PlutoniumPlague
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Everything posted by PlutoniumPlague
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+1 Finally a good compromise....simplifies spawning in with your friends but not in such a way that you can just spawn at Elektro and chase after that sniper who just killed you....incorporate the timer feature with this and problem solved (more or less)
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+1 It only makes sense that this would be in the game (in military areas) since there's evidence of a military presence all over the island. Military weapons are found all over the place, whether abandoned or looted so you'd expect to see helmets, armor, and camo uniforms as well. So long as it is tiered in terms of level of protection and it only protects the part of the player model that it actually covers it sounds like a plausible and more realistic addition to the game. And to those who mention the weight: yes, it sucks to carry an IBA with plates in addition to a heavy pack and rifle for long distances....but it's not impossible...and if you're living every minute like it was your life then it wouldn't matter...after a while you get used to it. And I don't think it should take up a backpack slot....you can easily wear a backpack over armor. Also, body armor with plates do not cause extra noise (so long as you've tightened everything down and all the velcro is covered up. Also, it was mentioned on the first page of this thread but on intervening pages people seem to have forgotten or neglected to read it: certain vests can stop assault rifle ammunition - usually no more than one round however. Range is also a factor.
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Change Deer Stands from Military to Farm Loot
PlutoniumPlague replied to walrus2517's topic in DayZ Mod Suggestions
I agree with OP, it simply makes more sense to find shotguns and civilian hunting rifles there...I never understood why they were military spawns in the first place and it seems that they are abused (I've done so myself). Sure it provides a safer alternative to NWA but I thought most people on this forum complain in favor of realism...not for ease of access and convenience. Turn them to farm loot spawn points!! -
Who else bought ArmA 2 + OP Arrowhead just for DayZ ?
PlutoniumPlague replied to Bitey's topic in New Player Discussion
I bought it for DayZ but I've played milsims before. The day that the servers were down due to the DDOS(however you type it) I fooled around with ARMA2....once you get used to the pacing it's a great game with a lot of potential....just recently discovered some of the user-created maps/scenarios...definitely opens up even more possibilities... If you're frustrated after having lost a character that you invested a lot of time into then I suggest you blow off some steam by playing some ARMA and/or OA. Definitely worthwhile to at least try it out....playing the tutorial is HIGHLY RECOMMENDED...not only is it fun but it is good practice for when you encounter a vehicle or even a helicopter in the game...I never fly with Auto-Hover so learning to fly and properly LAND in the tutorial was a big help...otherwise I would've wasted a perfectly good helicopter. -
Hatchet Man Vs Random Stranger With Gun!
PlutoniumPlague replied to Ewkil2132's topic in DayZ Mod Gallery
+1 for killing two armed guys with an axe +1 for killing two DC'ers Next time, though, see if you can kill them with....ZOMBIES!!! That's the next inevitable step in this game...I only use Enfields now to alert zombies and draw them to my prey. Good video -
Remove 2 Round Shotgun Shell Spawns
PlutoniumPlague replied to usszim's topic in DayZ Mod Suggestions
OP makes sense to me -
PVP is Out of Control.
PlutoniumPlague replied to omgwtfbbq (DayZ)'s topic in DayZ Mod General Discussion
Where are those statistics from? To the OP, I would wait until they reintroduce karma before pressing this issue...in general, I don't believe there should be a straight-up punishment. Killing without thinking in these circumstances is a perfectly viable option whether or not you or I like it (I, too, am of the opinion that the rampant shoot-on-sight mentality sucks but enforcing punishment is not the way to go in my opinion). -
Starting to Doubt the Realism...
