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Everything posted by Bludy
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zombies spawn(and loot, but with more lag) and come out from buildings when you are 200m far from them, so if you go to a spawn point/building and there are zombies around, there is someone else there.
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and i want taxi cars like in gta 4, so i can rest but traveling and looking out of the window
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with OA you can play all the other mods, but with arma for free you cannot play dayz. co or OA are the same
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i agree with this, i was really interested when you respawned while recording, but when i saw alice pack and m16, and suddenly a fully repaired chopper i stopped the video..
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i like the armory in arma 2..with missions both for weapons and vehicles..
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i've seen this happening a lot of times,when you find someone who wants a more human interaction than KoS, don't screw things...there will be anyway a lot of times when you'll be betrayed
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i'd like to see markers staying in YOUR map, so when you die and a player picks it up, he can see your markers.
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i never betrayed someone so far..i understand your feelings because when you see those legs in your crosshair is a big temptation, but just rexist! i usually go to give some help taking my precautions, then leave..
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i've made a little search for you on the net, but i can't find anything. i'd try to join another server and waiting in the lobby. you can also reinstal BE files. or go with another whitelist where it's sufficient the ingame name
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What clothing will YOU wear???
Bludy replied to m.w. vindicator's topic in DayZ Mod General Discussion
jeans, t-shirt,random jacket throwing everything away when they get dirty -
this doesn't use steam
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i think on chernarus it's hacked
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when it happens i try to put it down as a primary or to put it back in my toolbelt...it works
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i play on that server from a while, i had that problem too, but i think it's server lag(in my case, because i'm EU and i don't have a ping under 150...) if you stick in the area for a while in the 100m range you'll see stuff spawning. then they have an automatized restart system that doesn't work always properly..i've seen a restart skipping live...so it could be because it's a while that there isn't a restart. for the rest i found it works fine..
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and don't forget the coriolis effect!
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did you do stuff like administrator? i mean run steam and dayz commander like administrator. i could do that screen sharing only next weekend.. i try to write you a checklist: 1)download and install arma2 and arma2 oa 2)download and install beta patch http://www.arma2.com/beta-patch.php 3)go to C:\Program Files (x86)\Steam\SteamApps\common\arma2 operation arrowhead\expansion\beta 3bis) copy the arma2oa launcher and paste it in arma2 operation arrowhead main folder (there is a launcher you gonna overwrite) 4)download dayz 5)create a @Dayz folder in your arma 2 oa main folder and paste the files inside @Dayz 6) go in your library in steam, right click on arma2 oa, properties, launch options and paste this in launch options : -beta=Expansion\beta;Expansion\beta\Expansion -nosplash -mod=@Dayz like this you should be able to play, to change map, simply change the launch option from @Dayz to @Taviana for example.. after point 3) you should be able to do the dayz install via dayzcommander, try because i'm not sure that is sufficient to paste dayz files in the folder @dayz. make me know
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after xmas so we get rid of 12 years players sounds good to me.
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ahahahah, that was unespected!
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personally, i'd take away everything, while improoving the animations of the character, so you'd be able to understand his status, like now it is with cold, low blood and pain, humanity should be hidden, because you don0't need to know how far you are from gaining the hero or bandit skin.
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incredible variety of dayz..
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Zombie Movements for dayz standalone , IMPORTANT!!
Bludy replied to Donwey's topic in DayZ Mod Suggestions
we cannot go too much in deep in this discussion because they are a fantasy element.. -
i think that modding and damage will be a feature of weaponry in SA
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Helicopter Crash Site Spawn Behavior
Bludy replied to Shuriken333's topic in DayZ Mod General Discussion
these two guys already told you everything i think..mmm crew zombiies can have nvgs.. -
Zombie Movements for dayz standalone , IMPORTANT!!
Bludy replied to Donwey's topic in DayZ Mod Suggestions
zombies in dayz are infected living humans, this is the model devs used. that's why they run, we all make confusion because we go so many times inside buildings to shoot them where they can't run, and because since the 1.62 beta patch, they nerfed pistols. i remember that when thry died with a 1911 bullet in the chest, was evident that they weren't dead bodies. now you have so often the image of a zombie, walking slowly, headshot needed, that you forget this peculiarity of the mod. my respects to the romero zombies fan, but i think this is different. and i think that in SA they will run inside buildings, so prepare yourself!!! -
i like the idea of private lessons..i've never had a heli on dayz, but i have a good number of hours thanks to the armory of arma2..if you configure your keyboard it becomes not so hard..