busy-work for your character. That'd be like bringing in a button to breathe, it's just unnecessary. Realism doesn't necessarily need to be exact. Perhaps different body types like slim for speed, built for more carrying capacity on body, or average to balance are more generalized ideas. Second I do like the blood type idea and think it would promote teamwork, but the blood bags as of now suffice for the concept. They're fairly rare being only located in a few specific locations and I can't see the value of depleting your own blood for other players. Sure it could offer more roleplay variety, but once again doesn't necessarily become a game-changer in terms of enjoyability making it more monotonous to find blood. Beyond that, certain players would be lucky in their type. -
Log on to no primary weapon, pistol, backpack, tools?
blake_synel replied to jem73's topic in DayZ Mod Troubleshooting
It's in Alpha, it happens from time to time. Especially if you're wearing camo or Ghillie, it'll boost your chances. Also, avoid logging out directly after putting things in/out of tent/vehicle, etc to boost your chances of it not disappearing. Rule #1: Don't get attached to your gear. Good luck! -
Camps will have stashed cars more than likely, it's just a matter of luck. Happy hunting.
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"I'm not going to be a part of this and just log out." +Beans for you sir.
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Hmm. Fire and brimstone. May not be a place you want to call home...
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What are your thoughts on removing the respawn?
blake_synel replied to "Lost" Alice's topic in DayZ Mod General Discussion
Bonus of realism, downside of some lost enjoy-ability. Not being able to spam spawn to meet friends is a downside or if a hacker ports you somewhere in the middle of no mans land you're essentially stuck making the run without an option. Though I like the fact that no everyone is just around Cherno or Elektro automatically. They may decide to check out another town first or at least see something beyond those two places before they throw themselves at zombies.. -
I find it sort of redundant. Realistically when you purchase a server you get it with the intent (hopefully) that hackers will be deterred by the in-game anti-cheat mechanisms. It shouldn't be on the community to deal with that and be, essentially, punished for playing legitimately by having to pay more. Though I appreciate the constructive input as a means of expressing the irritation felt by the community in dealing with the widespread hacking.
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Building bases and millitary transport.
blake_synel replied to s3crtAZOnt's topic in DayZ Mod Suggestions
Problem I see with that is three runways that would work, relatively limited anywhere else and you're pretty likely to find players at those now a days. -
US 401 - Offline til I feel like dealing with this crap
blake_synel replied to semipr0's topic in Mod Servers & Private Hives
I can't blame you as my group has been having similar issues with their server. The rules are so strict for admins, but players can find loopholes around a number of rules. Good luck! -
guy streaming live using spawn scripts,
blake_synel replied to jimmyxtreme's topic in Mod Servers & Private Hives
Interesting to look into the face of evil...It's a shame people need to hack and ruin the experience of others because they're just not good enough to play fair. Good luck in life :) -
how well concealed is a ghillie player in heavy forest?
blake_synel replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
Ghillie suits are only as successful as their user. If you're not moving you can be standing up in a forest and people will probably mistake you for a tree. Once you start moving, be it sprint or crawl, you're a target. -
What you should have done? Not been server hopping for loot. Don't feel so bad, he would have shot you. No one risks being friendly at NWAF.