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BoaDrago

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Everything posted by BoaDrago

  1. First off i would like to put a disclaimer that i dont follow Dayz Standalone's development too much and if something has already been said, done or suggested dont yell at me. Also i dont even know if any of these features can be implemented using the arma 3 engine but i will go ahead and suggest them anyway. Feel free to add to things ive already said in a post below and give balancing advice. #1 Points system: Points will be a currency type system which rewards cooperation and honesty amongst players while retaining the option to still play the way you want to. 2#Abilities:This is what you spend your points on, this feature would allow you to personalize your own character, it would also make you attached to your character even more than cosmetic customization because it is a form of advancement, now you can advance in "Skill" not only in armament and equipment. *There could be 4 tiers of abilities -Starter - "Tier1" - "Tier2" - "Tier3" *Each ability poses those 3 tiers and 'Starter' abilities are exactly what they say (For example: you start the game and you can choose ONE of 10 abilities, and then as you progress further in the game you can choose a Tier1 ability. Tier1: AbilityName' (Cost:300 points) 'AbilityName2' (Cost:300 points) Tracker (Cost:300 points) Allows you to see footprints on the ground and as you get closer you can see color in the footprints, from very light green - fresh footprints to very dark red - old footprints Tier2: AbilityName' (Cost:500 points) 'AbilityName2' (Cost:500 points) Tracker2 (Cost:500 points) Footprints no longer light up in color but allows you to examine the footprints which then shows the amount of time they've been there for.(Does NOT allow for footprints left under 2 minutes ago to be examined, this is to prevent a pinpoint location feed, the perk is called Tracker after all, not GPSman) Tier3: AbilityName' (Cost:1000 points) 'AbilityName2' (Cost:1000 points) Tracker3 (Cost:1000 points) Allows examination of vehichle tracks, they light up in color as you get close to them and they can be examined (No restrains on this perk) #3 Point gain "Tools" -Surviving should provide a steady stream of points, even if you dont attemp to gain any! *1 point for every kilometer you've walked/ran *1 point for consuming a FOOD item(Obivously this excludes water because you can refill canteens which results in infinite points) *2 point for killing a zombie with a melee weapon(The diffrence in points is to prevent people from simply farming zombies with a axe for points) *5 points for killing a zombie with a ranged weapon/firearm *5 points for killing an animal *20 points for shaking a person's hand(An animation with the charcter(much like saluting) with his hand out will start and when another person does the same, the animation will finish with a shake, after that points are rewarded) *30 points for killing a bandit *-25 points for killing a person that you've shook hands with(This is in place to pentalise people that use the the hand shaking system to quickly lower the guard of friendly players and then kill them, this does not pervent such behavior if you really want to do it i mean its only 5 points penalty. It just slightly pentalises the person exploiting the handshake to bring comfort to the guy that just go shot in the back just because he shook some other guys hand and he lost his AS50) *10 points for knocking out a unarmed person OR a person with his hands behind his neck (An animation will start when you are close to a person which meets one of the two perametars and you will knock him out for 2 minutes. After that you are granted access of ALL of his belongings. You cannot knock out people who you've shook hands with.) *-half your points on death(This is put in place just so people cant farm up all of the abilities if there is like 50 of them and just be an unstoppable force) Sample Chart of some of the abilities is attached to this Topic I would like to conclude it on that note. P.S.My english inst the best since its not my first language but i try, i know i could've formatted all of the text better with bulletins or something because its really long but its just something i threw out there just a tought Comment on this post as much as you want, also dont forget to bump if you like the idea, Thanks.
  2. BoaDrago

    Progression System in DayZ Standalone

    How do you even have 192 posts, im sorry...
  3. BoaDrago

    Why I'm uninstalling DayZ

    Dont feed the trolls :emptycan:
  4. BoaDrago

    Please don't put defecating in the standalone

    Thanks for the tl;dr, and imo its just as bad, if people want to pick on the game they're still gonna do it, its just going to be for vomiting, not pooping.
  5. BoaDrago

    Progression System in DayZ Standalone

    Made a edit in your post, spot the diffrence ;D
  6. BoaDrago

    Please don't put defecating in the standalone

    It really is a shame you can give 1 person only 1 can of beans at a time.
  7. BoaDrago