PlutoniumPlague replied to green_machine's topic in DayZ Mod General Discussion
Another rumor says that saying "It's an Alpha' date=' deal with it" is the dumbest thing to say in an Alpha, instead of discussing bugs, features and balances. Which yet another rumor tells me that helps the game progress to a better and more balanced game regardless of stage in development. [/quote'] +1 lol I have also heard and continue to propagate these rumors -
50 meters is still a short distance for most of the firearms in the game
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Ghillie Suits Protect Against Thermal
PlutoniumPlague replied to Brusann's topic in DayZ Mod Suggestions
In the game the guy is wearing khakis, a shirt, and a vest...not military issue items by the looks of it. Wearing a ghillie suit in real life does not make you appear less warm on thermals. EDIT - I'm talking about commercially-available ghillie suits and the ones I've seen at the US Sniper school in Ft. Benning, Georgia. Generally-speaking they are more or less a mesh that you add local flora to in order to break up your silhouette. There may be special ghillie suits out there that do what you are saying (as in Dave_'s post) but those are not very common-place - even in the military community. -
Flashhawk completely missed the point... The OP is complaining about being killed BEFORE they have control of their characters. Some of the other responses did make sense regarding choosing your log-off locations and being in the prone and spaced out. All comments considered, would it be a BAD thing to implement this? How would this negatively affect any of you?? Before saying it's a "bad idea" think about this for a second...can this be exploited (not in one minute - and if it can then make it 30 seconds or until the game registers that you are in control of your character) and is it a generally helpful idea if implemented? Like many of you posters, I've been playing for months now and I know how to move discretely through the woods. Every now and then I'll come across tents and on at least 3 occasions I have seen someone spawning in - literally coming out of nowhere before my eyes (this was while I was in the vicinity of a make-shift camp and not in a town). The first time there were multiple armed people spawning in so I just hid and they left. The second time it caught me off guard so I shot within 5 seconds of the body appearing. The third time I shot as well because he had an M4 and I had never had one up to that point. All of the above locations were well off the beaten path and the last two times they had just materialized and I doubt they had any in-game situational awareness much less control. (Call me a dick if you want but I know many of you would have done the same thing). Now if these people had even 30 seconds to a minute to actually gain control of their character then perhaps they could've had at least a fighting chance...at any rate, thus granting this 30 second or 1 minute buffer have any negative affect on you guys? I don't see it and if I'm wrong please inform me.
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+1 I'm in favor of spicing up the current array of zombie/infected AI...and agree with the OP on nomenclature. Whatever you want to call them is irrelevant when we're talking game mechanics here...people need to stop nit-picking all the time. I like the idea of adding certain specialty zombies but just like your disclaimer I don't advocate turning this into L4D (which, I loved but clearly these are two different genres). Right now the zombies are more of a nuisance and I think most of the guys on these forums who have been playing for a while would agree...even when soloing they're not that much of a threat. In fact, zombies are my favorite weapon...nothing like leading a pack of them at unsuspecting survivor/bandits...
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+1 to the thread...kudos to the guy who mentioned using the crowbars...I was thinking the same thing on page 1 but you beat me to it :( And yes, as a prerequisite to implementation the zombie clipping glitch would need to be fixed. I don't think Arma's engine supports moving through windows like what we're suggesting but I fully support the barricading of doors in order to make strongholds. In order to stop people from....hmm....I mean discourage people from spamming this it would have to be a finite system so finding boxes of nails in industrial buildings could allow you to barricade 2-3 doors...this way you can't just go off in the woods, find a bunch of wood, and start barricading every doorway in Elektro...because you know SOMEONE would try...
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Starting to Doubt the Realism...
PlutoniumPlague replied to green_machine's topic in DayZ Mod General Discussion
Now that I realise this' date=' it will bug me til my death. [/quote'] lol...now that you mention it that's going to be me, too... I'm actually embarrassed I never realized that before :-\ Back to OP, Carry some morphine on you...sure that won't fix the bugs you spoke of but at least it's not the end of the world (:angel:) for your character anyway. I keep 2-3 in my backpack for just those occasions (random zombie smacks me, BOOM, broken bone). EDIT: FatHitman, it's a game, Roger gotcha....but I hate when people bring this argument up on the forums...we all KNOW we're playing a game so obviously there's the suspension of belief already present and we all know zombies aren't real. For the sake of argument, however, we can make certain assumptions within the contexts of arguments. The OP isn't complaining about zombies being able to break limbs...his main points are 1) how easily they do it at certain times and 2) how easily the environment can break bones in unrealistic situations (in the prone through doorways, from small falls, etc.) -
At first I was highly dubious of the idea Athrins put out: making it so that you are, by default, moving with your weapon holstered/slung. But come to think of it, it makes a lot of sense. Having spent a lot of time with an M4 held at the low-ready I know that it is somewhat more tiring than running without a weapon. Although if you run with it slung it'll bounce around on your back and hurts in my opinion...when I run with an M4/M16 I always hold it by the barrel....and I'm talking just general movement, obviously if I'm moving tactically I hold it at the low- or high-ready. Speaking of which, I don't think most civilians know what the low- or high-ready is and I'm pretty sure most civilians during the Zombie Apocalypse would probably spend most of the time with the rifle slung on their backs rather than moving in the low-ready 100% of the time. Now, while I agree with this premise, I really have no idea how you would implement this into the game without limiting players with annoying animations and movement speed modifiers. Because you COULD technically walk/run around with your rifle at the ready 100% of the time but your arm would get tired eventually...but I don't think there would be an agreeable way to implement this...which takes us back to square 1... Fair warning: If this thread becomes popular you're going to get a lot flak from Bandits and Griefers. Also, just because you haven't experienced being shot while unarmed to a high degree doesn't mean that "unarmed people very rarely get killed" in reality...Neither of us has access to those statistics but just peruse the forums for a bit and you'll see that your experiences are unique to you. Just pointing that out.
