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8 NeutralAbout pengs
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Helicopter Hunter
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Same. Different patches do nothing. It takes between 5 minutes and 20 minutes.
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DayZ players should have the courtesy to play Arma2 at least once or twice.
pengs replied to mio.rogvall@gmail.com's topic in DayZ Mod General Discussion
It's the popularity - it's an automagical herder of ignorance and laziness. I actually bought A2 for DayZ but that hasn't stopped me from figuring out that BIS created the maps, not Rocket. Or having that extra brain cell to refrain from starting a thread called "MEH FRAME RATE SUCKS, FIX ROCKET" and then continuing to telling you I'm running a Pentium 4, 1GB of ram and a 8600GT. It makes you wonder what PC gaming is going to be like as Steam gets closer and closer to plug and play and how sore my face is going be from slamming it on my desk after reading the majority of threads. -
Can't wait. All I really would like to see from a technical standpoint is DayZ being less CPU deficient than the current A2 engine. Better multi-threading would be great and probably allow for higher view distances. 2k would be epicness. Take a look at War Inc. DayZ has nothing to worry about.
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Every time I see a chicken in DayZ I get this silly little jingle in my head...
pengs replied to dayzsurvivors's topic in DayZ Mod Gallery
I swore it was going to be this: -
Getting rid of player kills in the hud.
pengs replied to Maplemayhem's topic in DayZ Mod Suggestions
It's obviously a good idea. The OP is right - the counter is most likely artificially increasing killing, even if it's small. People are always going to want to change a zero into another number, ridding the game of kill counts will deflate the incentive for glossy eyed puss ridden stat whores to hot-key an e-peen screen shot and leave the killing to the people who really like it. I'd rather kill because of the potential epicness and be killed by someone else than a statistician. It might be a niche within a niche but you don't see a friendly help counter. +1 to the idea. -
You wouldn't happen to have a can of beans, would you?
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I want to see 10 more of these. Thumbs up awesome
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Small group of 4; looking for 1 or 2 people
pengs replied to pengs's topic in DayZ Mod General Discussion
Helix, bassturd added you on Steam. Goldeen, wasn't able to find your Skype name. Add us on Steam if you can. Closed -
Small group of 4; looking for 1 or 2 people
pengs replied to pengs's topic in DayZ Mod General Discussion
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We are a clan 4 strong and would like to extend an invitation to the community. We started playing DayZ in late April and have probably logged around 200-250hrs. The criteria is as follows: -Experience. Reason being that a new player could be a detriment to our lively hoods as time and focus would be needed to catch him or her up -Consistent player. There are almost no days in the week that we aren't playing. Times range from 12pm EU/US-EST to 12am EU/US-EST. -Age. We all are in our 20's-30's and would like to enforce the half-assed line of maturity that we've created ;) We don't fit into any slot, bandit or friendly. We rover, we camp, we kill, we get killed (though the 4th option is not optimal). If your interested pm me or catch us on Steam. Pengs (me) bassturd CackerMuffin
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Stopped at "This is a game that is really old".
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I've heard that view distance on DayZ is locked down to 500m and was changed to 1000m. Don't quote me on that though but I do know that adjusting it locally will have no effect after the server defined view distance. There are servers that seem to using 500m and some that seem to use 1000m, it's random. It could be fog also, not sure. Take a screenshot give us something to look at.
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Stealing A Server Hopping Clan's Hard Work: Priceless
pengs replied to justwrath's topic in DayZ Mod Gallery
Looks like a plant to me. Too many round numbers in the gear menu. And who leaves 5 NVG's in one vehicle? -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
pengs replied to Time Glitch's topic in DayZ Mod Suggestions
I think the OP's direction is what the mod needs, but maybe not so severe. The problem is that there are a few types of PVP. 1. Intentional without fear - spawn, get gun, shoot, die, respawn (no fear of death) and 2. Intentional with fear - player hunting/back stabbing while acquiring loot, highly anticipated and earned kills (fear of death) and 3. Unintentional with fear - crossing paths, lack of communication, confliction, fear, confusion, angst (fear of death) The 1st is the one that needs to go IMO. We need PVP/Friendly Fire (friendly fire specifically, the game would not exist without it) but we don't need 'Hai, it's another shewter' PVP. Taking high end guns away from the coast is my advice - it would also push the player to understand the game before they start shooting people willy nilly. And I think with a more difficult landscape and a few key components that make players useful to other players (like blood bags), someone playing number 2 or 3 may become more quizzical about an encounter with another player. I'd love to see some intelligent backstabbing and elaborate kills. Social doesn't have to stand for rainbows. -
I'd get one of the cards eFFeRR referred to and then upgrade your PSU if you experience lock ups or severe FPS drops. If you do get a PSU, get a quality 450-500w. Corsair, PCP&C or Antec would be my recommendations. Single 12v rail also.