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PlutoniumPlague

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About PlutoniumPlague

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    Helicopter Hunter
  1. PlutoniumPlague

    Fuck Kamenka! *RESPAWN*

    +1 Finally a good compromise....simplifies spawning in with your friends but not in such a way that you can just spawn at Elektro and chase after that sniper who just killed you....incorporate the timer feature with this and problem solved (more or less)
  2. PlutoniumPlague

    Body Armor

    +1 It only makes sense that this would be in the game (in military areas) since there's evidence of a military presence all over the island. Military weapons are found all over the place, whether abandoned or looted so you'd expect to see helmets, armor, and camo uniforms as well. So long as it is tiered in terms of level of protection and it only protects the part of the player model that it actually covers it sounds like a plausible and more realistic addition to the game. And to those who mention the weight: yes, it sucks to carry an IBA with plates in addition to a heavy pack and rifle for long distances....but it's not impossible...and if you're living every minute like it was your life then it wouldn't matter...after a while you get used to it. And I don't think it should take up a backpack slot....you can easily wear a backpack over armor. Also, body armor with plates do not cause extra noise (so long as you've tightened everything down and all the velcro is covered up. Also, it was mentioned on the first page of this thread but on intervening pages people seem to have forgotten or neglected to read it: certain vests can stop assault rifle ammunition - usually no more than one round however. Range is also a factor.
  3. PlutoniumPlague

    Change Deer Stands from Military to Farm Loot

    I agree with OP, it simply makes more sense to find shotguns and civilian hunting rifles there...I never understood why they were military spawns in the first place and it seems that they are abused (I've done so myself). Sure it provides a safer alternative to NWA but I thought most people on this forum complain in favor of realism...not for ease of access and convenience. Turn them to farm loot spawn points!!
  4. I bought it for DayZ but I've played milsims before. The day that the servers were down due to the DDOS(however you type it) I fooled around with ARMA2....once you get used to the pacing it's a great game with a lot of potential....just recently discovered some of the user-created maps/scenarios...definitely opens up even more possibilities... If you're frustrated after having lost a character that you invested a lot of time into then I suggest you blow off some steam by playing some ARMA and/or OA. Definitely worthwhile to at least try it out....playing the tutorial is HIGHLY RECOMMENDED...not only is it fun but it is good practice for when you encounter a vehicle or even a helicopter in the game...I never fly with Auto-Hover so learning to fly and properly LAND in the tutorial was a big help...otherwise I would've wasted a perfectly good helicopter.
  5. PlutoniumPlague

    Hatchet Man Vs Random Stranger With Gun!

    +1 for killing two armed guys with an axe +1 for killing two DC'ers Next time, though, see if you can kill them with....ZOMBIES!!! That's the next inevitable step in this game...I only use Enfields now to alert zombies and draw them to my prey. Good video
  6. PlutoniumPlague

    Remove 2 Round Shotgun Shell Spawns

    OP makes sense to me
  7. PlutoniumPlague

    PVP is Out of Control.

    Where are those statistics from? To the OP, I would wait until they reintroduce karma before pressing this issue...in general, I don't believe there should be a straight-up punishment. Killing without thinking in these circumstances is a perfectly viable option whether or not you or I like it (I, too, am of the opinion that the rampant shoot-on-sight mentality sucks but enforcing punishment is not the way to go in my opinion).
  8. PlutoniumPlague

    Spawn Killing

  9. PlutoniumPlague

    Starting to Doubt the Realism...