    Please don't put defecating in the standalone

    Honestly? Everything thats gonna make me laugh AND has vital implementation into one of the games' core mechanic - 'infection', is a go!
  8. BoaDrago

    Progression System in DayZ Standalone

    Like Lipemr said before, YOU are the one making the character, if you're off purposely killing other people in cold blood you're a 'rutheless bandit' if you're out there helping people you're a 'hero', if you like to stay in the shadows and just pick off random people you see quckly from the behind you're a 'sly looter'.
  9. BoaDrago

    Progression System in DayZ Standalone

    I know what your hinting at but i think 'they' came in here just to ruin the perfectly normal discussion we were having.
  10. BoaDrago

    Progression System in DayZ Standalone

    Amen. Watch your back in here brother.
  11. BoaDrago

    Progression System in DayZ Standalone

    Thanks everyone for contributing. Anyways, probably gonna stop 'spamming' replies now, read everything up until now and as far as i can see there is no 'right' or 'wrong' way to do 'it' because it has never been implemented, everyone has their own opinion on how it should be done. I guess we're just gonna have to leave it up to the devs to make the right decision. EDIT: I posted this and i didnt refresh the page so i didnt see this: Maybe my post would be diffrent then, who knows.
  12. BoaDrago

    Progression System in DayZ Standalone

    When i say progression the only things you come up to your mind is getting dirty overtime? So much for having high expectations. P.S. get out of my head
  13. BoaDrago

    Progression System in DayZ Standalone

    I just stopped reading there, so basicly you're accussing me of something you know nothing about, ive played this game for about 300-400 hours or so since last year, next time just hop on the rage bus and go home kid, if you are tired of reading something you dont want to read, then just dont read it!
  14. BoaDrago

    Progression System in DayZ Standalone

    I think i found the 'ANYONE IN CHERNO?' guy...
  15. BoaDrago

    Progression System in DayZ Standalone

    I tottaly agree Jessica, more utility based RL skills, less 'super humans' aka COD style perk system.
  16. Honestly, if the animation quality is good and the engine handles it well there shouldnt be any problems, i trust Rocket. Just my 2 cents
  17. BoaDrago

    Progression System in DayZ Standalone

    You need to ask yourself tho, how much people would it take to defend such base in a 30-40 man server. If you just have a couple of friends in there as soon as someone anounces you to SideChat your base is doomed...
  18. BoaDrago

    SOMEWHERE TO STORE ITEMS IN THE STANDALONE

    Oh you're on your way to leave your extremely rare loot in that city? It would be a shame if theres a sniper on that der dem hill over thar just before the city.
  19. BoaDrago

    Keep humanity in Day Z!

    Calm down mister bandit, your sniper aim will decay if you have 'da' shakes :o
  20. BoaDrago

    Progression System in DayZ Standalone

    As Lipemr said, nobody said anything about level ups. And what would this "very long time to do it all" be? To keep someone interested in the game for as long as the 'Abilities' would you either have to A: make weapons more difficult to get(which is impossible because nothing is going to be able to stop you every time to just run to a cherno or elektro firestation to get a AK and kill everyone, then go to Stary->Airfield and boom you're at endgame content) or B:Add the entire world's arsenal to a single game
  21. BoaDrago

    Progression System in DayZ Standalone

    i agree that it is quite one sided, but as i stated in the topic, feel free to add anything to what ive already said but thats the thing, if you say that killing a player bandit or not will give lets say 20 points, people will completely ignore all other ways of earning points and will just manaiacly go on killing sprees, or just camp in cherno and elektro like now. balancing is not as simple as it may seem and i will say this again a third time, if you'd like anything to be added just suggest it in here, dont just yell "oh this isnt fair to bandits.
  22. BoaDrago

    Progression System in DayZ Standalone

    oh, well ive played alot of dayz and i dont know what else you could 'add' that would make it more interesting for a longer period of time, i guess if the game is going that route then its going to short lived again, like dayz in arma 2
  23. BoaDrago

    Progression System in DayZ Standalone

    So i cant contribute to the game with my little suggestion if i dont follow dayz devs much? How do you know im not taking care of 3 kids and i have a job?
  24. BoaDrago

    Progression System in DayZ Standalone

    Care to explain why?
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