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VLPR

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Everything posted by VLPR

  1. VLPR

    Bandits and Self Defense

    Whenever i see someone i tell them, that i will shoot them if they don't leave this area right now, and inform them that i am aiming on their head and will shoot them if they do anything other than run away in the wilderness. Mindlessly trying to find me and rotating around counts as a provocative act. After they leave i just pick my stuff and leave the area too. Assuming i see them first and they didn't see me yet. If this is not the case, i will find some cover and wait to be shot at first. If shots aren't fired i just keep aiming at him from my cover, until he leaves. Though only if range is long enough that he could not headshot me with a single shot. If really short range and someone jumps on me (without firing) i will most likely just shoot him on gut reaction the second my brain processes his image. When in town i never go too far away from cover and walk in way that i can immediately sprint to cover within seconds if needed. If i have low humanity i usually flee when i see someone. I would NEVER let anyone i don't know outside of the game just wander around me and do his thing. If you are near me; you are gonna have a shotgun pointing at your face at all times. Bandits i tell them to leave, if i see them and they didn't see me yet. But on a standoff i just shoot them without warning.
  2. You would need to have horde of hundreds of regular walkers, to make them threatening. Good compromise imo would be to make zombies stop running and start walking after your distance between them is 100m or something and lose aggro all together when the distance is 400m or something.
  3. I guess in unreleased "DayZ lore" the zombie virus is airborne and turns everyone to a rage"zombie" immediately, and survivors are rare people who are immune to this. So survivors can never turn into zombies.
  4. Current blood system has this annoying problem that if you are in the middle of nowhere, and you get hurt, you are pretty much fucked unless you have a hunting knife, blood pack or mountain of beans. Have fun fainting in the forest every 10th second and dying 45minutes later when glitching on door. I believe blood system should work that blood naturally recovers(slowly) as long as you have your food -bar on green. This would be more realistic system and you would have a fighting chance in the wilderness too. Getting your blood up would still require beans, but instead of having 30 cans of beans, you could save yourself with 4 cans of beans and taking it slow for a while. I don't know how the hunger/thirst system works in game right now, but i believe that it should turn red faster if you sprint and slower if you just sit around. Unless this is already in game.
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