-
Content Count
1607 -
Joined
-
Last visited
Everything posted by Bludy
-
Worthless Points of Interest: I Nominate....
Bludy replied to DoctorScandalous's topic in DayZ Mod General Discussion
shakhovka for me is the worthless place..once i met there a friend and it was really horrible..i just found matches under a porch, but really a hellhole and somehow i agree with Box, if you are solo, daytime, in a full server you really risk a lot of items and life to find barracks already looted -
don't like this idea(figured out by the comments since i don't understand spanish, sorry) at all
-
Help!?! ( sorry if its in the wrong place )
Bludy replied to KenzieHD's topic in DayZ Mod Troubleshooting
try reinstall via dayzcommander, then install and fix beta (by going to C:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\expansion\beta folder and copying the launcher to main arma2 OA folder -
My detailed DayZ standalone report from Gamescom 2013
Bludy replied to purepassion's topic in Mod Announcements & Info
:thumbsup: :beans: ty a lot, amazing post -
i suggest you dayzcommander, it provides you updates (beta verion and mod's version) you just have to swtich the expansion beta folder launcher to main arma 2 OA folder (i think, at least i do this)
-
should add ducks at the mod's fauna..
-
why can i light a fire in a barrel without matches?
-
I'm stuck passed out in a SUPER long timer (more than 10 minutes)
Bludy replied to TheWizard14's topic in DayZ Mod General Discussion
if you stay logged in, probably someone will find and kill you to loot your body..just chill on the forum while it happens :-P -
We decide not to shoot, and be friendly. Becomes a very fun life with a random guy.
Bludy replied to bensticles's topic in DayZ Mod Gallery
i hit the guy in the rock i swear!...crack interesting glitch -
lol yes, but another advantage is that you can scan the other side and decide to avoid going there..useful with zombie train behind or high trafic areas..about this last they are not so good to clear..
-
in that case it was better to pick up the gun from the ground to the backpack and then switch it out..
-
First vs Third Person Discussion (Dslyecxi video)
Bludy replied to DemonGroover's topic in DayZ Mod General Discussion
it's enough if the exploits are gone..camera going closer to the player/not rotating near walls and such this stuff -
How hard would it be for walker zombies?!!
Bludy replied to BlackDalia's topic in DayZ Mod Suggestions
oh that's an old video but often brought in this kind of discussion.. i think the slow ones would be just ignored by players pvping around..also today you can fire-move-fire-move minimizing aggro problems, i feel that the game's atmosphere should go in the: ''you-fire-you-get-hammered-by-rushing-infected'' direction more than the ''mmm-zombies-slowly-coming-let's-forget'em-for-a-minute-while-i-put-down-this-guy'' one -
Poll: What's your Favorite Gun for Heli Crash Looting?
Bludy replied to DoctorScandalous's topic in DayZ Mod General Discussion
i agree with this. without this quote i'd have said alone: smoke nades and pistol while getting close and taking out the pilots friends: guy going in with anything and a LMG guy watching -
DayZ Overwatch - Green Mountain Adventures - PVP Action!
Bludy replied to jbec-john's topic in DayZ Mod Gallery
king of the hill watching how you move, you must have seen a lot of action there! the barrack is a good interest point, in vanilla (don't know now, but when the loot spawn was single) it keeps the hatchet vs makarov thing going..here it seems you find people logging and farming the place..(and camping wtf) -
So...how are you SUPPOSED to lose agro (mod and standalone)?
Bludy replied to bfisher's topic in DayZ Mod General Discussion
in 28 days later they HAVE some issues in loosing aggro...you'll just have to run trying to hide and maybe the help of another player..that's bring us to: hoping that SA will be so difficult to not leave room for kos and douching (personally i don't think so) but maybe remembering how bad was being unarmed and chased will make people fire the zombies and not the player -
true, but you also make a lot of noise, both for infected and humans...as everything in dayz it's always matter of risk/luck
-
despite of the infection rate i prefere to starve to death ,cause of the blurry vision, and even leave without morphine, but i'll always follow the call of the wild.. i understand your feeling and i played also like you, because i didn't find what i wanted or pulled by some action going on..not having so much time to play i'm ok with some animal hunts and short deerstands runs..
-
Randomly got killed in forest near Cap Galopa...
Bludy replied to TheWizard14's topic in DayZ Mod General Discussion
maybe they thought you were the one people were complaining about.. -
Changing of waypoints of zombies and damage of ones
Bludy replied to Briginas's topic in DayZ Mod General Discussion
mm i don't think so..not all by yourself..obviously someone can come and steal aggro someway(shooting, going closer..running i guess) i've noticed they tend to eat people on the ground before attacking someone else.. you cannot decrease their damage output, but if you fire them in the legs they sometimes go prone and crawl.. -
damn, barracks in the middle of our usually peaceful paradise elektro!
-
i don't like the idea of juggernauts or skinny guys going faster..it's different from the background i see devs are aiming for..i'd like to see BPvests on some military infected and the idea of zombies going from healthy and fast to slow and weak is so hot
-
Elektro: Infil and Annihilate(Sabotagegaming Zombie Playland)
Bludy replied to GrimTidings (DayZ)'s topic in DayZ Mod General Discussion
yeah i can understand that -
nice videos, too bad your experience exposes the issues of the mod nowadays(and forever) discussed: kos and 3rd person view.. beans anyway
-
Elektro: Infil and Annihilate(Sabotagegaming Zombie Playland)
Bludy replied to GrimTidings (DayZ)'s topic in DayZ Mod General Discussion
barracks at kamyhellhole= not a server for me..glad you had a nice time palying..