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Best thread in the whole damn forum...keep them coming (first page was the best - especially the barbed wire one)
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Hatchet is overpowered but necessary
PlutoniumPlague replied to SpeechMan's topic in DayZ Mod General Discussion
I disagree with the OP and agree with several others in this thread: Hatchet is not overpowered...you get the same effect as you would expect if you hit someone with a hatchet...they go down for the count. I do agree, however, that it can hit at an unrealistic range (too far) and that perhaps it should take longer between swings after a successful hit. Other than those two points nerfing it would take it further from away from realism. My two cents ~The Plague -
Sex Change?? Camo not working with female.
PlutoniumPlague replied to soliex's topic in New Player Discussion
As far as I know, you can't switch in-game other than initial character creation. If you can't find a tent pick a somewhere in the middle of the east or southern coast to stash your backpack...make sure that it's HIDDEN and someplace that you can identify once you've re-spawned. -
I'M ON SOME BATMAN SHIT!!!!!
PlutoniumPlague replied to kumiiyo's topic in DayZ Mod General Discussion
1 - I thought this was going to be a stupid thread as I clicked 2 - It WAS but I enjoyed nearly every post 3 - I heartily applaud trolling the snipers and camper-bandits, keep it up! 4 - Find and play the old "nanananananana BATMAN!! BATMAN!!" theme before you kill someone....I've seen a video of someone playing creepy sounds or helicopter sounds via direct communication so I know it's possible. 5 - Axe has been my favorite weapon for some time so I may try this out....I like the one guy's idea of dragging their body off a roof...I tried it once but I fell off, too :( -
Current Gameplay (Not what you're thinking)
PlutoniumPlague replied to KWilt's topic in DayZ Mod General Discussion
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Question: melee and primary weapons
PlutoniumPlague replied to fearz0r's topic in New Player Discussion
Before you pick up a primary weapon go to your inventory and right-click on the hatchet. Move it to your toolbelt or you'll get some weird glitch where either your primary weapon overrides and deletes your hatchet or vice versa. You can have both, yes, but not at the same time. Maintain at least 10 spaces in your backpack plus room for your ammo (be extra careful because if there isn't enough room whatever you put into it will be deleted) and you can put your rifle in your backpack (doesn't work with the starting backpack) whenever you need to and then switch your hatchet from toolbelt to active inventory (using right-click). It's slow and cumbersome but it works if you're being stealthy and can afford to take your time. -
I have never cared about acquiring the really high-end weapons and/or automatic assault rifles and sniper rifles that seem to be the weapon of choice for many on this forum. I've been satisfied with the Enfields and shotguns that I normally scrounge up. Alas, it started to get boring for me... Thankfully, I have a new weapon of choice: ZOMBIES (or infected, if you prefer)!!!!! My newest passion is spawning at Elektro, acquiring massive amounts of aggro, finding survivors/bandits (I don't discriminate - I'm all about equal opportunity mayhem), and watching the carnage ensue... I only just started doing this but I've amassed 8 +/- 1 kills using this method. It doesn't require ammo (although sometimes when I'm actually LOOKING for zombies they aren't around) and is environmentally-friendly since I'm using a renewable resource. What's especially interesting is often the survivors will shoot on sight as soon as I enter their line-of-sight and before they see the zombies. So I often wonder what goes through their heads as I dodge the initial clumsy burst of Makarov gunfire (or sometimes automatic fire) only for them to eventually realize what's going on once my undead Army follows in my wake. 9/10 I'm still alive to witness the massacre and I generally only pick up makarovs and axes from my victims. I never use makarovs on other players directly - only from a distance so they know I'm coming :) So anyway....anyone else get their sick kicks from doing this or something similar? If so, share your stories and your best zombie-collecting techniques...I feel like as I run through the city to the next survivor I often lose my undead underlings even though I'm not actively trying to lose them :(
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Best in-game weapon
PlutoniumPlague replied to PlutoniumPlague's topic in DayZ Mod General Discussion
Update: It's better with flares and at night... -
Best in-game weapon
PlutoniumPlague replied to PlutoniumPlague's topic in DayZ Mod General Discussion
Sometimes I yell "Friendly, friendly, don't shoot!!" If they don't shoot then I say "Well, I'm friendly....but they're not...." Their responses are always so unimaginative...and vulgar.