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FearTheMuffin

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About FearTheMuffin

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  1. FearTheMuffin

    Reducing accuracy drastically

    I find the accuracy and speed of recovery after running about accurate to what I can do IRL. Ofcourse, I don't run for 10+ KM and then shoot 500 meters like can be done in this game. If the sights are aligned, you should hit what you're aiming at. Period.
  2. FearTheMuffin

    Iron sight zeros

    Oh, I know. I'm just saying it would be nice seeing as the silenced ammo has a different point-of-impact from the standard ammo. The whole reason I wanted to make this thread was to make people aware that the SD ammo out of non-scoped rifles has a different trajectory.
  3. FearTheMuffin

    Iron sight zeros

    I test the stanag SD magazines during the day with the m4a1 and I did have to aim low. I was aiming at the zeds feet at about 100 - 150 meters and it hit just about shoulder height.
  4. FearTheMuffin

    A new meta-game: Canning

    I would LOVE to see this!
  5. FearTheMuffin

    Which Backpack is the Biggest?

    I don't understand the czech vest pouch since the patrol pack you start with is the same amount of slots.
  6. FearTheMuffin

    Iron sight zeros

    I was only able to test the Stanag SD magazines at night time, but they seem to hit high also. I'll be playing this weekend and figure out more when there's daylight.
  7. I'll have to pay more attention the next time I play. One thing I do is when I'm scavenging and not in a real hurry to get in and out I'll eat food as I find it. Even if my bar is barely red, it keeps me from going into my "stockpiles" in my bag and keeps my inventory slots open.
  8. I never even contemplated this. If you feel like you're eating too much maybe you should try walking more instead of running/sprinting.
  9. FearTheMuffin

    Iron sight zeros

    Guys, read post 3 to see more info. The magazines it was giving me were "30 round G36 SD" magazines and there was NO issue with standard stanag mags. I was not able to try the "stanag SD" magazines yet but will as soon as I can play more. All bullets are on a curve in ArmA2. Once I was able to use the stanag magazines the ballistics seemed to very closely mimic the m855 5.56mm round with a 300 meter zero. With a 300 meter zero the bullet crosses the line of sight at 25 meters, goes to a max height of about 6" and then drops down to the line of sight again at 300 meters. It would be nice to be able to adjust the sights like you can scopes, seeing as the A2 sight is awesome for that, but it probably won't happen. If anyone wants to try this out for themselves, the map can be found at the link below. You have to play it as a multiplayer mission, but you can just set up a LAN server by clicking "new". Look through all the crates to find the right type of magazine. http://www.armaholic.com/page.php?id=14616
  10. FearTheMuffin

    Winny changes

    I understand that it's not a shotgun, but if the mod has it using shotgun shells shells shouldn't it act as a shotgun? I don't have any issue raising the sound levels, 12 gauges are fairly loud. Even a 1 oz. slug is pretty devastating, though.
  11. FearTheMuffin

    Winny changes

    Is there somewhere to find the actual sound levels of the weapons in the mod to compare each?
  12. FearTheMuffin

    Iron sight zeros

    Hmmm, I never thought about it using SD ammo. On the map those are the only magazines they give you for the m16/m4 rifles. Taking the SD ammo into account, you should have to aim HIGHER than normal magazines due to lower velocities. EDIT: So I figured I'd take a closer look. It appears that in the crate with the assault rifles and PDWs they only have "30 round G36 SD" magazines. THESE are the magazines that shoot high. I found regular Stanag magazines in a crate with sniper rifles and these shoot correctly, just a few inches high at 100 and 200 meters. They don't give any Stanag SD magazines to use so I couldn't try the zero with that. I'll have to try it in game and report back.
  13. FearTheMuffin

    Too many downsides playing night?

    It would be interesting to see a video of the different lighting from varying distances, head on vs. side view, etc. I have a military flashlight but still don't use it much compared to a regular one because I don't know how much it gives me away.
  14. FearTheMuffin

    Iron sight zeros

    UPDATE: The issue seems to be when you use "30 round G36 SD" magazines with the m16/m4 rifles. See post #3! I recently found a multiplayer "mission" that was a firing range. You can set the distance, type of target (red target or human) and even have a bullet cam to see where the rounds hit. While playing around with the different weapons I realized that the M16 and M4 iron sights seem WAY off with elevation. The versions with scopes seem ok. The rifles seem to have a 25/300 meter zero, which I've also heard mentioned by others. I never really cared about these rifles in DayZ until I recently came upon a lot of magazines that made it worthwhile to take. With the M4 at 100 meters you need to aim at the knees to hit about COM or shoulders, at 200 meters you need to aim at THE FEET to hit about the same. I'm fairly new to m16/m4 rifles (currently building an AR-15), but a 300 meters zero should put the bullet at about 5 inches high at right aroun 150 meters (m855, 20" rifle) I'm assuming this is the same for DayZ, but it would be nice to know for sure. I just found an M4a1 and haven't had time to try some longer range shooting with it, but I figured this would be good to talk about so other people know if this is an issue. TL;DR: The M16/M4 sight elevation seems WAY off. This is an M4A1 at 100 meters: [attachment=305] [attachment=306]
  15. FearTheMuffin

    Why dont we just take a city?

    How would you protect the area without weapons?
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