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VLPR

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Everything posted by VLPR

  1. What in game purpose would this raping actually have? For 5minutes your character can't move while someone else humps him/her from the behind? And after that game continues normally like nothing happened. This has no other purpose than just have an excuse to rape people in a video game.
  2. VLPR

    Player Spawning Protection/Delaying

    Dying at spawn becomes a problem when game spawns you back at beach with no reason, when you log back on. Then only thing you can do is to spawn in night server and run away from the beach.
  3. Pure kill numbers tell nothing about your ability as a bandit. Sniping some Nabs in Cherno is whole different story than tracking and stalking northerners.
  4. VLPR

    Player Spawning Protection/Delaying

    I think we should just have more variation in possible spawn locations. Now we seem to have like 15-20 possible spawn spots. It makes spawn camping harder, if there is only 1% chance of someone spawning there. Spawn locations should be just randomly somewhere on the beach. This ofcourse for first time spawning If you are just logging in on your living character, it is your fault if you logged off on a popular spot. Just run some 100meters in the woods and log off there.
  5. The thing is that DayZ doesn't really try to be anything. You can play it as full PvP only and there is nothing wrong with that. Or full PvE game, if you so please. Or mixture of those two. All of those playstyles are just as valid. That is what makes DayZ so unique. Being the ultimate sandbox game where you can freely be rotten bastard, or not and the only thing that's gonna punish you is the community. If anyone.
  6. Dayz doesn't need some artificial rule to enforce banditism. It needs well organized "sheriffs" and strike teams that specialize in "Bandit and other pest removal". Bad guys are just so much more organized in this game than the good guys. All we really need is couple of organized, well geared deathsquads that patrol around only to kill bandits. Too bad the bandit skin will be removed soon.
  7. VLPR

    Mimic zombie walk to fool bandits

    This just seems unnecessary and goofy. I can already imagine group of players "doing the zombie" in Cerno while rotating around like idiots. This just seems too goofy for such "serious" mod. Also i doubt would these really fool anyone. How many zombies have you seen carrying ALICE backpack and AK on their back?
  8. I didn't find similar thread with search function, so i am making a new thread. Right now infections and especially pain mechanics are kinda silly. It isn't very realistic that if you get wounded, treat your wound; you will still feel pain for all eternity until you find some painkillers. You should be able to eventually ride it out. Painkillers and antibiotics could give you instant relief, but you should be able to heal overtime too. Even without medicine. Of course timetable of your healing is big issue and it is very much debatable. You need to stay sick long enough to make pills/antibiotics matter, but short enough that you have some hope to see a day when your screen isn't shaking anymore, even without pills. With pain you could have a system where at first your screen shakes like you were having epileptic seizure, but after and hour or two your shakes slowly calm down and after 3-4hours they stop all together. Curing infection over time could have the same system as getting infections has right now. But in reverse. Current system is: at 50% temp you have a small chance to get an infection every x amount of time. But after each % less than 50, your chances to get infected increase Healing infection could have the same system, but in reverse. So as long as you keep yourself warm and dry, you will eventually be okay. Eventually meaning that still annoyingly long, so antibiotics would stay useful.
  9. Actually it lowers it to maximum of 6k. Afaik
  10. VLPR

    Spectator Mode

    I believe the net gain from this kind of system would be negative. It causes much more trouble than what it is worth.
  11. VLPR

    Spectator Mode

    Ghosting. One dude flies around on spectator mode spotting goods and players alike, while reporting back to his playing team mates via TS.
  12. VLPR

    What Day Z really needs: Bicycles

    If bicycles are added, they NEED to have silly little ringing bell attached to them, which you can ring whenever you want. *ring, ring!*
  13. I doubt ARMA2 engine has this feature. So coding it from scratch would be too much big of a pain for its worth. Better to use that time to code something more practical.
  14. Game enforced safe zones are immersion breakers and a terrible idea. That bandit tailing on you? Horde of 64 zombies biting your heels? No worries! Just run past this magical line and zombies and bandits alike will stop right on their tracks! Now you can spend rest of the afternoon taunting them and throwing empty tin cans at them. When you get bored or run out of tin cans, you can entertain yourself by running over that magical protection line, take a shot at zombies/the bandit and run back like a little pussy. Rinse and repeat. If you are an adventurous bandit, instead of border hopping sissy; you can spend your evening camping at the treeline with your trustworthy CZ550, shooting anyone who crosses the magical protection line. Making the entrance to the safe haven literal killing ground. This is how these are gonna turn out.
  15. VLPR

    Pain pills.