    Another rumor says that saying "It's an Alpha' date=' deal with it" is the dumbest thing to say in an Alpha, instead of discussing bugs, features and balances. Which yet another rumor tells me that helps the game progress to a better and more balanced game regardless of stage in development. [/quote'] +1 lol I have also heard and continue to propagate these rumors
  10. PlutoniumPlague

    Spawn Killing

    50 meters is still a short distance for most of the firearms in the game
  11. PlutoniumPlague

    Ghillie Suits Protect Against Thermal

    In the game the guy is wearing khakis, a shirt, and a vest...not military issue items by the looks of it. Wearing a ghillie suit in real life does not make you appear less warm on thermals. EDIT - I'm talking about commercially-available ghillie suits and the ones I've seen at the US Sniper school in Ft. Benning, Georgia. Generally-speaking they are more or less a mesh that you add local flora to in order to break up your silhouette. There may be special ghillie suits out there that do what you are saying (as in Dave_'s post) but those are not very common-place - even in the military community.
  12. PlutoniumPlague

    Spawn Killing

    Flashhawk completely missed the point... The OP is complaining about being killed BEFORE they have control of their characters. Some of the other responses did make sense regarding choosing your log-off locations and being in the prone and spaced out. All comments considered, would it be a BAD thing to implement this? How would this negatively affect any of you?? Before saying it's a "bad idea" think about this for a second...can this be exploited (not in one minute - and if it can then make it 30 seconds or until the game registers that you are in control of your character) and is it a generally helpful idea if implemented? Like many of you posters, I've been playing for months now and I know how to move discretely through the woods. Every now and then I'll come across tents and on at least 3 occasions I have seen someone spawning in - literally coming out of nowhere before my eyes (this was while I was in the vicinity of a make-shift camp and not in a town). The first time there were multiple armed people spawning in so I just hid and they left. The second time it caught me off guard so I shot within 5 seconds of the body appearing. The third time I shot as well because he had an M4 and I had never had one up to that point. All of the above locations were well off the beaten path and the last two times they had just materialized and I doubt they had any in-game situational awareness much less control. (Call me a dick if you want but I know many of you would have done the same thing). Now if these people had even 30 seconds to a minute to actually gain control of their character then perhaps they could've had at least a fighting chance...at any rate, thus granting this 30 second or 1 minute buffer have any negative affect on you guys? I don't see it and if I'm wrong please inform me.
  13. PlutoniumPlague

    Scarier Zombies/Other Mods

    +1 I'm in favor of spicing up the current array of zombie/infected AI...and agree with the OP on nomenclature. Whatever you want to call them is irrelevant when we're talking game mechanics here...people need to stop nit-picking all the time. I like the idea of adding certain specialty zombies but just like your disclaimer I don't advocate turning this into L4D (which, I loved but clearly these are two different genres). Right now the zombies are more of a nuisance and I think most of the guys on these forums who have been playing for a while would agree...even when soloing they're not that much of a threat. In fact, zombies are my favorite weapon...nothing like leading a pack of them at unsuspecting survivor/bandits...
  14. PlutoniumPlague

    House Fortification

    +1 to the thread...kudos to the guy who mentioned using the crowbars...I was thinking the same thing on page 1 but you beat me to it :( And yes, as a prerequisite to implementation the zombie clipping glitch would need to be fixed. I don't think Arma's engine supports moving through windows like what we're suggesting but I fully support the barricading of doors in order to make strongholds. In order to stop people from....hmm....I mean discourage people from spamming this it would have to be a finite system so finding boxes of nails in industrial buildings could allow you to barricade 2-3 doors...this way you can't just go off in the woods, find a bunch of wood, and start barricading every doorway in Elektro...because you know SOMEONE would try...
  15. PlutoniumPlague

    Starting to Doubt the Realism...

    Now that I realise this' date=' it will bug me til my death. [/quote'] lol...now that you mention it that's going to be me, too... I'm actually embarrassed I never realized that before :-\ Back to OP, Carry some morphine on you...sure that won't fix the bugs you spoke of but at least it's not the end of the world (:angel:) for your character anyway. I keep 2-3 in my backpack for just those occasions (random zombie smacks me, BOOM, broken bone). EDIT: FatHitman, it's a game, Roger gotcha....but I hate when people bring this argument up on the forums...we all KNOW we're playing a game so obviously there's the suspension of belief already present and we all know zombies aren't real. For the sake of argument, however, we can make certain assumptions within the contexts of arguments. The OP isn't complaining about zombies being able to break limbs...his main points are 1) how easily they do it at certain times and 2) how easily the environment can break bones in unrealistic situations (in the prone through doorways, from small falls, etc.)
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