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sixdemon

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About sixdemon

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  1. sixdemon

    how to stop campimg sniper bandits

    their ear.
  2. sixdemon

    US 238 - Stress Test - come play!

    runs very smoothly. we had a group of 5-7 on all night and will be back.
  3. ~11pm (GMT -8:00) on Jun 30 2012 -a pair of well equipped snipers appears fully functional out of thin air on top of the cherno factory; there is no delay between appearing in game and movement--is this a teleport script/hack? -our two snipers in vysota forest, one with cz550 the other with m24, zero in on one of their snipers and fire a pair of synchronized shots with at least 2/4 hitting body shots @ ~700m while our spotter covers us -hit target escapes into building bleeding but alive while we retarget and sync shot the other sniper--again twice; again at least 2/4 body shots causing bleeding--he does not visibly bandage and does not die nor disconnect. -we stand up and begin adjusting position when we are fired upon by, presumably, the escapee from the roof now wielding a silenced AR; how did he make it from the top of the factory in cherno to the east side of vysota in under 60 seconds without aggro and without our third man spotting him? -if their man in the forest was a third man--meaning at least some of them aren't cheating--how did the lone sniper survive the rounds he took without bandaging or taking any other action? -if the man in the forest was just a random bandit investigating our shots fired that still does not account for his appearing directly on us without our spotter seeing him, the instantly functional appearance of the snipers , nor for the one sniper's apparent invulnerability. this was the first night in a while that i've seen US 136 above 40/50 players so it would not surprise me at all to see snipers loading in on the factory hoping to delete some bean farmers. what actually happened, though, was fishy; we landed plenty of shots but got no kills and so cannot provide more than timestamps and locations.
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