    Pain should go away on it self in time. In real life it does, as long as you fix the wound, the pain will go away in time. Painkillers could be used for faster recovery from pain (like after you take it in 10-15minutes shakes will slowly calm down and then go away), but if you don't pop some pills, your shakes should naturally stop after two or three hours Now you are stupidly in pain the rest of your life until you get some painkillers. You can't just ride it out.
  16. VLPR

    The "I know that guy" visual system

    I am afraid these kind of nametag -systems will become easily exploited. Like that your hiding place in a bush will be revealed because your target happened to drag his aim through forests and mountains where you are hiding, and bing.. Nametag awkwardly popping up on that tree. It have this potential of becoming "camper scanner" where you can just aim vaguely in the forest to see is someone hiding there.
  17. VLPR

    NIGHT TIME IS RUBBISH

    My only problem with night is the fact that it makes players with nightvision goggles demi-gods that cannot be seen, but they can see you. It is like bunch of kids throwing rocks at the blind man. Night isn't a big deal itself, but playing against people with nightvision goggles is just impossible, if you don't have them too.
  18. I am "complete loner" -type of bandit. 95% of the time i just do my own thing in the middle of nowhere, while always being paranoid about players popping up from somewhere. Whenever i see a player, i usually choose to hide and stalk them for a while and see what they are up to. If the player that i see is just passing by and not going towards "my" towns and taking my yet-to-be looted beans, i do nothing to them. Wait for 10-15minutes to see if he comes back and then continue my life normally. But if that player goes sniffing anywhere close to my camp area/loot spawns in towns i will put a bullet in their head. Whenever i kill someone it gives me no joy, nor remorse. He just happened to loot the wrong beans at the wrong time. Main reason why i don't just pump everyone full of lead is the fear of firefights and shots attracting more people near my camp or them coming back for revenge with their new character. But the second me or my beans are in any danger; i will pump you full of lead. No questions asked. Once i tried an approach of warning people: "run towards the forest, don't look back, don't rotate around trying to find me, just gtfo of here. If you ever come back i will waste you". But this only lead to people outflanking me 45minutes later and stealing my stuff.
  19. VLPR

    Zombies--Too many now

    I don't have a problem with total number of zombies. But with their respawn time. I (for science) cleared one barn in the middle of nowhere and clocked how long it took for that group of 5 zombies to respawn (3 zombies wandering just outside of the barn and 2 inside). It took 3 minutes for the first zombie to respawn and after 8 minutes all 5 were back. This is going to be a problem when clearing out whole towns, let alone cities. No one can clear any town in 3 to 8 minutes.
  20. VLPR

    Bandits and Self Defense

    Well, vast majority of that "33k alive" are noobs who played the game for 45minutes and logged off. More interesting stat would be that how big % of more advanced players are bandits.
  21. VLPR

    1.5.7?

    Any news how much more they added zombies? Hate it when zombies spawn right next to you (or sometimes even in the same room with you)
  22. VLPR

    Game is growing too fast?

    This won't die unless devs fuck something up majorly. Like trying to make this too casual. We have zero truly hardcore survivor games with this kind of element of human interaction. This concept alone will guarantee lots of players. Fastest way to kill this mod would be to listen PvP whiners and make it like ARMA2 coop with zombies.
  23. VLPR

    Bandits and Self Defense

    I agree. Only thing that they could imo do would be to make getting the bandit skin somewhat harder. This way you would still need to really fear survivors (even more than now) and you would know that people with the bandit skin are serious murderers, for 99% certainty. Unless someone had to "self defend" himself against 6 bandits who all were infact in survivor skin. I would argue that if you are still alive after 6 survivors ganging on you, having the skin won't be a problem for you since you are quite unstoppable killing machine anyway. Having bandit skin should be more about being an actual professional bandit, and less about showing "who are the bad people to shoot at". If bandit skin is harder to get, then only the most hardcore bandits have it, but your regular junior bandits do not have it; making survivors even more less trust worthy. Now bandit skin shows anyone who has killed someone ever.
  24. VLPR

    For the sociopaths.

    Yea, i saw one bandit doing this in an airfield while i was scoping the area for my own amusement. The bandit didn't seem to follow his victim though. I would have helped poor fellow, if i would have had some meds on me.
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